nyguy opened this issue on May 05, 2005 ยท 8 posts
nyguy posted Thu, 05 May 2005 at 5:28 PM
Trying to create a simple light saber with an on/off morph but it ain't working.
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nyguy posted Thu, 05 May 2005 at 5:29 PM
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nyguy posted Thu, 05 May 2005 at 5:33 PM
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ockham posted Thu, 05 May 2005 at 6:16 PM
Most likely your modelling program rearranged the verts, even though the number is the same. Wouldn't it be easier to make the light a separate part, and turn it on and off by scaling?
nyguy posted Thu, 05 May 2005 at 7:02 PM
Yes it would be easier, but what is the fun in that?
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Little_Dragon posted Thu, 05 May 2005 at 7:51 PM
If you're using Poser 6 (which seems unlikely, judging from the smoothing on those meshes), you could try enabling the "attempt vertex ordering correction" option when loading the morph target. Are you familiar with Poser's magnets and the grouping tool? A blade-hiding morph can easily be created with those.
nyguy posted Thu, 05 May 2005 at 9:11 PM
I am using P6, used UVmapper to get the smoothness in the meshes. Tried "attempt vertex ordering correction" the first time got the same, so I unchecked it, nada. Also tried using Pmorph after making the object into a figure, nada again.
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nyguy posted Thu, 05 May 2005 at 10:17 PM
I finally got it to work, figured it out! I desided to gave Pmorph another go, just took the leading faces of the blade and streched it out to where I wanted it. In a few days I might add it to the free stuff after I get the textures refined.
Thanks for the suggestions.
Message edited on: 05/05/2005 22:17
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