geep opened this issue on May 07, 2005 ยท 134 posts
geep posted Sat, 07 May 2005 at 9:31 AM
Hi Guys,
Doc's not trying to cause trouble here ... just trying to provide some feedback to Curious Labs in one place, i.e., this thread. We know that they read this forum
You don't need to post a long comment, just make a post and say YES! or "Y" or "Yes, please!" or something like that.
CL is responsive to it's customer base and this forum probably has the widest audience in the world for Poser so, let's hear it ... for the desire to
incorporate a MULTIPLE UNDO function in Poser.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
dialyn posted Sat, 07 May 2005 at 9:32 AM
Yes.
Lisaw3210 posted Sat, 07 May 2005 at 9:38 AM
Dunno what it i but i'm signing up lol
Lisaw3210 posted Sat, 07 May 2005 at 9:39 AM
Oh YES
gillbrooks posted Sat, 07 May 2005 at 9:40 AM
Absobloodylutely!
Gill
artistheat posted Sat, 07 May 2005 at 9:45 AM
That would be Great...:)
RandC posted Sat, 07 May 2005 at 9:48 AM
Yes!
akura_ posted Sat, 07 May 2005 at 9:50 AM
Yes, please
PapaBlueMarlin posted Sat, 07 May 2005 at 9:54 AM
Yep!!!
Nalif posted Sat, 07 May 2005 at 9:55 AM
Big time.
Mazak posted Sat, 07 May 2005 at 9:55 AM
Yes Sir! Multiple UNDO NOW! ;-) Mazak
stallion posted Sat, 07 May 2005 at 9:55 AM
yes
You might as well PAY attention, because you can't afford FREE speech
zulu9812 posted Sat, 07 May 2005 at 10:02 AM
Yes, please!
r_rose336 posted Sat, 07 May 2005 at 10:03 AM
Yes, please... :-)
maxxxmodelz posted Sat, 07 May 2005 at 10:04 AM
YES.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
thefixer posted Sat, 07 May 2005 at 10:05 AM
Oh ok Why not! Yes please!
Injustice will be avenged.
Cofiwch Dryweryn.
Arien posted Sat, 07 May 2005 at 10:08 AM
Yes please! It's really needed, and we've been asking for it for a while now. And also.. a list of "last files opened" wouldn't hurt either.
kirwyn posted Sat, 07 May 2005 at 10:09 AM
yes
hauksdottir posted Sat, 07 May 2005 at 10:13 AM
Be careful what you ask for! Keeping the last moves in memory puts a lot of stress on a system... and there are people who already are complaining that they have to stay with P4 because of legacy hardware. I love the multiple undos (the history palette) in PhotoShop, but PS isn't doing spatial calculations with monster meshes. Yes, and the system to run with it!
TT posted Sat, 07 May 2005 at 10:15 AM
Yes please :}
"I like my species the way it is."
spedler posted Sat, 07 May 2005 at 10:19 AM
Yes indeed, preferably configurable (i.e. set the number of undos, as you can in P6 with the past renders).
Steve
richardnovak77 posted Sat, 07 May 2005 at 10:24 AM
Yes indeed!
amcgregor posted Sat, 07 May 2005 at 10:27 AM
Yes
yp6 posted Sat, 07 May 2005 at 10:30 AM
Yes, that alone would have made the P6 upgrade price worth it. (Assuming of course, they can impliment it without introducing more bugs.)
FishNose posted Sat, 07 May 2005 at 10:43 AM
Yes, definitely. It doesn't have to be unlimited or anything, but a lot more than just 1. :] Fish
underdog posted Sat, 07 May 2005 at 10:43 AM
Yes, please. Multiple undos would be great. Another great addition would be to have a working TAB KEY so that I can click on a text entry and TAB TO THE NEXT ONE. That way I can set X-Y-Z values all at once without messing with the mouse. In the meantime, please just give me back my alt-key menus. I miss them. I have to press CTRL-K-ESCAPE to get ALT-F-A (file->save as) to work, etc.. Oops. I was just suppose to say "yes". LOL
Donguy posted Sat, 07 May 2005 at 10:47 AM
yes please, it would make such a difference
Ben_Dover posted Sat, 07 May 2005 at 10:53 AM
I agree with Carrolly. Multiple undo would be great but at what cost. So yes, but not if it threatens the already fragile stability of the app.
