lordstormdragon opened this issue on May 14, 2005 ยท 27 posts
lordstormdragon posted Sat, 14 May 2005 at 2:29 PM
lordstormdragon posted Sat, 14 May 2005 at 2:31 PM
lordstormdragon posted Sat, 14 May 2005 at 2:38 PM
lordstormdragon posted Sat, 14 May 2005 at 2:39 PM
lordstormdragon posted Sat, 14 May 2005 at 2:43 PM
ek-art posted Sat, 14 May 2005 at 2:59 PM
I think it's gorgeous... whish I could reach your level some day...
Come join the Rendergods!
kimpe posted Sat, 14 May 2005 at 3:54 PM
Great job LSD. You're my Hero! ;)
lordstormdragon posted Sat, 14 May 2005 at 4:08 PM
Aye, the final render will be a GI render with the standard lightdome, or maybe I'll use Madmax's Zenith technique. The image in #5 rendered in 1hour21minutes, whereas the render in #1 was closer to 15 hours. I don't care about speed on this one, though. The final render can take as long as it wants! Now back to putting in more plants...
FranOnTheEdge posted Sat, 14 May 2005 at 4:17 PM
You must have the patience of a saint. Phew!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
MoonGoat posted Sat, 14 May 2005 at 4:21 PM
Ouch! Truly great work in progress here. Needless to say, your tenacity with importing is a role model for most of us.
lordstormdragon posted Sat, 14 May 2005 at 6:27 PM
848 objects, 346,793 polys. It's not really that complex of a model. It's mostly the splits that generated the high-poly count. About a quarter of what my fortress was before I optimized it, so if I were to optimize this one at all (you know, turn down the poly count in Rhino and re-export it) I could probably get it below 100K polys. I probably won't bother until I run out of RAM for the rest of the scene, though. Re-optimizing is much easier. You simple select the "parts" you want to re-do (in Bryce), and Group them, and then push "Copy Matrix". Then, you import the identical, low-poly parts from Rhino and click "Paste Matrix". Boom, they are perfectly placed! (hopefully)
dan whiteside posted Sat, 14 May 2005 at 7:14 PM
Well done! I like the planters ;-)
Mahray posted Sun, 15 May 2005 at 12:20 AM
LSD - Are you running on 5 or 5.5? In B5, it would import everything so the longest dimension was 20.48 (or whatever) units, this appears to have been fixed in 5.5
Come visit us at RenderGods.
Ignore the shooty dog thing.
FranOnTheEdge posted Sun, 15 May 2005 at 3:40 AM
Hey, I can actually see this one, the sides are all visible at once! ggg I guess you will be using some of the famous mists/fogs? I do feel that the water in the foreground is a little... odd. The ripples look out of proportion to the size of the building. Especially with that plant nearby, and the grass, boat etc. Everything else looks fine, I like the rocks poking through the earth - is that a different terrain to the earth? Are all the rocks one terrain or are they two or three separate ones? What did you use for the earth? Is it one of your own textures?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
lordstormdragon posted Sun, 15 May 2005 at 6:24 AM
FranOnTheEdge posted Sun, 15 May 2005 at 6:50 AM
So what will you use for sea? terrains? (still jumping up & down with excitement as the thought of Earth, Air, Wind, Fire, and Spirit) There seems to be one dark shadow under the house, just behind the row of stakes plants - can't work out what that is. I do feel that the shadow under the house needs to be darker. Probably as dark as that odd shadow actually - but that may be just me. Animals... hmmm... is this the right latitude for dolphins in the sea, they can get pretty much anywhere can't they? Maybe a skunk??? Dunno if they go with palms, Cappuchin monkeys maybe.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
lordstormdragon posted Sun, 15 May 2005 at 7:24 AM
Aye, for lighting issues, please refer to the image in post #1... A bit bright, but you get the idea. Methinks that dark "shadow" is texture-based, as all the light in the scene is uniform. So, it's a dip in the terrain where the rock texture (slope-based) is emerging, as opposed to the sandy texture... Aye, I'll probably run an Object-mask of the terrains from overhead, Fran. Then I'll pull that render into Rhino, and create a heightfield mesh from it, similar to Bryce's Terrain Editor, but with actual points you can push and pull in any direction (not just up and down). Then, I'll run a counter curve (projection) along the leading edge and model the waves physically. Meaning, they will actually be waves, not just a flat texture that looks like waves, and since it's not just an up-and-down heightmap you can actually have CURLS in them! But the scene is at a junction between a river and the ocean, an estuary? A delta? The "Mouth"? So the near-water needs to be flowing out, and the far water needs to imply that it's coming from the river, and being disrupted by it's current... Kinda hard to do from this angle. We'll see how it goes! Monkeys would ROCK! Thanks for the idea...
ek-art posted Sun, 15 May 2005 at 8:17 AM
I'd like to see parrots as well. Maybe a little fat black piggy under the house? Along with a few chickens maybe..
Come join the Rendergods!
FranOnTheEdge posted Sun, 15 May 2005 at 2:39 PM
Curls!!!?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
lordstormdragon posted Sun, 15 May 2005 at 6:36 PM
Chickens are a great idea!
Ardiva posted Sun, 15 May 2005 at 7:11 PM
tresamie posted Mon, 16 May 2005 at 1:40 AM
Fractals will always amaze me!
lordstormdragon posted Mon, 16 May 2005 at 4:18 AM
Thanks for the idea, Tresamie! Actually, it wouldn't be difficult to resize the windows...
lordstormdragon posted Mon, 16 May 2005 at 2:08 PM
danamo posted Mon, 16 May 2005 at 2:49 PM
This looks great so far LSD! I'm looking forward to your terrain experiments in Rhino, particularly the ocean surf. I've been goofing around with a similar approach in Wings. Macmondo has been doing cool things with terrains imported into Wings for quite some time.
roobol posted Tue, 17 May 2005 at 8:42 AM
A very nice design, but where in the world do all these polygones come from? With box modelling you should be able to keep this under 5k or something.
FranOnTheEdge posted Thu, 19 May 2005 at 9:44 AM
danamo, "Macmondo has been doing cool things with terrains imported into Wings for quite some time." Really? You wouldn't have a link to anything on this would you? Fran
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)