lordstormdragon opened this issue on May 23, 2005 ยท 12 posts
lordstormdragon posted Mon, 23 May 2005 at 4:59 PM
MoonGoat posted Mon, 23 May 2005 at 6:16 PM
I like the top right and lower left most. They both seem best lit and each are somewhat more diffused than the others.
RodsArt posted Mon, 23 May 2005 at 6:17 PM
In most scenes 3 of them would hardly show any change. Not bad at all. Now the Top right version is really nice. It looks as if the outer glass layer is taking on the color of the darker surface giving it an almost Garnet look. Love the yellow metal, would make a great mat for heavy construction vehicles. Most realistic: Top right. Nice stuff ICM
___
Ockham's razor- It's that simple
Mahray posted Mon, 23 May 2005 at 7:42 PM
I agree, top right looks the best.
Come visit us at RenderGods.
Ignore the shooty dog thing.
lordstormdragon posted Mon, 23 May 2005 at 10:46 PM
TwistedBolt posted Mon, 23 May 2005 at 10:50 PM
I like the top right,and lower left as well.But how is this faking SSS? Wouldnt it be faking caustics and refraction?I thought SSS only applied to stuff like skin,plants,plastics, and opaque objects that still lets minor amounts of light to go through.
I eat babies.
lordstormdragon posted Mon, 23 May 2005 at 11:51 PM
No, that's all just regular effects, Twisted. I guess I'm so used to caustics/refracion and softshadows/GI that I forgot I'd done them here... The subsurface scattering SHOULD be happening in the bottom left one. I used 6 spheres, each slightly smaller than each other and transparent, set to a complex WorldSpace fractal in an attempt to give it more "depth". It didn't work as good as I had hoped... There should have been a much bigger difference in the top left and the bottom left...
TwistedBolt posted Tue, 24 May 2005 at 1:18 AM
Hmmm...maybe booleaned spheres would help ad depth.The transperency may be blown out by the lights inside the spheres too maybe.Still, good looking effect.
I eat babies.
FranOnTheEdge posted Tue, 24 May 2005 at 5:01 AM
I'm not sure what I should be looking for here, but asthetically I agree with the rest, I liked the actual colour of the ring's spheres in the top right image, but in the bottom left image the spheres seems to have more... glow. Certainly the bottom left is better than the top left or bottom right for that.
P.S. Loved the wet stone the ring is lying on. Is that one of your own mats?
Message edited on: 05/24/2005 05:02
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
lordstormdragon posted Tue, 24 May 2005 at 5:22 AM
Aye, thank you Fran! All mats are my own these days, it's so simple to make a new texture in the DTE I just do it out of habit... The ground texture is "from scratch" as it were, just something I was trying out. Gave me some interesting ideas, such as multi-replicating a million tiny spheres, randomizing their sizes and positions a bit, and actually CUTTING into the ground. You'd have to use a cube instead of a plain, but we'll see how it looks!
FranOnTheEdge posted Tue, 24 May 2005 at 7:09 AM
A million? When do you find the time? Oh, oh! Tut? (pleeding expression) (for that wet stone texture I mean, or similar)
Message edited on: 05/24/2005 07:10
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
lordstormdragon posted Tue, 24 May 2005 at 3:41 PM
Well, I finished the ring, now I'm just waiting another two days while it renders. No premium effects, regular AA. I tried a fake SSS method, which didn't work, so then I decided to go for a real subsurface scattering method. Which is working, but very, very slowly...