Damsel posted Sat, 07 May 2005 at 11:00 AM
Yes please.
Kathie Berry
Admin/PlanIT3D
Some
painters transform the sun into a yellow
spot.
Others transform a yellow
spot into the sun.
--Pablo Picasso-
-
Blowfish64 posted Sat, 07 May 2005 at 11:05 AM
No.
Blowfish64 posted Sat, 07 May 2005 at 11:06 AM
Whoops, what happened there? I meant yes.
garblesnix posted Sat, 07 May 2005 at 11:09 AM
Yes. And I think CL will listen because geep is not the run-of-the-mill thrower of hissy-fits.
Wombat posted Sat, 07 May 2005 at 11:13 AM
Must have it
Mint3D posted Sat, 07 May 2005 at 11:14 AM
lemur01 posted Sat, 07 May 2005 at 11:20 AM
Well yes dammmmit.... i'd have thought it was obvious!
geep posted Sat, 07 May 2005 at 11:22 AM
re:"Keeping the last moves in memory puts a lot of stress on a system... and there are people who already are complaining that they have to stay with P4 because of legacy hardware. I love the multiple undos (the history palette) in PhotoShop, but PS isn't doing spatial calculations with monster meshes.
Hi Carolly,
You have a valid point but ... the "undo" data could be cached to disk (i.e., virtual RAM) and consequentially the size of RAM would not be relevant, n'est pas?!
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
pokeydots posted Sat, 07 May 2005 at 11:22 AM
YES!
Poser 9 SR3 and 8 sr3
=================
Processor Type: AMD Phenom II 830 Quad-Core
2.80GHz, 4000MHz System Bus, 2MB L2 Cache + 6MB Shared L3 Cache
Hard Drive Size: 1TB
Processor - Clock Speed: 2.8 GHz
Operating System: Windows 7 Home Premium 64-bit
Graphics Type: ATI Radeon HD 4200
•ATI Radeon HD 4200 integrated graphics
System Ram: 8GB
Magik1 posted Sat, 07 May 2005 at 11:29 AM
Yes Sir, me too Sir!
maciek posted Sat, 07 May 2005 at 11:34 AM
If they do it in a proper way- i mean not jamming the whole memory- with all my heart YES. History data should be cached on HDD IMHO- Otherwise forget it :)
adh3d posted Sat, 07 May 2005 at 11:39 AM
obm890 posted Sat, 07 May 2005 at 11:42 AM
YESSSS!!
DCArt posted Sat, 07 May 2005 at 11:47 AM
Porthos posted Sat, 07 May 2005 at 11:48 AM
Definately YES!!!
MS Windows 7 Home Premium 64-bit SP1
Intel Core i7-2600 CPU @ 3.40GHz, 12.0GB RAM, AMD Radeon HD
7770
PoserPro 2012 (SR1) - Units: Metres , Corel PSP X4 and PSE 9
svdl posted Sat, 07 May 2005 at 11:54 AM
Yes! With a configurable undo/redo history (like Vue or Photoshop).
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
mkrueger posted Sat, 07 May 2005 at 11:54 AM
yes
msg24_7 posted Sat, 07 May 2005 at 12:14 PM
yes, please!
Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.
AlteredKitty posted Sat, 07 May 2005 at 12:22 PM
Yes please, me too :)
Anthony Appleyard posted Sat, 07 May 2005 at 12:27 PM
yes please.
Tashar59 posted Sat, 07 May 2005 at 12:28 PM
YES. There must be a reason why they won't. We've been asking for years and never got it. Why would they do it now just because geep asked? Meaning nothing against you geep, it's just a question.
mask2 posted Sat, 07 May 2005 at 12:38 PM
YES ME AGREEZ
notime6 posted Sat, 07 May 2005 at 12:39 PM
It would be nice if possible
mateo_sancarlos posted Sat, 07 May 2005 at 12:42 PM
Somebody must have already mentioned this (I didn't read all the messages above): 1. It's probably too late for CL to add the "multiple undo" feature to P6. They are already planning what to do with P7. 2. If they do decide they have the budget to add the feature to P7, any use of "multiple undo" will be a far worse RAM hit than the memory bug that affects complex scene renders. 3. If they try to make "multiple undo" a read/write function to scratch disk, this will slow down the Windows version quite a bit, and will probably kill the Mac version, which already has severe problems with excessive page-outs.
