Forum: Blender


Subject: Camera control

Silgrin opened this issue on May 05, 2005 ยท 7 posts


Silgrin posted Thu, 05 May 2005 at 3:06 AM

I found nothing in the manual: How to move a camera when looking through it? I can rotate it in the "0" view and it really rotates the camera. I can also move the camera, but when I am in the "0" view it moves only forward and backward, irrespective what axis I choose (Gx, Gy, Gz). So, how to move the camera along, say, Z axis when in "0" view?


haloedrain posted Thu, 05 May 2005 at 10:59 PM

Hmm...I think it's moving in relative directions, not absolute world directions. I don't know how to change that, though.


Silgrin posted Fri, 06 May 2005 at 2:54 AM

So, haventt you set the camera when using it? Have you only used camera targeting? By the way, I tried using Gxx etc., but the result was even more strange.


jstover posted Fri, 06 May 2005 at 10:43 PM

I split the UI into multiple windows. I have one window that's using the "0 View" for the camera (object) I'm moving, and another that's in a user view, where I can move the camera around easier. I can see where the cameras pointing because of the "0 view" window; and can rotate it scale it, whatever, that way for the view I'm wanting. -J


haloedrain posted Sat, 07 May 2005 at 12:01 AM

I usually move the camera with g to pan, g and then middle mouse button to move in and out, or rotate around the cursor point. I've never actually wanted to move along one of the axes.


jstover posted Sat, 07 May 2005 at 10:28 AM

haloedrain wrote: > I usually move the camera with g to pan, g and then middle mouse button to move in and out, or rotate around the cursor point. I've never actually wanted to move along one of the axes.

Ahh, that is much easier. :)

-J


criss posted Sun, 08 May 2005 at 4:25 AM

CTRL-ALT-NUMPAD0 -> align camera to view. Thats all! ;) Cristi

criss digital art