Sun, Dec 1, 5:35 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: The Great Poser Bending Test (TGPBT)


Jim Burton ( ) posted Fri, 20 May 2005 at 11:06 PM · edited Tue, 19 November 2024 at 10:53 PM

Content Advisory! This message contains nudity

Attached Link: http://poserpros.daz3d.com/forums/viewtopic.php?t=40930

At the link, no figures were harmed in creating this test, 'nuff said!


maxxxmodelz ( ) posted Fri, 20 May 2005 at 11:53 PM

Great job on the knees, Jim!


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


byAnton ( ) posted Sat, 21 May 2005 at 3:19 AM

Joints are so tricky. Tweaks that gain in one aspect come with a price somewhere else. I'm of the mind that a pose is unique to each joint set up, and like morphs poses are unique per figure. It is so decieving to have the same poses applied to many figures, though I know you didn't do that Jim. I like your changes to Jessie's knees and Elbows especially. You know? Poseete wasn't that bad was she? My eye kept going back to her over and over again.

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


narcissus ( ) posted Sat, 21 May 2005 at 4:50 AM

file_242516.jpg

This is NEA using Yamatos bending system (made for posette) the pose is not the same anyway...

Yamatos joint system solves many of posettes problems!

Nice job on Jessie Jim!

pitklad


stahlratte ( ) posted Sat, 21 May 2005 at 8:55 AM

Content Advisory! This message contains nudity

"POSETTE RIGGIN", EH ?

PoseTest1.jpg

NEAena with Yamatos joints.

stahlratte


Jim Burton ( ) posted Sat, 21 May 2005 at 11:36 AM

Thanks guys! I started with the same pose and then adjusted for each, trying to get the same result and well as optimize the bending for that figure. I tried not to cheat, too. ;-) The Posette has a lot of problems woth her collars, her kness and elbows are not too hot, either. Yamatos bending system seems a big improvement, though. I think a LOT of us like her basic shape better than V3, so that sort of tints how we see her. I also just posed another test in the thread.


kobaltkween ( ) posted Mon, 23 May 2005 at 1:31 PM

where can one find yamato's joint system? and do any of you have p5 or p6 to show nea with polygon smoothing?



KDoug ( ) posted Mon, 23 May 2005 at 7:48 PM

I'm not sure if I should even ask since I probably won't understand the answer ;) ... BUT ... What are the similarities and differences between the Yamato joint system and the original joint system?


Jim Burton ( ) posted Mon, 23 May 2005 at 9:18 PM

file_242519.jpg

I don't think polygon smoothing is going to help bad bending all that much. Here is the Posette bending rendered in P6 with and without polygon smoothing. see much difference? ;-) (The smoothed one is on the right, and there is a little difference, look at the outside of the butt, and the outside edge of the bent knee. But not much.)


stahlratte ( ) posted Mon, 23 May 2005 at 11:25 PM

Content Advisory! This message contains nudity

"What are the similarities and differences between the Yamato joint system and the original joint system?"

MUCH improved posing even without the help of JCM morphs:

KneeComparison.jpg

Almost all current figures have less than optimal joint parameters, (I think The Girl has the best out of the box), so what Yamato did was improving them for Posette.
The new JP settings can be applied or removed like an injection morph, and are included with NEAena.
(Which is a Posette that was remapped and improved by Narcissus)
Here is the download link:

http://www.planit3d.com/source/viewtopic.php?t=3791

The new JPs work of course with the original Posette, too.

stahlratte


narcissus ( ) posted Tue, 24 May 2005 at 2:53 AM

Attached Link: http://www.juno.dti.ne.jp/~yamato-k/OtherTool.html

Nea does not include Yamato's joint system, I asked for permission but never got responce,However I suggest using his JP system with Nea for better results! Nea's joints are a bit altered but the centers are not moved because then Posettes clothes would not fit. You can find the JP converter at the link... pitklad


Jim Burton ( ) posted Tue, 24 May 2005 at 9:34 AM

Content Advisory! This message contains nudity

file_242522.jpg

The joints do look a lot better. Meanwhile, Glamorous Jessi says: "Bend? Me? I feel so stiff. I need to limber up." ;-)


kobaltkween ( ) posted Tue, 24 May 2005 at 12:00 PM · edited Tue, 24 May 2005 at 12:02 PM

i didn't assume that smoothing was going to help with bending. actually, in your bending test, the only one without that weird thigh deformation on bend is posette. that said, you've made jessi's joints much, much better. i love what you did to her shoulder blades, knees and joints in terms of bending. i would really be interested in her if you hadn't changed her proportions as well. not that some didn't need changing for the work to happen, but i'm not personally into the shape of g.j.'s legs, feet, arms and especially hands. i know tons of people will be, she just doesn't fit my taste, even for a petite figure.

Message edited on: 05/24/2005 12:01 due to typos

Message edited on: 05/24/2005 12:02



Jim Burton ( ) posted Tue, 24 May 2005 at 1:09 PM

Thanks CD, you get to the point as Ricy Nelsin sang: "You can't please everybody, but you've got to please yourself" Stock Jessi's hands looked just so huge to me. I did finally give GJ switching flatfeet too.


stahlratte ( ) posted Tue, 24 May 2005 at 4:51 PM · edited Tue, 24 May 2005 at 4:55 PM

Content Advisory! This message contains nudity

Being lightwight has its advantages, doesnt it ?

(NEAena =20355 polys)

;-)

Bender03.jpg

Bender02.jpg

(To be fair I admit I made two quick magnet morphs to smooth her butt a bit and add gravity to her breasts for the upside down look. But otherwise everthing is "as is" and also no postwork, just pure PP render)

Seriously, you are doing great work on Glamorous Jessi, Jim, and I hope youve get tons of sales for her. :-)
But I also really wish I had your knowledge so I could REALLY improve NEA and/or Vicky 2 to make the "ultimate" low/medium rez mesh.
Im sure Glamourous Jessi will be as great as IngenueVicky and StephPetite, but how much better could the result be if one would start with a good mesh intead try to improve a bad one?

(Sorry, but personally I find Jessis mesh "as is" pretty bad as there is so much wrong with it.
With that much polygons to play with she should have been perfect right out the box. James at least has some great looks and I think he is much more competetive against M3 than Jessi is against V3. LOL !)

Speaking of male meshes: When will Simeon be out, Pit ? :-)
Cant wait to play with him !!!

stahlratte

Message edited on: 05/24/2005 16:55


narcissus ( ) posted Tue, 24 May 2005 at 6:30 PM

file_242526.jpg

I am still worlking on the UVS and there is still much work... I'll send you the files if you think there are points in the mesh you could inprove!

pitklad


Jim Burton ( ) posted Wed, 25 May 2005 at 12:45 PM

Thanks, stahlratte!- I don't think it is "bad" mesh, it is pretty nicely laid out, it just need some reshaping! GJ has breast parts, so I didn't need to add anything, just turn her breast dials.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.