paper-tiger opened this issue on May 11, 2005 ยท 9 posts
paper-tiger posted Wed, 11 May 2005 at 11:44 PM
I've been trying to get something (anything?!) to work in Poser 6's dynamic cloth room. But every time I try to calculate drape, no matter how small the cloth, it freezes! (Mostly what I've been trying is various svdl items, and even the teeny weeny halter tops have this problem.) I get no progress at all, and although sometimes if I hit cancel it tells me it's cancelling, but the program freezes and I have to restart. (And it's not just that I'm impatient - as I write this, Poser has been 'cancelling' for an hour.) I had this same problem with P5, and I just gave up with that one, hoping in 6 the problem would be solved. Has anyone else had this problem, or knows of a solution? I'm running a 256mb Raedon 9800 graphics card, and 1024 MB of RAM on a 3.2 gHz Athlon machine. I'm doing all my rendering with the V3 figure, in a completely default scene. The only thing I'm adding at this point is v3, a pose, and a bit of cloth. I've been looking through the CL Knowledge Base, but I'm not finding anything related to this problem. If anyone has any advice at all, please PLEASE share! I'm desperate to get this thing to work! -.- Thank you, servelle
steveshanks posted Thu, 12 May 2005 at 4:09 AM
What are you selecting as the collision, reason i ask is a lot of folks that have had problems have been selecting the whole body rather than just the bits that really need to collide......Steve
paper-tiger posted Thu, 12 May 2005 at 11:42 AM
Yeah, I have been selecting the whole body, with hands, feet and head ignored.
paper-tiger posted Thu, 12 May 2005 at 2:21 PM
Well, I tried selecting as few parts as possible for body collision, and it seems to work well for small bits of cloth. (Like a minisirt or halter top). When I get into situations where I have a knee-length dress or a flowy skirt, etc, I'm back to the same issues. CL actually responded to my service request, and they were just as confused as I am. "I am not sure what the problem could be as have not run across these bugs before. " Just in case anyone else has similar problems, they told me to update my graphics card drivers, delete poser.ini and LibraryPrefs.xml, and hope for a service pack. (What they DID do that I was impressed with, is respond quickly! I woke up this mornign to a tech support e-mail, even though I posted it at like 12:30 AM. impressed)
steveshanks posted Thu, 12 May 2005 at 2:35 PM
It is a bit odd....i've got a nighty i've made for Kate (P6) can i send you the obj and get you to set it up exactly the same way as i did just to see what happens....i've had the problems your having but i'd guess its less than 1% of the items i've tried so something is amiss .....we'll sort though it just takes time ;o).....Steve
steveshanks posted Thu, 12 May 2005 at 2:37 PM
Oh another thing to check are all body parts in the dress before you start, some need the figure to be zeroed, some need them at default pose.......Steve
paper-tiger posted Thu, 12 May 2005 at 3:08 PM
nod That'd be sweet. Maybe we can nail down exactly what I'm doing wrong. My e-mail is servelle(at)gmail.com. As far as body parts being inside the cloth, that has for the most part not been a problem. With some poses durign the calculation frames the hip will poke out of the skirt or something, but it always resolves itself. And at the moment I'm working with sleeveless tops and short skirts in poses with the arms above shoulder height, so I'm not getting any of the intertwining-mesh issues. One problem at a time, eh? As an aside, thank you very much for your help! This particular problem is one that I've had since P5, and it's VERY nice to start getting it worked out.
steveshanks posted Thu, 12 May 2005 at 3:24 PM
OK i'll mail the nighty over, heres what to do with it...add Kate, and move the frame to 15 and add the pose from Kate/Standing/Standing pose-Stand 3......Go back to frame 1 and import the nighty, (uncheck all boxes as its ready fitted).....go to the cloth room and click new simulation, leave it as is and click ok.....then hit clothify and choose the nighty...then collide against and choose, hip, abdomen, chest both collars and both thighs.....now hit calculate, keep all fingers crossed ;o)......Steve
svdl posted Thu, 12 May 2005 at 4:26 PM
Hmm. I've used my own stuff in P6, and for me it worked fine. Calculations seem to be slower than in P5 though. Sometimes unchecking collision objects totally messes up the calculation. So I tend to leave the collision objects on, only checking the Head, Hands and Feet from the dialog. Another thing: I've designed the dynamic cloth to work well with collision offset and collision depth set at 0.5 instead of 1. All cloth has been designed to start from zero pose, zero morphs - that's why I recommend doing an animation instead of draping from zero. The poses you mention should be fine with dynamic cloth. I wonder what's going wrong indeed.
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