Forum: Poser - OFFICIAL


Subject: Face room: Are there any plug-in for V3?

jennyaddict opened this issue on May 15, 2005 ยท 27 posts


jennyaddict posted Sun, 15 May 2005 at 8:16 AM

Are there any plug-in for V3?


zulu9812 posted Sun, 15 May 2005 at 8:29 AM

you mean to get v3 to work in the face room? Unfortunately, Curious Labs charge money to companies if they want their figures to work in the face room: a sum which DAZ weren't prepared to pay.


xantor posted Sun, 15 May 2005 at 8:59 AM

That seems a bit of a near-sighted attitude of curious labs, if they made v3 work with the face room it would be used a lot more.


zulu9812 posted Sun, 15 May 2005 at 9:06 AM

well, it wouldn't actually matter to CL - it matters more to the users of DAZ products. But yes, I wish the Millennium figures worked in the face room.


xantor posted Sun, 15 May 2005 at 9:08 AM

It might matter to CL, if the face room worked for the millenium figures more people might be persuaded to buy poser 6.


stallion posted Sun, 15 May 2005 at 10:01 AM

As I remember I believe before CL went to Egysis(sp) they offered to include the milly family but Daz refused, if i recall they said something about going in another direction something along those lines. the thread was posted here if anyone want to find it and correct me if i am wrong

You might as well PAY attention, because you can't afford FREE speech


zulu9812 posted Sun, 15 May 2005 at 10:29 AM

Really? That's interesting, and very bad show on the part of DAZ, IMO. I can understand their business strategy, but I really do wish they'd stop pushing that damn Studio program on us.


Puntomaus posted Sun, 15 May 2005 at 10:58 AM

Attached Link: http://www.singularinversions.com/

CL has licenced the face room technology from SingularInversions and has to pay for it so it is only valid if they charge for making other companies products compatible. Why would they do it for free?

Message edited on: 05/15/2005 10:59

Every organisation rests upon a mountain of secrets ~ Julian Assange


zulu9812 posted Sun, 15 May 2005 at 11:00 AM

I've actually used FaceGen before - and it does seem better than the the poser face room. Wonder why that is?


Jim Burton posted Sun, 15 May 2005 at 12:05 PM

The way I remember it, DAZ was quoted a price of a Zillion dollars (or so), at which point DAZ walked away from Poser 5. The CL side of the story was that while they did quote a price of a zillion dollars, that was just a starting point for working out the REAL price. ;-)


stallion posted Sun, 15 May 2005 at 12:23 PM

besides this was before the unveiling of DazStudio so if the millies were face room compatible in P5 then they would need something like this in Studio which would have been more money more programming and the millies were Daz's ace in the hole why have your product work better in someone elses app then in your own.. Understandable this way Studio receive the necessary ex-poser pardon the pun ;)

You might as well PAY attention, because you can't afford FREE speech


Puntomaus posted Sun, 15 May 2005 at 1:17 PM

"The way I remember it, DAZ was quoted a price of a Zillion dollars (or so), at which point DAZ walked away from Poser 5." I think it was about $10000 and I remember too that Steve Cooper wasn't very happy about someone leaking business info into a public forum.

Every organisation rests upon a mountain of secrets ~ Julian Assange


lanaloe77 posted Sun, 15 May 2005 at 1:34 PM

Daz models are much better than CL's. Animals, humans, props, textures are all light years ahead of CL's lame meshes. So when Daz Studio is completely developed it most likely will be much better than Poser whatever version. P6 was a big letdown for me. I believe Daz studio will have something like a face room one day.

Message edited on: 05/15/2005 13:36


Puntomaus posted Sun, 15 May 2005 at 1:44 PM

LOL Yes, of course :P

Every organisation rests upon a mountain of secrets ~ Julian Assange


Jim Burton posted Sun, 15 May 2005 at 3:11 PM

"I think it was about $10000 and I remember too that Steve Cooper wasn't very happy about someone leaking business info into a public forum. Yeah, that sorta rings a bell, too. As I also remember it, the price and the hub-bub was why DAZ started on DAZ Studio, too. ;-) Jessi's mesh isn't so bad, it is just the details that need work. (As I work on the details...)


maxxxmodelz posted Sun, 15 May 2005 at 3:18 PM

The P6 figures, with some tweaking to the joints, etc. have the potential to be just as good, if not better, than any millenium figure. The problem is, most people won't care to put some effort into morphing them... "Jessi's mesh isn't so bad, it is just the details that need work. (As I work on the details...)" Count me in as one of the many eagerly awaiting your modifications for Jessi. As I mentioned, I think her mesh is great, and very workable. James hi res and low res are also great, and I've been getting good results making characters with them.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Puntomaus posted Sun, 15 May 2005 at 3:43 PM

I have deleted all the native P6 content but with the texture sets available for Jessie and Jim enhancing her I am thinking about putting her back into my runtime.

