RobotSteve opened this issue on May 25, 2005 ยท 69 posts
RobotSteve posted Wed, 25 May 2005 at 7:47 PM
Hello all,
The P6 SR1 updater is available now at http://www.e-frontier.com/filemanager/list/updates/130/132/134/?sbss=300.
Sorry for the inconvinience of the link being live earlier and I would suggest that if you downloaded already, you may want to download again. There was an installer that was a placeholder and a standin for testing so I can't guarantee the integrity of what you downloaded.
If you applied a standin, the following file will be already up to date: RuntimeheadsJessiHighResJessiHiRes_morphs.ph5 So that means the final installer will not be able to update this file again and will notify you of that. You can safely ignore this warning.
Also this is the windows installer only. The Macintosh release will be out soon. We need additional testing time for Mac OS X Tiger.
Thanks again,
EFSteve
Message edited on: 05/25/2005 19:54
Kenmac posted Wed, 25 May 2005 at 8:03 PM
Just downloaded it Steve. Thanks and I hope we don't need an SR-2 or SR-3, etc. :o)
maclean posted Wed, 25 May 2005 at 8:04 PM
It would be wonderful if it accepted my serial number, steve. I'll try again tomorrow. mac
pzrite posted Wed, 25 May 2005 at 8:16 PM
The fact that I'm happier about this release more than the birth of my stepson's child is extremely disturbing to me. Oh well. Happy Happy Joy Joy....YIPPEE!!!!!
neftis posted Wed, 25 May 2005 at 8:21 PM
Thanks you Steve, you made my day my friend!! :)
Zenman53186 posted Wed, 25 May 2005 at 8:25 PM
Yep, I had to re-register as well; weird. At least it let me do it. Now to go see if I can render all those PZ3's I've been creating that wouldn't render before....
amberlover13 posted Wed, 25 May 2005 at 8:25 PM
Very cool. Worked like a charm, thanks.
Little_Dragon posted Wed, 25 May 2005 at 8:35 PM
Please convey my thanks to the bugfix team for adding that Normals_Forward option to the Material Room root nodes; it really does seem to help with double-sided polys. Perhaps I won't have to use the displacement trick any longer.
I can live with the fact that my Figure Circle and Transparency Display settings still aren't retained between sessions, but if they could just fix that reflection culling bug so I don't have to leave smoothing enabled all the time ....
Mec4D posted Wed, 25 May 2005 at 9:00 PM
Thank you Steve Worked fine for me too. Hugs! Catharina
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
cherokee69 posted Wed, 25 May 2005 at 9:21 PM
Same here. I had to re-register before I could download it. Not sure what's up with that but I thought once you registered, you wouldn't have to do it everytime you had to download and update.
othgood posted Wed, 25 May 2005 at 9:32 PM
So what's the time frame for the Mac OS X 10.4 release? It would be fun to actually use Poser, seeing as how I paid for it and everything...
Ben_Dover posted Wed, 25 May 2005 at 9:33 PM
Also had to register again. I know this was a necessary update and it appears a load of things were fixed or polished up a bit. One thing I'd like to see though, that little handle on the library.... I want it to stay attached to the library so I can open and close it properly. While they're at it, size that dang parameters window to match the open library in width (and heighth would be nice too), add a handle to it (a little higher or lower than the library handle) and make it dockable on the same side. Then it could almost be like a tabbed interface from the side to swap between the two. I don't like it just floating out in the way all the time. Oh, I'd like to be able to minimize it too. Thanks in advance. ;)
cherokee69 posted Wed, 25 May 2005 at 10:17 PM
Anyone know a person named krazik? He just IM'd me asking for my serial number so he could see, as he said, why I had to re-register. He then signed it as..... -Rylan e frontier Needless to say, I didn't give him the serial number. Anyone else get an IM like that?
krazik posted Wed, 25 May 2005 at 10:26 PM
yes thats me. Notice I also gave you my e-frontier email address? ;) You'll see my name everytime you start the app too :)
Someone who had to register 2x please send me your serial so I can find out why.
