AgentSmith opened this issue on May 25, 2005 ยท 19 posts
AgentSmith posted Wed, 25 May 2005 at 4:37 AM
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AgentSmith posted Wed, 25 May 2005 at 4:37 AM
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Mahray posted Wed, 25 May 2005 at 5:25 AM
Wireframe? I'm interested to see what is positive/negative/intersecting etc. Btw, keep up your booleaned creations, they are awesome.
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AgentSmith posted Wed, 25 May 2005 at 6:06 AM
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Kemal posted Wed, 25 May 2005 at 6:12 AM
Message edited on: 05/25/2005 06:14
Kemal posted Wed, 25 May 2005 at 6:17 AM
This object is, for some reason, called Villarceau Circles, go figure, forgot to mention, boolean operations used in PovRay...:D
RodsArt posted Wed, 25 May 2005 at 7:25 AM
Nice stuff AS, troubling dreams though. ;) Kemal...holy crap, hurts too much to think how. ;)
___
Ockham's razor- It's that simple
danamo posted Wed, 25 May 2005 at 12:29 PM
Very cool creation AS! Great use of specular highlights in the mat you used. Yeah, please keep your mind-twisting boolean creations coming, I likes them.:-)
xenic101 posted Wed, 25 May 2005 at 5:50 PM
AgentSmith posted Wed, 25 May 2005 at 9:41 PM
Yeah, I had gave up that mat somewhere here in the forum, in the past. I really got to get all my free stuff together.... Hey xenic101, what's it look like rendered? Cool design! AS
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danamo posted Thu, 26 May 2005 at 1:16 AM
Yeah Xenic, I'd like to see that thing rendered too! Very cool wireframe; kind of a work of art in its own right.
FranOnTheEdge posted Thu, 26 May 2005 at 2:49 AM
It's obvious AS, stick it on a stand and bung a mesh in the centre and hey presto! An old BBC type Microphone! (this is looking at the first image) For the second... maybe from that angle it's a frame for a sci-fi motorcycle....? ggg Great stuff, you must have very strange dreams though...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Azby posted Thu, 26 May 2005 at 3:10 AM
AS and Kemal: Brilliant stuff. A beautiful intersection of art and mathematics. You both must be good at scaling toruses using numerical attributes...
AgentSmith posted Thu, 26 May 2005 at 5:03 AM
I try to keep it simple, but tori don't like to be. But, they are a quick way to make non-bryce, more organic looking booleans. Especially when use with intersection booleaning. I'll have to practice on simulating that povray model. ;o) AS
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xenic101 posted Thu, 26 May 2005 at 6:46 AM
bandolin posted Thu, 26 May 2005 at 10:45 AM
I am beside my self with awe.
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AgentSmith posted Thu, 26 May 2005 at 12:13 PM
Awesome. ;oD
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FranOnTheEdge posted Fri, 27 May 2005 at 7:41 AM
I seem to have such a lot of trouble with boolean, I'm having trouble now. Trying to do some tori booleans, like you guys, I can't figure out why my negatives won't cut my positive... even when I make it neutral. I check their status while in their group, I even ungrouped absolutely everything and checked again - but it all has the boolean atribute it should have, it just won't cut. I can't figure out what the problem could be...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Fri, 27 May 2005 at 7:50 AM
First I have one large torus then I have a lot of small tori with negative boolean grouped together sitting inside the biggy... then I copied that group of small tori and moved it to a different position, then I grouped everything together... and nothing happened. I tried the biggy with both neutral boolean and with positive boolean - nada, zilch, nothing... (sniff)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)