Every organisation rests upon a mountain of secrets ~ Julian Assange


momodot posted Sun, 15 May 2005 at 3:59 PM

I have used non-P5/P6 figures with the Head Room. When back in Pose Room the head is in the wong place but a magnet with a HUGE zone can position the head into place and a morph can be spawned. The fact that the head and neck don't meet can be helped by deforming the edges with magnets and putting a scaled torus inside to hide gaps. Obviously this must all be smudged and texture fixed in post-work with an image editor.



fls13 posted Sun, 15 May 2005 at 4:35 PM

"I've actually used FaceGen before - and it does seem better than the the poser face room. Wonder why that is?" I've looked at the demo and chatted with someone who owns and is very happy with facegen. She said she thought it is so good at getting incredible likenesses of people from the same front and profile setup is in the facegen head mesh itself, which is very low res compared to the P5's and even more so than the daz figures. Simpler is better apparently. But I've never seen how their meshes handle expressions, etc.


stallion posted Sun, 15 May 2005 at 5:33 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=852117

I found it must be gettin old but JB it was 30,000 per character DAZ start on post 26 CL response 47/48

You might as well PAY attention, because you can't afford FREE speech


artistheat posted Sun, 15 May 2005 at 7:06 PM

Okay what is this (FaceGen)program? and where can I find a demo of it?


blonderella posted Sun, 15 May 2005 at 11:05 PM

Attached Link: http://www.facegen.com/index.htm

artistheat ....YIKES!!! from what I gather, I think it costs almost $500...too rich for my blood...but here's the link for ya anyway :)

Say what you mean and mean what you say.


toolstech posted Sun, 15 May 2005 at 11:14 PM

FaceGen has an SDK which can be used to put the morph capabilities into your software application. This is what Curious Labs would have done. There is also a customizer which can be used to fit your own mesh to accept FaceGen morphs, along with either the FaceGen modeler or the SDK. Though it is pricy for an individual, it isn't that expensive for a company (IMO). But there is a lincense fee of $995 if you wish to use the customized mesh in your application (or sell morphs, from my understanding if I read the license correctly).

I have both FaceGen Modeler and the Customizer. It does a very good job. The attached image is a conversion of a friend's photo (original top left) to the DAZ David model using FaceGen and the Customizer. It isn't perfect as I did not take the time to fit the David mesh as close to the FaceGen mask as I should have, but the resemblance is definitely there.


artistheat posted Mon, 16 May 2005 at 11:41 AM

Thanks for the info Guys...I've tested the Demo and I like it.The Proceesing seems a bit slow.It would be nice if they could speed things up in that department.If they could make a BodyGen to go with that it would be the ideal program.I wish the Face Room in P6 would work as good as that. Question:Does this program also work with the unimeshs from Daz?


toolstech posted Mon, 16 May 2005 at 9:50 PM

See my post above, that image is from the David unimesh figure. Haven't figured out an easy way to transfer the morphs between figures. And keep in mind that it doesn't work with the DAZ figures directly. You need both the FaceGen modeler AND the customizer products to do so.


artistheat posted Mon, 16 May 2005 at 10:04 PM

It's a good program But that price will stop most of us from buying it...To bad...


JHoagland posted Wed, 18 May 2005 at 10:05 PM

I heard that CL quoted DAZ a price of $30,000 (each) to make V3 and M3 compatible with the face room. This was back in early 2002, when CL was still working on releasing Poser 5. DAZ said no and started working on DAZ|Studio as their "Poser killer" program. CL said fine and released Poser 5, released patches for Poser 5, and released Poser 6 last month. DAZ is still working on Studio and there could be a new beta version coming out soon. DAZ refuses to support any version of Poser above version 4. Yes, V3 and M3 will work in Poser 6, but only because Poser 4 supports items that work in Poser 4. Neither figure takes advantage of any of Poser 6's advanced feautres (procedural nodes, Face Room, Putty Tool, etc). --John


VanishingPoint... Advanced 3D Modeling Solutions