As I had some time to kill today, I've decided to make another (technical looking) terrain.. Here are the terrain map and the texture map, both painted in photoshop. I don't know yet what would be the result in bryce ( as I don't have bryce at the office ) so I will post the result later, but I think that it might be cool. Of course the terrain map is a seamless tile.. and so is the texture! I will import the terrain map in the specular texture channel so only the pipes will be affected by specularity... I just can't wait to see what it would be!.. LOL cheers!