Forum: Bryce


Subject: Moon Brightness

Shaddex opened this issue on May 03, 2005 ยท 20 posts


Shaddex posted Tue, 03 May 2005 at 9:52 AM

Okay heres the deal.. I'm having a bit of a issue with how bright you can make the Moon be in a scean. I have the moon set to white, disk and glow intensity at max, but the moon still displays rather dark, and it don't match up at all with the reflective light it's giving off. Is there any other way to brighten it up? I would do it in photoshop, but the moon is behind some trees and it be impossible to do.. It just don't look right having the light on water and objects be brighter then the moom is.


markschum posted Tue, 03 May 2005 at 11:37 AM

I cheat. Use a sphere and moon texture map. You can either fiddle the material settings or stick a light in the sphere.


Shaddex posted Tue, 03 May 2005 at 11:49 AM

I already tried that. the reflected light it casts on everything is STRILL brighter then the moon.


Rayraz posted Tue, 03 May 2005 at 1:57 PM

The big plus about using a sphere with a moon texture on it rather then bryce's native moon(as markschum says), is that you can simply adjust the texture on the sphere to make your moon brighter :) Also you can make the light you stick in the sphere less bright. Basically this allows you to tweak the moons brightness and the lights brightness to balance up to your liking. As for the bryce native moon being dark, yea, it'll stay that dark no matter what you try. The native Bryce moon sucks monkeydroppings. Only fun thing about it is the easter egg that makes faces appear in it :-P I forgot how to do that though... I wonder if that trick still works in bryce 5.5 actually! do you think they've got DAZ people in the moon now?

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


xenic101 posted Tue, 03 May 2005 at 9:05 PM

The moon trick is not there. Now the only option is 'normal'.


Zhann posted Tue, 03 May 2005 at 10:49 PM

You can always do it in post with a moon brush.

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


Rayraz posted Wed, 04 May 2005 at 1:17 AM

awww no more faces in the moon? that's a bummer :P They should've put AS in there! lol

(_/)
(='.'=)
(")
(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


CrazyDawg posted Wed, 04 May 2005 at 5:55 AM

I agree with Rayraz then 5.5 would have been worth holding on to, even with its bugs.

Oh don't get upset girls and boys, i kept everything i can use in Bryce 5 before i deleted Bugcatcher 5.5
PS: I just downloaded two great scenes from DAZ...i may not use them in an image and post it on here but i'll have some great fun making desktop wallpapers for my pc with them...

Message edited on: 05/04/2005 05:59

I have opinions of my own -- strong opinions -- but I don't always agree with them.


 



Shaddex posted Wed, 04 May 2005 at 11:48 AM

I tried all that.. But the thing is.. Even with the moon texture on the sphere, the reflection of it on water and such is STILL a lot brighter then the sphere is. and the brighter I make the sphere, the brighter the reflection is.. and it's already to bright as is and looks fake. Is there away to make it -not- reflect any light on anything else? I got the sphere set to place over where the bryce moon is.. the glow from that is just right (although the bryce moon is still fare to dark on it's own) and the reflection from that matches with my moon sphere.. So like, there away to set it up so the sphere don't reflect on anything so it uses the reflection from the bryce moon?


shinyary2 posted Wed, 04 May 2005 at 12:03 PM

Um... I can make a stupid suggestion (after all, why not?). Have you tried reducing the reflective values on the water? OR, possibly the specularity is set too high. This really ought to reduce the relative "brightness" of whatever it reflects. Also you could try using the blurry reflections feature of the Premium render. This doesn't look good with water IMHO though. Hope this helps


shinyary2 posted Wed, 04 May 2005 at 12:05 PM

Attached Link: http://hinchu.com/tuts/hidden/

Also the Easter egg can be found here at the link, along with a ton of other undocumented features in Bryce5 (maybe not 5.5, I still refuse to buy that). Can't remember if I got this through Renderosity or Brycetech, could be either one I suppose (I think it was Brycetech). Still a useful site.

Shaddex posted Wed, 04 May 2005 at 3:12 PM

If I reduced the reflective values of the water, then it'll take away from effects I got going on in the rest of the image. And shinyary2 I know of all them shortcuts. I use em all the time :P


shinyary2 posted Wed, 04 May 2005 at 5:22 PM

lol well you never know that's why I said it's a stupid suggestion. You've probably thought of this as well then... but then again you never know. =) Why don't you just render the moon separately, then make it full white and render for the mask, put it on a layer, duplicate it and flip it upside down for the reflection? Then you could mess with deformations and opacity and such (which I assume Photoshop has). Don't mean to be demeaning, condescending, or any of that rot (haven't looked at your gallery but you're probably a better artist than I am anyways)... this stuff works for me, most of the time. Anyhow, good luck!


Shaddex posted Mon, 09 May 2005 at 12:04 PM

I don't have a gallery on here ^^; On my website yes.. but not here.

In the end.. I did a half and half in rendering..
Sense the sphere moon matches the reflective brightness the bryce moon gave off.. (but cast it's own that was to bright) I renderd the image half way (in the fast preview), copyed the image, then removed the sphere from the scean, did a full render of the whole scean with the bryce moon, then pasted the sphere moon over it in photoshop and lined it up. Erasing around the moon so it was the only thing on the layer. And it gave me the effect I wanted. :)

Ps. Image is 50% it's normal size.


shinyary2 posted Mon, 09 May 2005 at 12:16 PM

Hmm would it not have been simpler if you had just rendered the moon with all other textures set to full black, then rendered a mask for it, then rendered the scene without the moon, gone into Photoshop and put the masked moon on a new layer? You could then make the reflection for the moon in Photoshop. What do you think? =)


CrazyDawg posted Tue, 10 May 2005 at 12:52 AM

Shaddex you do have a gallery on here. You only need to go to galleries, click on upload then scroll down the page and upload an image. Place it in the Bryce gallery by using the drop down window and pick the genre you want it in with the other drop down window. Just read the instructions at the top of that page for file size before you upload one. CD (Helpful Puppy)

I have opinions of my own -- strong opinions -- but I don't always agree with them.


 



Shaddex posted Tue, 10 May 2005 at 7:53 PM

shinyary2, I could have done that, but that would have been a lot of unnecessary work.. when doing what I did was rather simple and easy and only took a minute. and I didn't have to edit anything on my scean aside making the sphere moon invisible for the full render. Plus why do the extra work of adding the reflection on the water (as in what some say.. mirror and flip the moon on the water) would have made an unrealistic effect.. cause the light would be broken up by the waves of the water.. so what I got in the sean matches more to how it should be.. and it would again be to much work to duplicate the reflection bryce gave me in photoshop. so why not just let Bryce do it? and CrazyDawg, I know that.. but I ment I don't post any of my work on here. So in that way I 'don't' got a gallery on this site..


shinyary2 posted Wed, 11 May 2005 at 6:43 PM

Hmm... each to his own, I guess. Personally I think it would be easier the other way. And Paint Shop Pro has a distortion effect that makes it look like it's on the waves. Looks good in my opinion. Glad you figured it out though. =)


Shaddex posted Fri, 13 May 2005 at 2:28 PM

True. I know it does, I use Photoshop nearly every day for my job as a graphics designer. But it still wouldn't have matches up or looked realistic in the waves.


shinyary2 posted Fri, 13 May 2005 at 3:25 PM

That's true. Sometimes you can't tell; and I didn't mean to imply that you didn't know what you were doing =) Just wondering. It did turn out looking great though.