AgentSmith opened this issue on May 05, 2005 ยท 22 posts
AgentSmith posted Thu, 05 May 2005 at 8:01 PM
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RodsArt posted Thu, 05 May 2005 at 8:10 PM
Cool result, I like the fibers filter, haven't tried liquid yet.
___
Ockham's razor- It's that simple
ddaydreams posted Thu, 05 May 2005 at 8:19 PM
Looks like muscle in a medical diagram to me. cool stuff
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ddaydreams posted Thu, 05 May 2005 at 8:25 PM
I just tore my back open by a mirror to check (had to be sure) and now I'm sure.It looks just like muscles, just needs some fat and blood. oouuuuucchhhh.
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Slakker posted Thu, 05 May 2005 at 9:03 PM
you should probably get a band-aid...
ddaydreams posted Thu, 05 May 2005 at 9:30 PM
Band aid did not work. Next time I'll tear the front. Have you ever tried to stitch your own back, it's very difficult.
Frank Hawkins/Owner/DigitalDaydreams
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vasquez posted Fri, 06 May 2005 at 2:26 AM
Wood it's definettly wood! I like it your terrains are always so clean AS!
AgentSmith posted Fri, 06 May 2005 at 7:17 AM
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bandolin posted Fri, 06 May 2005 at 7:22 AM
Blonde hair dipped in tomato sauce? Hey, if you change it to a water texture it looks like a fast river flowing over rocks. I could use that in my current scene!
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AgentSmith posted Fri, 06 May 2005 at 7:37 AM
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AgentSmith posted Fri, 06 May 2005 at 7:39 AM
(Those raised bumps are part of the terrain, There is no bump map being used) I see what you mean, though, with the water aspect. AS
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bandolin posted Fri, 06 May 2005 at 8:20 AM
I was talking about your first render up at the top, not the bubble wrap one. Your second render reminds me of Hi-tech Kevlar.
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FranOnTheEdge posted Fri, 06 May 2005 at 9:34 AM
Wrap it around a cylinder and hey presto! An old tree stump!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
AgentSmith posted Fri, 06 May 2005 at 3:07 PM
If only we could do that with Terrains....but, then of course they would be called displacement maps...(grrr). AS
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danamo posted Fri, 06 May 2005 at 3:41 PM
Very cool work oh terrain master!
FranOnTheEdge posted Sat, 07 May 2005 at 7:27 AM
AS, So maybe that's a request for Bryce6? Er... can we USE displacement maps now, in Bryce5 ? Er......... what's a displacement map? (tiny voice)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
AgentSmith posted Sat, 07 May 2005 at 10:26 AM
BIG request for Bryce 6! DAZ Studio can already use them, as of right now, no Bryce can. Basically; you know how a bump map, gives a texture bump? Well, a displacement map gives a bump by actually changing the geometry of the model at the time of rendering. While a terrain or lattice in Bryce can only "flat", as they are made up of just height, a disaplcement map can be wrapped in any way or direction. Let me show you an example;
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AgentSmith posted Sat, 07 May 2005 at 10:27 AM
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AgentSmith posted Sat, 07 May 2005 at 10:28 AM
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AgentSmith posted Sat, 07 May 2005 at 10:33 AM
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danamo posted Sat, 07 May 2005 at 12:51 PM
Aye, if Bryce 6 had displacement, that would really rock!
FranOnTheEdge posted Sat, 07 May 2005 at 4:32 PM
Sounds good to me.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)