sackrat opened this issue on May 02, 2005 ยท 15 posts
sackrat posted Mon, 02 May 2005 at 3:45 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=946680&Start=25&Sectionid=2&filter_genre_id=0&WhatsN
I don't usually ask people to have a look at my images,......however, in this case I am,......I am particularly interested in comments(votes, I don't give a crap about, since it's not Hot 20 material). I actually did some modeling on this one,...........I made the main ruined wall in the foreground and the floor(which came in at a whopping 474,000 poly's)both made in 3D Studio Max 4.2,............this is my first foray into modeling of any kind. It was a bit distressing to me that as of this writing it has gotten only 26 viewings and 3 comments,.........of course I did post it at about 5am in the morning. So,.........please go take a look and leave a comment on the modeling. I know it's not much to modelgods like Drac, Kemal, drawbridgep and the like,......but I put a fair amount of work into it and I actually like this one. Thanks,...........TOM(sackrat)."Any club that would have me as a member is probably not worth joining" -Groucho Marx
Rayraz posted Mon, 02 May 2005 at 3:53 PM
474000 poly's for the floor and the wall? is that including the debris?
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Erlik posted Mon, 02 May 2005 at 4:01 PM
As I said, good job. Did you model the rubble? Or it's the texture? The lighting makes it difficult to see.
-- erlik
danamo posted Mon, 02 May 2005 at 4:25 PM
I liked it a lot.
bandolin posted Mon, 02 May 2005 at 5:11 PM
You should be proud. I'm with Erlik about the lighting, though.
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FranOnTheEdge posted Mon, 02 May 2005 at 5:42 PM
Wooohooo! Wanna see the wireframe!!!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
sackrat posted Mon, 02 May 2005 at 8:23 PM
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
TheBryster posted Mon, 02 May 2005 at 8:50 PM Forum Moderator
Nice compo and pov....Lots of interesting stuff here.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Rayraz posted Tue, 03 May 2005 at 5:08 AM
yea sounds like that's a few tesselations too much. Does max4.2 allow you to tesselate only seperate parts of a model? maybe that would make things a bit easier on the polycount :)
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sackrat posted Tue, 03 May 2005 at 5:37 AM
Yeah,.........with the "Edit Mesh" tool you can select by polys, vertex, etc. I just sort of went crazy,.......write it off to being a newbie modeler. The floor was opened in Amorphium and Quantitized(spelling) also,........that was also probably a mistake. I added some "Noise" in Amporphium and wanted to get the look of wheatered worn wood to the mesh, instead of just relying on a texture to do it. Another mistake. Nothing succeeds like excess.
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
FranOnTheEdge posted Tue, 03 May 2005 at 7:38 AM
Thanks for the wireframe sackrat, fascinating to see the components of the final image like that, I see that the magazine was a terrain? Right?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
sackrat posted Tue, 03 May 2005 at 12:46 PM
No,.......the magazine was done C4D, it's a cube scaled down on the "Y" axis, mapped with the texture then "Crumpled".
"Any club that would have me as a member is probably not worth joining" -Groucho Marx
Rayraz posted Tue, 03 May 2005 at 2:21 PM
could've fooled me lol, I thought it was a terrain too :P
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(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
FranOnTheEdge posted Tue, 03 May 2005 at 3:27 PM
Interesting...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
judyk posted Wed, 04 May 2005 at 2:48 PM
Confess I saw the thumbnail in the gallery but passed on as it was so dark... Now I do take a look I can appreciate the enormous amount of detail and work you've put into it. With Bryce, Max, C4D and Amorphium (not to metion you) putting all that hard labour into it, I would say you need to step up the lighting to showcase your modelling. I know it's a dark ruined building with brighter light outside, but IMO you need a trade-off between realism and grabbing the eye. What about some extra light streaming in through the ruined wall? That would be one realistic way to introduce it. Also I didn't spot the little dog until I saw the wireframe - maybe it's just me, or maybe he and the GI should be a little more into the centre of the pic? As for everything else, the textures are great and the modelling is excellent - you deserve a medal just for mastering Max. I've been trying for 2 years and I still can't get my head round it!