LostinSpaceman posted Sat, 07 May 2005 at 12:46 PM
YesADoodlyDiddlie!!!
cherokee69 posted Sat, 07 May 2005 at 12:49 PM
Yes, definately!!
wolf359 posted Sat, 07 May 2005 at 12:54 PM
*"If they try to make "multiple undo" a read/write function to
scratch disk, this will slow down the Windows version quite
a bit, and will probably kill the Mac version, which already
has severe problems with excessive page-outs."
I tend to agree but i think the problem would be the
nature of poser files more than an OS problem
for Windows or MAC OSX.
In Maxon Cinema4DXL i have gone backwards 40 steps
no problem in dense scenes containing millions of polys.
On an old Mac G3 with 352 megs of Ram. Message edited on: 05/07/2005 12:55
nemirc posted Sat, 07 May 2005 at 12:54 PM
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
deljs posted Sat, 07 May 2005 at 1:02 PM
Multiple undo... you mean like the basic staple of all other MODERN software worthy of note? YES! That would be more than welcome. Especially if done in RAM, not to disc.
Fazzel posted Sat, 07 May 2005 at 1:18 PM
Yes I would like multiple undos. Preferably all the way back to the first action performed, but at least up to 10 undos back if more aren't possible.
Irish posted Sat, 07 May 2005 at 1:25 PM
YES! YES! YES!! :)
Jackson posted Sat, 07 May 2005 at 1:30 PM
Yes. Although I'd be happy if they just got their single undo working correctly.
Puntomaus posted Sat, 07 May 2005 at 2:24 PM
Y E S
Every
organisation rests upon a mountain of secrets ~ Julian
Assange
slinger posted Sat, 07 May 2005 at 2:37 PM
I'll sign up for that in a hearbeat.
The liver is evil - It must be punished.
UrbanChilli posted Sat, 07 May 2005 at 2:37 PM
YES!
SX200 posted Sat, 07 May 2005 at 2:37 PM
In a word....YEA!
1010 posted Sat, 07 May 2005 at 2:58 PM
YES!!!!!!!!!!!!!!!!!!!!!!!!
Aishai posted Sat, 07 May 2005 at 3:15 PM
Yes please :)
genny posted Sat, 07 May 2005 at 3:21 PM
Yes, Yes, Yes, Yes, Yes!
catlin_mc posted Sat, 07 May 2005 at 3:39 PM
Yes indeedee! Oh! and please fix the damned memory problems. Just had to add this little bit extra. 8)
Message edited on: 05/07/2005 15:43
MysticBlueRaven posted Sat, 07 May 2005 at 3:45 PM
Yes Sir! Want Multiple UNDO NOW! ;-)
mamba-negra posted Sat, 07 May 2005 at 3:52 PM
I think the problem that Carolly points out isn't quite as bad as you might think. Yeah, we are talking about lots of 3d details, but they currently only support the change of a single dial. So, it would just be a matter of retaining N dial changes....which is N x 16 bytes (or whatever a floating point value is) It's not that bad. You would have to recalculate the position after the undo....but you are doing that with dial changes. At worse, it would be like having 30 automatic pose dots in queue. I doubt that is why they never implimented it. It's probably just a can of worms with lower shiny factor than the other options that fall ahead of it on the list of upcoming features. eric
Anthony Appleyard posted Sat, 07 May 2005 at 3:57 PM
It depends on what is being undone. Deleting a character needs that a LOT of information must be remembered for the delete to be undone.
Mec4D posted Sat, 07 May 2005 at 4:29 PM
Yes for me too please ! no matter how much info it need to remember
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
Lzy724 posted Sat, 07 May 2005 at 4:46 PM
OMG, YES, YES....and oh, YES...that would be wonderful!
mikeberg posted Sat, 07 May 2005 at 4:47 PM
Oh yes, yes, yes, yes
orion1167 posted Sat, 07 May 2005 at 5:13 PM
YES!!!
ringbearer posted Sat, 07 May 2005 at 5:15 PM
Yes, please!!
