Forum: Poser - OFFICIAL


Subject: Poser 6 and Character Tongues

westcat opened this issue on May 04, 2005 ยท 5 posts


westcat posted Wed, 04 May 2005 at 5:30 PM

Is there any way to make the Poser 6 Characters extend their tongues? Poor things can't lick an ice cream cone, their tongues won't go beyond their teeth


artistheat posted Thu, 05 May 2005 at 7:28 AM

Have you tried pliers to pull there tongues out...lol..sorry couldn't help myself... someone might have to create a morph for that..


momodot posted Thu, 05 May 2005 at 9:29 AM

Go to grouping tool with head selected. Choose New Group at top of grouping panel, name it tounge. Add material "Toung" to create the group. Choose any movement tool and with head selected create a magnet. Select the magnet zone and check group and checkmark "tounge" from the pull-down... if I have explained this right our magnet should only effect the tounge now... play with the zone size and placement and magnet the tounge around... Turn off magnet visability and use magnet as direct transform of material in the zone... this whole mater of the magnet interface/analogy just confuses me as the magnets adust the material in the zone and the magnet element is just a handle for adjusting translations but does not interact as a magnet in real life would... pull it and it does not pull the material from its surface, it acts directly in the zone to create translation and scaling. Does this make any sense... could some else try explaining it better?



ockham posted Thu, 05 May 2005 at 2:00 PM

I've already tried this method to move the tongue.
It does work.

Maybe I can clarify the confusing part:

The Material isn't really involved here.
A magnet moves any vertices in the selected Group.
It's just sort of coincidental that you have to use Materials to form up the Group.

The model itself really should have been built
with a Group as well as a material for the tongue.
(Many models are built this way.)

The magnet's action would be less confusing if
you had just used the grouping tool's cursor
selection to form up a tongue group. You could
have done it that way.
But, since the Tongue is already set up as a material, "Include Material" is the easiest
way to make a group from it.

Message edited on: 05/05/2005 14:01

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westcat posted Thu, 05 May 2005 at 6:11 PM

thanks, I'll have the 3D ones licking Ice Cream in no time :)