spudgrl opened this issue on Feb 02, 2001 ยท 7 posts
spudgrl posted Fri, 02 February 2001 at 2:46 PM
I cant seem to get really good close ups of the full body on my people.How do you get them really really big?. I have seen some poser people that are huge. Is it the render window size or are the poser people that size before you render? And I would like to know what resalution you guys render at. I want to do better renders then the ones I have been churing out. I think I have been getting better, but I can improve alot more. Sorry if I sound like a dummy. :( I am still learning all the in's and out's of poser.
Dmentia posted Fri, 02 February 2001 at 2:51 PM
check in render options, you can set the file to render to a new window...I usually render at 300dpi and at least 1500x1500 unless I'm planning on printing then I render it much larger...plus when you render really big like that you have the ability to shrink the image some which sometimes helps with little flaws...
nfredman posted Fri, 02 February 2001 at 4:20 PM
Don't forget to change the focal length of the camera you're using to render (main or posing, hopefully). The default is very wide-angle (25mm), but a more normal focal length for close portrait work would be 55mm, as some wiser person than i posted somewhere in this forum.
Traveler posted Fri, 02 February 2001 at 5:11 PM
Also in the dials for the lights, increase the map size to at least 1024. And set the shadows at like .5 Do this for each light. It will increase uour render time, but it also will inprove the quality of the render. -Trav
michalki posted Fri, 02 February 2001 at 5:26 PM
The quality of the texture maps you use can be a major factor. As an example of this: the other day, I bought one of Handspan Studios items (Audrey) in the Renderosity Store, mainly for the sake of the nice face & texture they had done for Zygote's Vicky. I don't intend to give a plug for Handspan, but they do terrific work & their prices are dirt cheap. The quality of the rendering of a closeup of Audrey's face, even at a relatively low resolution (less than 1000x1000) was really breathtaking, compared to a few other texture maps that I use on a regular basis, including my own. Irises, eyelids, etc. can look almost photographic using a good quality texture map such as this. As for camera focal length: be sure to use a long focal length when rendering, comparable to what you would use with a good camera when doing portraiture work, i.e., at least 90 mm, or even 110 mm. This will help prevent distortion of facial features if you're doing a head/shoulders shot. Also, be sure your model is properly oriented on the Y axis to your lights so that the facial features become nicely "sculpted" by the light. Having your model spun around the wrong way in relation to the main lights will result in inferior renderings.
RPS posted Fri, 02 February 2001 at 10:33 PM
One of the best bits of advice for a good render came from a readme when I purchased an Anton Kisiel modelhairstyle. The lights in Poser are too dark with the standard 3-light setting - and are the wrong colour, mostly. Applying this thinking to the texture, if there is not enough light then the colours thicken up and become muddy - giving a loss in quality and detail. I always start with a single light and work up to around 4 lights in total, all either white or grey (no colour). On a head shot I bring the head texture in as a background picture (File:Import:Background) and try to match the skin tone. You can then add very pale colours (not green) to tone the skin.
spudgrl posted Sat, 03 February 2001 at 8:40 PM
Thank you!! These tips haved helped me sooo much. I can allready see the diffrence!