There are a lot of things worse than dying, being afraid all the time would be one.
destro75 posted Sat, 07 May 2005 at 5:15 PM
I vote a resounding yes, but I also agree that the current 1 undo should work "correctly." By that I mean, why are there times when I can undo, but at other times, I just cannot? On the multiple undo plea though, I don't know about what everyone else thinks, but I think if they even gave us 3, that would be enough to save our tails many times over. I know I have spent many a night thinking, "Argh, if only I could go back 2 actions..." The lack of multiple undos has taught me one valuable lesson though...Save early, save often!
Shardz posted Sat, 07 May 2005 at 5:16 PM
Yes Please! And how about a SEARCH FUNCTION for the libraries! My runtime is massive and it's impossible to find anything!
layingback posted Sat, 07 May 2005 at 5:19 PM
Unconditional multiple undo's would require a rewrite of Poser code. Now we'd all like that for a number of reasons totally unrelated to undo's!!! But if it hasn't happened to date, in fact not even a part of the core Poser code has been rewritten in what 10 years, or ever, then it ain't likely to happen anytime soon for a trivial - in marketing terms - reason like no undo's. But a conditional multiple undo might be do-able without a rewrite. Changing dial values for example doesn't require any complex state retention, just store the prior value(s) and redo the action to equate to an undo. That should be easy to do and deterministic enough (ie. what is covered by multiple undo and when) to be viable.
queri posted Sat, 07 May 2005 at 5:25 PM
Of course, yes. It's the first "new" option I looked for and nearly cried when it was never mentioned. But I'll tell you, I'd would take One Undo that actually worked and wouldn't crash the proggie. It's so inutitive to include multiple undos, my only fear is they haven't because they can't. Without a complete rebuild. [same fear exists about resolving the memory issue, by the way] Emily
Mycrofted posted Sat, 07 May 2005 at 6:02 PM
YES It would rescue me from the times I make a mistake and wish for a do over.
masha posted Sat, 07 May 2005 at 6:13 PM
Oh YES!!! please
Jim Burton posted Sat, 07 May 2005 at 6:46 PM
Max supports something like 20 undos, even old version 3.1, Photoshop does the same, I'd say YES but Poser 6 still has memory problems, doesn't it? Conditional YES, if it desn't make memory problems worse.
DustRider posted Sat, 07 May 2005 at 6:49 PM
YES!!!
User configurable undo would be the best. This would let you, the user, decide how much of your system resources would be used by undo. Those with modest systems wouldn't have to use precious resources for numerous undo levels unless they wanted to.
It's time for CL to wake up and smell the roses, multiple undo is not a new concept, and is a requirement for increased productivity.
__________________________________________________________
My Rendo Gallery ........ My DAZ3D Gallery ........... My DA Gallery ......
JoatMon2 posted Sat, 07 May 2005 at 7:51 PM
Yes please. I would also like to select the number of UNDOs from an option menu. Sometimes I want zero undos, sometimes 20. Thanks
lmckenzie posted Sat, 07 May 2005 at 7:59 PM
Given the many times it's been requested, I'd say that they haven't implemented it because: A. They're stupid. B. They're just being mean. C. It'd be really, really hard and require messing with code that works and was written be people long gone and might be likely to cause more damage than it's possibly worth to them. Take your choice. Currently, the strategy seems to have been bolt 3rd party add-ons to the old core. Maybe, if the Shade folks keep it long enough, there will be a complete redesign and you'll get undo.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
KDoug posted Sat, 07 May 2005 at 7:59 PM
Yes, definately! And I don't see why it should be so difficult to do. You can already keep different configurations of your scene in the various frames of an animation. This is EXACTLY the same kind of stuff that would be in a typical Undo!
kuroyume0161 posted Sat, 07 May 2005 at 8:25 PM
If it can be done in LW, C4D, Vue, Bryce (!), and a myriad other 3D applications then the argumentation about memory usage is moot - give it up already. I've done multiple undos in C4D with hundreds of thousands of polygons, stage lights (dozens), cameras, complex animations involving XPresso nodes - Poser can't come close to that complexity and it can't do multiple undos?! Quoting the effable P&T: Bullshit!
Thank you wolf359 for making my point before I found this post! :)
lmckenzie: My vote = C
It has already been stated in another thread that the programmers do not think it can be done. Translated, that means that the codebase is such a noodly, intractable mess that only by completely reworking it could it be made to implement features that have been in every other application for over a decade. :)
KDoug: Animation frames only store value changes in keys - not additions/removals, application of Pose settings, etc. But your point is taken (and I've already made it in another thread).
