TRAVISB opened this issue on Feb 01, 2001 ยท 40 posts
TRAVISB posted Thu, 01 February 2001 at 2:12 PM
TRAVISB posted Thu, 01 February 2001 at 2:14 PM
TRAVISB posted Thu, 01 February 2001 at 2:16 PM
TBKoen posted Thu, 01 February 2001 at 5:38 PM
This is really nasty!!! You should check the original object. See if the groups are still intact
TRAVISB posted Thu, 01 February 2001 at 5:49 PM
i dont know why it does it it only happens on characters with alot of morphs i pulled them all off my back up cds and they did the same thing only on those charcters maybe its a zygote thing;)lol!!! cause it doesnt happen on any of the stock figures weird huh
Marque posted Thu, 01 February 2001 at 5:53 PM
Doesn't it say something about morphs when you pull them in? Marque
Marque posted Thu, 01 February 2001 at 5:58 PM
When they say unusable do they mean absent?
TRAVISB posted Thu, 01 February 2001 at 5:59 PM
they are already in the figures if thats what you mean if you take them into the bone room it will give you a warning but niether of these were pulled into the bone room
TRAVISB posted Thu, 01 February 2001 at 6:08 PM
no if you try to load a character with morhs into the bone room it will warn you that the morhs may not funtion correctly but like i said i dindt take these in there they were no holes before i loded pp i did a pick with the character the day before yesterday and it doesnt happen in all the charaters i tried restarting my computer to be sure for the most part i think its a great upgrade the motion blur kicks ass boning is cool but ill have to do my homework on that find some tutorials i dont have lw yet im thinking it may have something to do with the pol normals being reversed or something pp doesnt use rsr either so maybe that has somthing to do with it
ScottA posted Thu, 01 February 2001 at 6:34 PM
What does this mesh look like if you import the .obj as a prop? Are the holes still there? ScottA
TRAVISB posted Thu, 01 February 2001 at 6:46 PM
hang on good idea
TRAVISB posted Thu, 01 February 2001 at 6:58 PM
well aint that a bisc i only have a pz3 file and the cr2 so i tried to export it as i have before to carrara and when i did and saved it the character and the save dissapeared ??and when i try to load another figure it locks up so im going to close it and try again be back in a minute
TRAVISB posted Thu, 01 February 2001 at 7:00 PM
tried to close program locked up had to ctrl alt delete beggining to think there are definetly some bugs here no probs in any of my other programs
TRAVISB posted Thu, 01 February 2001 at 7:07 PM
well its definetly in the program if i try to save as a obj lwo or anything else my bar options all go grey except for the objects menu and the program wont let you load a new charater you have to ctrl alt del to get out this seems to only happen with character files i imagine omly characters with morps or characters made outside of poser
TRAVISB posted Thu, 01 February 2001 at 7:19 PM
TRAVISB posted Thu, 01 February 2001 at 7:28 PM
ClintH posted Fri, 02 February 2001 at 7:14 AM
Works on standard P4 and also is fine in Carrara. Sounds like a Pro Pack issue. I dont have the pro Pack yet - so I cant test to back that up. Clint
Clint Hawkins
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servo posted Sat, 03 February 2001 at 9:20 PM
I just loaded Pro Pack, and got the exact same results posted here -- holes in morphed characters imported in. (Tested the UltraMorph Woman from freestuff on this site). This SUCKS. Curious Labs, I hope you're listening and working on a patch right now, because as things stand, Pro Pack is causing more headaches than it's curing. --
ScottA posted Sat, 03 February 2001 at 10:42 PM
Damn! I wanted to check that one out. But I can't download it. The links don't seem to work for me. ScottA
iNSEcT posted Sat, 03 February 2001 at 11:53 PM
hmm thats interesting, ive never seen holes appear like that before? i have seen seams split like this though on other 3d appz and weld or something similar fixes it. Im guessing there is no weld commands in poser pro pack?
TRAVISB posted Sun, 04 February 2001 at 12:04 AM
i know what you are saying that usually happens when the weld tolerance or some polygons arent ocuppying the same place i think scott has found out 8o percent of the cause it has to do with how pp reads the files it s different from poser causing a conflict between the cr2 and the obj due to the deleation of the rsr files
servo posted Sun, 04 February 2001 at 12:03 PM
ScottA, I read your explanation of the problem in the Poser forum, and I'm glad you've at least figured out what causes the glitch, BUT, what enquiring minds really want to know is, is there any way to retrofit the dozens of freestuff files we've downloaded that were modeled incorrectly so that they work? (Maybe with a clever python utility?) Or, even better, is there a way to write a patch for ProPack that allows it to temporarily read "old-style" files, so that I don't have to uninstall it just to use a model that won't work in Poser anymore? This is a REALLY important issue... virtually none of the models I have were set up in the careful way you describe, and therefore are junk to me in ProPack. That represents a loss of hundereds of man-hours of work by all involved. --
ScottA posted Sun, 04 February 2001 at 12:23 PM
I'm afraid at this point. The only way to do it is to get the figure from the owner who hopefully has it saved in a default pose. Otherwise. I think were screwwed. One thing positive though: Morphs are the hardest things to loose. But you can save those. 1.)open the P4male. (or whatever the base figure is for a figure you want to save the morphs from) 2.)save it to the library with a new name 3.)use Morph Manager to transfer the morphs from the comic character to that new figure This way. The only things you'll loose is the props. and the conforming stuff the people used to create those figure's. I know. It's not much consolation. But morphs are the hardest things to reproduce. At least you can save those. ScottA
clsteve posted Mon, 05 February 2001 at 2:41 AM
TRAVISB, I've only seen this when moving a morphed figure through the Setup room but ScottA's explanation seems possible. Can you send me the file? We do want to have an updater out quickly and I'd like to have that file for testing. Also if you have a file that consistently causes the greying menus it would be really helpful. Thanks steve@curiouslabs.com ******************* Steve Yatson Poser Product Manager http://www.curiouslabs.com *******************
TRAVISB posted Mon, 05 February 2001 at 6:55 AM
no problem steve ill send one saved out of pp and the origional for comparison. also the controls only go grey when you try to export one of these models /props as a object,3ds so on thats when that happens. Ill try to send it in about two hours. If you like most of the characters at 3d cc will also do the same in the meantime thank you for your response!
