akura_ opened this issue on Apr 30, 2005 ยท 24 posts
akura_ posted Sat, 30 April 2005 at 2:52 PM
Is this possible?
MaryK posted Sat, 30 April 2005 at 3:32 PM
Do you have an example?
Sarte posted Sat, 30 April 2005 at 3:34 PM
What kind do you mean?
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MaryK posted Sat, 30 April 2005 at 3:58 PM
I've done it by posing the figure, exporting it and bringing it back in w/o the bodyparts I need, then giving it a 25-50% transperancy, then doing some postwork on it.
akura_ posted Sat, 30 April 2005 at 4:01 PM
w/o the body parts?? Im not sure what you mean?
Mazak posted Sat, 30 April 2005 at 4:02 PM
Attached Link: http://www.daz3d.com/shop.php?op=itemdetails&item=2224&cat=
SanctumArt has a Holographic Human Interface at DAZ: http://www.daz3d.com/shop.php?op=itemdetails&item=2224&cat= http://www.daz3d.com/shop.php?op=reqlist&item=2224 Mazakakura_ posted Sat, 30 April 2005 at 4:06 PM
ok..thanks. How do you import parts of figures and does that work with clothes on too.
MaryK posted Sat, 30 April 2005 at 4:29 PM
If you try to make a figure transparent you'll still see bits of the teeth, tounge, etc so what I do is export the figure as an obj file, deselecting the parts I don't want or I know that will show (for example if the person is wearing a full robe, why do I need the legs, thighs, torso, whatever). Then I import it as an obj file as a single figure. There apre probably other easier ways to do it, just what I've done before
akura_ posted Sat, 30 April 2005 at 4:30 PM
hmm interesting.
maxxxmodelz posted Sat, 30 April 2005 at 4:35 PM
There's some P5/P6 "X-Ray" materials that might do a decent job on something like this. Check out Ajax's free shader pack for P5. They're in the Effects folder of that set.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
akura_ posted Sat, 30 April 2005 at 4:44 PM
Cool, got it. thanks.
Little_Dragon posted Sat, 30 April 2005 at 5:07 PM
akura_ posted Sat, 30 April 2005 at 5:19 PM
Hahahaha. Thats awsome Little Dragon. Cool. Thanks.
Sarte posted Sat, 30 April 2005 at 6:21 PM
I did not need to see that much tigress cleavage. >_
Do the impossible, see the invisible
ROW ROW FIGHT THE POWER
Touch the untouchable, break the unbreakable
ROW ROW FIGHT THE POWER
Little_Dragon posted Sat, 30 April 2005 at 7:01 PM
I'm sure the emotional scarring will be minimal .... Sarte, you're seriously tempting me to add a burka to clothing pack #2.
Sarte posted Sat, 30 April 2005 at 7:03 PM
XD I'm just kidding. I've seen worse. Much...much worse.
Do the impossible, see the invisible
ROW ROW FIGHT THE POWER
Touch the untouchable, break the unbreakable
ROW ROW FIGHT THE POWER
caulbox posted Sat, 30 April 2005 at 7:04 PM
The unusual property of photographic holograms is that each tiny fragment contains the gestalt data of the whole. Imagine (for example) something like a holographic plate. If it was shattered, then its crucial information would remain in each and every tiny shard. I know little about the physical science of holography, but I find such concepts fascinating. More than 25 years ago now, I studied as a cognitive psychologist using computer AI (then in its infancy) and scientific analogy as tools in attempts to understand the real mystery of the universe - i.e. the human mind and brain. To this day, the miracle of human memory remains just one of a myriad mysteries that we don't even begin to comprehend. The renowned neurophysiologist, Karl Pribram, was one of the first to propose a 'holographic theory of human memory'. The illogical paradox that research introduces into neurophysiological models of memory is swept aside by Pribram when he argues (by direct analogy from holography) that long term memory in humans is not so much located in a particular region of the brain, but rather the various parts of the brain are able to take bits of information, and construct the whole from these fragments of memory. What has all this got to do with Poser? Probably in this instance, and at this time very little. However, the material room in Poser is undoubtedly the ideal sort of environment where theories can be put forward, and where results may sometimes be enlightening. I have much respect for the experts like ajax and nrudock who command amazing understanding of the mechanisms of the material room. Yet I can still envisage a future where maybe (for example) a logic of boolean operations will determine whether a node in the material room will be instructed to re-attach to itself or to its neighbours (and maybe even change itself in the process) before proceeding. I'm sure such Poser experts will forgive me for thinking that they might soon lose all understanding of even simple node trees. Such is the stuff of the human brain. Whether something akin to a hologram might one day shed light upon itself, remains to be seen.
Little_Dragon posted Sat, 30 April 2005 at 7:09 PM
I've seen worse. Much...much worse. The pudding render, for starters ....
akura_ posted Sat, 30 April 2005 at 7:09 PM
"The unusual property of photographic holograms is that each tiny fragment contains the gestalt data of the whole. Imagine (for example) something like a holographic plate. If it was shattered, then its crucial information would remain in each and every tiny shard. I know little about the physical science of holography, but I find such concepts fascinating. More than 25 years ago now, I studied as a cognitive psychologist using computer AI (then in its infancy) and scientific analogy as tools in attempts to understand the real mystery of the universe - i.e. the human mind and brain. To this day, the miracle of human memory remains just one of a myriad mysteries that we don't even begin to comprehend. The renowned neurophysiologist, Karl Pribram, was one of the first to propose a 'holographic theory of human memory'. The illogical paradox that research introduces into neurophysiological models of memory is swept aside by Pribram when he argues (by direct analogy from holography) that long term memory in humans is not so much located in a particular region of the brain, but rather the various parts of the brain are able to take bits of information, and construct the whole from these fragments of memory. What has all this got to do with Poser? Probably in this instance, and at this time very little. However, the material room in Poser is undoubtedly the ideal sort of environment where theories can be put forward, and where results may sometimes be enlightening. I have much respect for the experts like ajax and nrudock who command amazing understanding of the mechanisms of the material room. Yet I can still envisage a future where maybe (for example) a logic of boolean operations will determine whether a node in the material room will be instructed to re-attach to itself or to its neighbours (and maybe even change itself in the process) before proceeding. I'm sure such Poser experts will forgive me for thinking that they might soon lose all understanding of even simple node trees. Such is the stuff of the human brain. Whether something akin to a hologram might one day shed light upon itself, remains to be seen. " O.O I understood, maybe two or three things you just said. :)
Sarte posted Sat, 30 April 2005 at 7:28 PM
One last thing, LD... will her male counterpart be available tonight?
Do the impossible, see the invisible
ROW ROW FIGHT THE POWER
Touch the untouchable, break the unbreakable
ROW ROW FIGHT THE POWER
byAnton posted Sat, 30 April 2005 at 8:00 PM
If you load a noise image into the transparency of the figures you can get a cool effect. A noise avi fading from Black to white is great for animations.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Little_Dragon posted Sat, 30 April 2005 at 8:01 PM
No, I said he was going into final testing this weekend. Perhaps a release next week, if things go well.
Ajax posted Sun, 01 May 2005 at 9:19 AM
Attached Link: See post 11 for Pepper's Ghost material
If you want to do hologram pictures without postwork, try the link for a "Pepper's ghost" approach. The advantage is that you don't have to worry about bits showing up inside other bits the way you do with transparency. It's harder to get right than just doing it in postwork though.
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momodot posted Sun, 01 May 2005 at 3:52 PM