Message edited on: 05/07/2005 20:28
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Gareee posted Sat, 07 May 2005 at 8:47 PM
Y!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Way too many people take way too many things way too seriously.
XENOPHONZ posted Sat, 07 May 2005 at 9:03 PM
Butch posted Sat, 07 May 2005 at 9:10 PM
Yes please and don't just do it for P6. I have P5 and don't want to upgrade just yet. Heck, I just have scratched the surface of P5!
movida posted Sat, 07 May 2005 at 9:32 PM
Yes
kyraia posted Sat, 07 May 2005 at 9:35 PM
No ... I never really missed it. I use CONTROL-s instead from time to time ;-) But I desperately beg for an enhancement to the firefly renderer to be able to render a glow effect like in Vue which is so incredibly cool! And there is no way to get it out of Poser. I know some tricks (like this gather-node which is cool too, but it still is not this glowing aura of Vue d'Esprit.)
Francemi posted Sat, 07 May 2005 at 9:37 PM
YES. I don't understand why we have to sign a petition for something much older programs already have. Only problem is the one undo we have works only when it feels like it. ;o)
France, Proud Owner of
KCTC Freebies
onimusha posted Sat, 07 May 2005 at 11:15 PM
Yes Please. Poser hasn't been an amateur program for three releases. Why is it still being coded that way?
tastiger posted Sat, 07 May 2005 at 11:58 PM
My hand is UP!
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
cindyx posted Sun, 08 May 2005 at 12:55 AM
YES... that would be great.
Anthony Appleyard posted Sun, 08 May 2005 at 12:57 AM
There should a search-and-correct feature for all files (texture AND .obj) that .cr2 (etc) files point to. Like the "Correct Reference" downloadable utility, but built-in and also correcting .obj file references.
Message edited on: 05/08/2005 00:59
kuroyume0161 posted Sun, 08 May 2005 at 12:57 AM
If I didn't answer the 'petition': Yes, yes, yes, and yes, yes! At least for changes that impact dial settings (channels)!
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
jwiest posted Sun, 08 May 2005 at 1:15 AM
That would be a godsend. YES!!!
John
RossoMan posted Sun, 08 May 2005 at 1:30 AM
Yes please!
DarkSkills posted Sun, 08 May 2005 at 1:34 AM
Yes!
Stay Focused.
kuroyume0161 posted Sun, 08 May 2005 at 1:55 AM
That's an excellent idea, Anthony! Why is it that they haven't hired you yet? ;) ETA: Cinema 4D (and other apps, I'm sure) regularly integrate third-party plugins/apps in order to gain the features of them!
Message edited on: 05/08/2005 01:57
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
mauk posted Sun, 08 May 2005 at 1:59 AM
Yes please!
Greebo posted Sun, 08 May 2005 at 2:48 AM
yes please :)
ynsaen posted Sun, 08 May 2005 at 2:53 AM
"If it can be done in LW, C4D, Vue, Bryce (!), and a myriad other 3D applications then the argumentation about memory usage is moot - give it up already." all of which use binary files for storage. poser doesn't. Changes things dramatically -- and makes it not moot.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
Jovial posted Sun, 08 May 2005 at 3:06 AM
What do we say? (grabs pitchfork and burning torch, joins mob headed for castle CL) NO... to single (often broken) undo! YES... to a working multiple undo. When do we want it? NOW!........please. Hi Dr Geep. Will this thread be the first in a series to get all of our issues with Poser sorted out. Good luck (to us all), from Jovial.
aeilkema posted Sun, 08 May 2005 at 3:41 AM
YES!
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
Anthony Appleyard posted Sun, 08 May 2005 at 4:02 AM
If the user UNDO'es a dial setting which affects an IK-loop, all angles in that IK-chain should be restored as they were. And, GET THE IK-LOOP JOINT ANGLE TRIGONOMETRY THOROUGHLY GONE OVER AND CHECKED!!!!
Indoda posted Sun, 08 May 2005 at 5:09 AM
Yes, please
The important thing is not to stop questioning.
- Albert Einstein
Indoda
dlk30341 posted Sun, 08 May 2005 at 7:06 AM
Yes please!
shedofjoy posted Sun, 08 May 2005 at 7:29 AM
YES.... and if possible can i have a Multiple undo for my life... thanx
Getting old and still making "art" without soiling myself, now that's success.