Lawndart posted Tue, 06 February 2001 at 8:12 PM
Attached Link: http://www.curiouslabs.com
Ok Boys and Girls, Here is the scoop on the holes in your figures (which are really sexy by the way). There is a workaround until we fix this one and put it in a patch. The problem is that we are not parsing the files correctly in this case. We read the files a little different in Poser ProPack than we do in Poser4. We did not have a file that was constructed the way this file is built. We will fix it. In the .pz3 file there are lines that indicate the polygon groups for each of the figures actors. They look like this: g NewGroup Note: there are several spaces between "g" and "NewGroup". The message will dump the spaces in this message. Then followed by a bucket load of f's and numbers (the polygon assignments). Some of the "g" lines do not contain the word "NewGroup". The line is a single "G". This is a valid .obj command that means "Don't use these Polygons". These are the lines that are causing the trouble. The polygon assignments in these groups are not being created when the file is open (hence the holes). The workaround: ANY line that contains a "g" line that is empty should be deleted. This will get rid of the holes. Our programmers tell me that these lines are very rarely used. You shouldn't see any adverse conditions in your model from doing this. Just incase you do have a problem, save the modified file with a different name so you still have the original. Feel free to pass this information along. ********************* Joe Grover Lead Quality Assurance Engineer Curious Labs Inc. *********************TRAVISB posted Tue, 06 February 2001 at 9:39 PM
Thanks Joe Grover your awseome! and that was fast i told everyone you would take care of us!my other question is about the set up room i put it in character creator forum if you have time take a look i don know if im doing somthing wrong when i bone or if its not making a weld thanks again;)
ScottA posted Tue, 06 February 2001 at 11:45 PM
Hmmm. From what you said Joe. It sounds like even the patch won't be able fix those files until you save them as .pz3 files. Is that how it will work? We'll be getting questions on how to fix these files If it works like that. So if it does work like that. Just let us know please. Thanks. ScottA
Lawndart posted Wed, 07 February 2001 at 11:58 AM
Attached Link: http://www.curiouslabs.com
We will fix it so that the content that is out there will read into Poser properly. No modofication of the .pz3 files will will be necessary. This will happen in the patch. What I posted here is a workaround until we complete the patch. Cheers, ********************* Joe Grover Lead Quality Assurance Engineer Curious Labs Inc. *********************ScottA posted Wed, 07 February 2001 at 1:02 PM
OK. Sounds good. ScottA
TRAVISB posted Wed, 07 February 2001 at 2:59 PM
Scott i e mailed you earlier i removed all the lines that contained the empty g lines however it made it worse i did however discover that in the actor lines there were refrences to runtime geometry some of those llines the word geometry began with a capitol g and the majority was lowercase does this have any impact on how they are read
ScottA posted Wed, 07 February 2001 at 3:04 PM
I sent you a reply. Using that program. If you delete the g's it will also delete the f's attached to them. Thus causing the geometry to be deleted. I guess wordpad would work better afterall in this case. ScottA
TRAVISB posted Wed, 07 February 2001 at 3:09 PM
good point
TRAVISB posted Wed, 07 February 2001 at 3:40 PM
ok fixed it instead of deleting or removing i tyrped the word blank behind the empty g's and it worked FN'a !!!!!!!!! well on to the next prob ?
Koda posted Wed, 07 February 2001 at 7:14 PM
Hi Everyone I hope this helps on hip problems Fist off I have no affliation with Curious Labs. Now if you have run into a problem with the Pro Pack causing your male characters to lose there hip are when genitalial is turned off here is a fix. Under the Geometries/Poser4Figures directory create a directory called P4NudeMphMan Copy the b1HipNoGen.obj file from the P4NudeMale Remember copy the file do not move it This will fix the non appearing hips Thanks Keith Ahlstrom
ScottA posted Wed, 07 February 2001 at 8:25 PM
Thanks Keith. I still want to hear from Joe Grover about what's going on with cr2's sharing their info if they are in the same libraries folder. That one sounds like it has an interesting story behind it. ScottA
JeffH posted Wed, 07 February 2001 at 9:16 PM
Keith, Why does creating that directory fix the problem? -Jeff
ronmolina posted Fri, 09 February 2001 at 8:38 AM
ronmolina posted Fri, 09 February 2001 at 9:19 AM
Keiths method of fixing the hip problem also works like a charm. Stupid me just put the object in the wrong folder. I put it in my Back-up Runtime folder not under the PPP. When I made the correction it works perfect. Thanks! Keith! Ron
JeffH posted Fri, 09 February 2001 at 9:47 AM
Now I just want to know why it works ;-) I don't have the PP installed right now. -JH.