tbird10 opened this issue on May 02, 2005 ยท 8 posts
tbird10 posted Mon, 02 May 2005 at 4:41 AM
tbird10 posted Mon, 02 May 2005 at 4:42 AM
tbird10 posted Mon, 02 May 2005 at 4:46 AM
So the lighting which is too flat for the first image is now slightly too blown out for the second, but actually hasn't changed. It's going to take a while matching lighting set ups to texture set ups but I believe the possiblities are now as good as any 3d package (though not quite as simple to use as some) :-)
templargfx posted Mon, 02 May 2005 at 6:33 AM
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Nalif posted Mon, 02 May 2005 at 7:39 AM
That's a very nice render, Templar. What's the node setup look like?
PhilC posted Mon, 02 May 2005 at 9:39 AM
Nalif, she is drop dead gorgeous and you are asking about nodes!!!! You really should get out more. :))
Incidentally what is the node set up? ;)
templargfx posted Mon, 02 May 2005 at 2:56 PM
TemplarGFX
3D Hobbyist since 1996
I use poser native units
Nalif posted Mon, 02 May 2005 at 8:16 PM
Hmm...I've always been picky about using the extra diffuse and specular nodes in any other socket besides the alternate_diffuse and alternate_specular sockets. I was under the impression that plugged into any other node, they would render improperly. On another note, I was always under the impression that the nodes found under the "diffuse" and "specular" cascading menus could be plugged directly into their respective sockets. However, I've been finding that they don't look right, and if I first plug in a "diffuse" node into the socket, and then plug in said node setup, it seems to render correctly.....What's the proper use of on nodes such as "skin" and "fastscatter" and the like?