JohnRickardJR posted Sun, 08 May 2005 at 9:00 AM
Yes, and there is no reason why this should take much memory. Each and every action in Poser could be stored as at most three values: What was done, what it was done to, how much of it was done ie: Insert Figure From Library; Figure number in the scene or Change dial setting; Paramater changed (already accessable in Python with a unique code, so they do store them); Change Made or Change Background color; From; To Even the magnets wouldn't take much doing - Function: Add magnet; Target: Whatever was selected; How Much: Default Magnet. I'd suspect that the reason we don't have this yet in Poser is that there are several different control loops involved, so Poser does it's current undos by storing two copies of the scene in memory, using undo and redo to swap between them.
gladiator posted Sun, 08 May 2005 at 9:14 AM
YES
kuroyume0161 posted Sun, 08 May 2005 at 9:14 AM
ynsaen, that was naive.
Undos, except for programs that expect extremely large files (Photoshop and Premiere Pro), are all done in memory. It is moot. Doesn't matter if it's binary or text (text is just ASCII/Unicode binary!).
And the notion that Poser must store an entire scene for every dial change is absolutely ridiculous. Throwing the house out with the baby in the bathwater...
Message edited on: 05/08/2005 09:21
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
JohnRickardJR posted Sun, 08 May 2005 at 9:25 AM
One other reason PhotoShop needs large amounts of memory to store undos is that not every PhotoShop action can be worked backwards - some of the blur codes for instance may only work in one direction.
Tiny posted Sun, 08 May 2005 at 9:49 AM
Yes!
Thetis posted Sun, 08 May 2005 at 10:44 AM
Yes! I'm old, make lots of mistakes, need it badly...
MrRat posted Sun, 08 May 2005 at 1:14 PM
Yes duh
maclean posted Sun, 08 May 2005 at 2:01 PM
Yep, I'm for it. 'It depends on what is being undone. Deleting a character needs that a LOT of information must be remembered for the delete to be undone' Just like to point out that Daz Studio is another program which already has multiple undos, including character delete, (and with a 'history' panel coming soon for even more control). I have no idea why CL can't implement it. mac
danamongden posted Sun, 08 May 2005 at 9:33 PM
Yes. Ten years ago, this would have been excusable. These days it's assumed that an application has multiple undo's.
Anthony Appleyard posted Mon, 09 May 2005 at 12:12 AM
these days it also should be able to be assumed that an application gets its solid trigonometry correct INCLUDING when IK-chains are switched on and off.
JohnRickardJR posted Mon, 09 May 2005 at 3:00 AM
Deleting a character from a scene might not need too much storage - really just the equivilent of a pose. What might be causing problems are the third party plugins - the face room, cloth room and hair room. These probably don't share too many of their internal workings with the main Poser code, and might need very detailed reworkings to add multiple undoes.
Larry F posted Mon, 09 May 2005 at 3:02 AM
Add me, too!
Chris posted Mon, 09 May 2005 at 4:40 AM
want it too :) greets Chris
"It Is Useless To Resist!" - Darth Vader
Anthony Appleyard posted Mon, 09 May 2005 at 5:27 AM
It would be useful if I could change an .OBJ geometry file during a Poser run and then tell Poser to read the character or prop again from the .OBJ file.
Message edited on: 05/09/2005 05:28
udhal posted Mon, 09 May 2005 at 9:51 AM
Yes! By all means!
Ghostofmacbeth posted Mon, 09 May 2005 at 9:58 AM
Sure
paulotin posted Mon, 09 May 2005 at 12:33 PM
A must
pigfish9 posted Mon, 09 May 2005 at 3:57 PM
Me, too, please. Is there anyway to utilize the memorize (character, camera, light) functions already there?
OneShot posted Mon, 09 May 2005 at 5:21 PM
Yes
KymJ posted Mon, 09 May 2005 at 8:15 PM
A BIG yes pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeee! ...can't happen soon enough for me!!
STORE:
http://market.renderosity.com/mod/bcs/index.php?vendor=KymJ
GALLERY:
www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=KymJ
Renderonesio posted Tue, 10 May 2005 at 10:40 AM
yes please
Acadia posted Thu, 12 May 2005 at 11:51 PM
YES PLEASE!!!!!!!!!!!!!!!!!!
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi