Forum: Poser - OFFICIAL


Subject: Eye Rendering Problem

DrowVampyre opened this issue on May 10, 2005 ยท 7 posts


DrowVampyre posted Tue, 10 May 2005 at 9:31 PM

I hit a snag in my latest render, and I haven't been able to find a solution as yet. The picture posted above has one eye area rendered and the other in the preview window. THe eyes look fine until I try to render, and then they do...that. I've tried switching the eyes textures and applying different reflections to them, but nothing seems to work. I thought maybe it was the lighting, so I turned her away from the lights, and still no luck. Does anyone know how to fix this?

byAnton posted Tue, 10 May 2005 at 10:55 PM

Looks like a node might have gotten fouled up. Have you tried reapplying the MAT or the figure

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DrowVampyre posted Tue, 10 May 2005 at 10:59 PM

I tried changing it to different eye texture sets I have, and it still does that, if that's what you mean.


Fazzel posted Tue, 10 May 2005 at 11:44 PM

That happens to me once in a while. What I do is go to the material room and select the pupil and iris from the drop down menu and then they look right for the rest of the session. I don't have to change any of the material settings. Just the mere act of selecting the eye parts seems to fix the problem. Haven't a clue as to why it does this, it just does.



blonderella posted Wed, 11 May 2005 at 8:46 AM

I had a similar problem with my character's eyes and I tried everything to fix it...then out of desperation I applied the character's body mat and that fixed it...guess I had forgotten to do so before doing anything else...

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bluecity posted Wed, 11 May 2005 at 9:54 AM

I've run into this with some free character MATs I've downloaded; it seems to be something with the MAT that is messed up; as soon as I applied a different MAT, it went away. Putting the first MAT back in made the eye mess up again.


DrowVampyre posted Wed, 11 May 2005 at 5:22 PM

Hmm, this isn't a free MAT, although I don't remember which one I used. I got it fixed by deleting all the plugins for the LCornea and RCornea material zones and setting all the settings to 0, then adding reflections from the Glances eye pack.