DrowVampyre opened this issue on May 10, 2005 ยท 7 posts
DrowVampyre posted Tue, 10 May 2005 at 9:31 PM
byAnton posted Tue, 10 May 2005 at 10:55 PM
Looks like a node might have gotten fouled up. Have you tried reapplying the MAT or the figure
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
DrowVampyre posted Tue, 10 May 2005 at 10:59 PM
I tried changing it to different eye texture sets I have, and it still does that, if that's what you mean.
Fazzel posted Tue, 10 May 2005 at 11:44 PM
That happens to me once in a while. What I do is go to the material room and select the pupil and iris from the drop down menu and then they look right for the rest of the session. I don't have to change any of the material settings. Just the mere act of selecting the eye parts seems to fix the problem. Haven't a clue as to why it does this, it just does.
blonderella posted Wed, 11 May 2005 at 8:46 AM
I had a similar problem with my character's eyes and I tried everything to fix it...then out of desperation I applied the character's body mat and that fixed it...guess I had forgotten to do so before doing anything else...
Say what you mean and mean what you say.
bluecity posted Wed, 11 May 2005 at 9:54 AM
I've run into this with some free character MATs I've downloaded; it seems to be something with the MAT that is messed up; as soon as I applied a different MAT, it went away. Putting the first MAT back in made the eye mess up again.
DrowVampyre posted Wed, 11 May 2005 at 5:22 PM
Hmm, this isn't a free MAT, although I don't remember which one I used. I got it fixed by deleting all the plugins for the LCornea and RCornea material zones and setting all the settings to 0, then adding reflections from the Glances eye pack.