rylan@e-frontier.com
Message edited on: 05/25/2005 22:27
NEThingbutNOcent posted Wed, 25 May 2005 at 10:40 PM
hmmm....it would be nice to have the mac version now, but I would prefer it works...and I guess I kinda suspected it was too good to be true that it would be ready now....I just hope in their fixing it for the people who are on 10.4 Tiger, they don't break it for those of us who have chosen to stay on 10.3.9 for now :( ....I dont' know how all this works, I have to admit that, but these two OS versiones don't seem all that compatible lately :::is very nervous:::
shedofjoy posted Wed, 25 May 2005 at 10:47 PM
yay... Downloaded, installed and tested, Added 1 V3 with Hyperreal textures,with 6lights 1 of which was a point light and some armour clothing for V3, (also some hair) and set it to maximum rendering 800x800, And then i watched my system groan under the load, my 1gb of ram prooved to little so it moved onto to Virtual ram then i got a "running out of minimum setting virtual memory, using extra virtual memory" Warning from windows, so after a little check my poser was using up a total of 3gb's of memory (had to increase my Virtual page file to 4096mbs, which is the maximum)... but still after 1hour there was no movement of the render bar... (when i get more time im gonna let this run) SO what do i have to add... FINALLY the memory bug is no more.. HORAH everyone go get the P6 update (ohh and dont run the update from the .Zip folder, as it wont update P6, you have to move it out of the .Zip folder people....(well i had to try)...lol Thanks CL-Steve for keeping us updated. Now where the hell am i going to get the money for a supercomputer???????
Getting old and still making "art" without soiling myself, now that's success.
Gareee posted Wed, 25 May 2005 at 10:56 PM
....and ESC cancels renders instead of being ignored!! YAY!
Way too many people take way too many things way too seriously.
mamba-negra posted Wed, 25 May 2005 at 11:19 PM
Yep. I had a mike figure whose hair always caused a really long delay (that fragmented materials problem.) It is still taking a long time to render, due to the large number of transparent planes, but the infinite time to "add objects" is no more (at least for this one hair)....gotta check to see if it fixed those others as well! woohoo!
XENOPHONZ posted Wed, 25 May 2005 at 11:29 PM
Got it. Downloaded and installed.
Thank you very much to e-frontier for this release. It is greatly appreciated.
Now --
-- to go fire up P6, and to attempt to render some scenes that I couldn't render before.......
fingers crossed
layingback posted Thu, 26 May 2005 at 12:37 AM
Bend_Over, the library handle went behind the other windows in P5 too, they couldn't fix it then. But in P5 beta SR2.1 Larry W brought out the 'click anywhere outside of the library palette' feature, which had the effect of closing the library - without having to find that recalcetrant handle.
But that seems to have been broken in P6 - perhaps they could at least fix that ... if they haven't already. I've been off-'Net for a week due to a move, so not had chance to get P6 SR1 yet. Edited to fix stupid typo
Message edited on: 05/26/2005 00:40
DIMENSION_X posted Thu, 26 May 2005 at 1:33 AM
I checked my P6 with Sr1 update and its great my images are better than with P5. P6 seems to handle complicated scenes than before. I will keep checking it. So far I am glad with the current results. Thank you to e-frontiers/CL
XENOPHONZ posted Thu, 26 May 2005 at 2:15 AM
Quick report --
I've been able to successfully render a scene which is loaded with raytraced reflections -- three mil figures + clothing + hair -- lotsa background props.
It worked. For the first time without crashing. Pre-SR1, this scene crashed in P6 on a render every time.
So based upon a few hours of experience, it looks like this one is a go........the memory bug might finally be squished.
I'll try some more with it over the next couple of days.
Thanks, EF. You've probably done it clear this time.
If so, then Poser 6 will leave all earlier versions of Poser choking on dust.
Little_Dragon posted Thu, 26 May 2005 at 2:16 AM
But that seems to have been broken in P6 - perhaps they could at least fix that ... if they haven't already.
We now close the library by clicking a little button ("X" marks the spot) in the upper-right-hand corner of the library panel.
The library shortcut (SHIFT-CTRL-B) works, also.
Casette posted Thu, 26 May 2005 at 3:01 AM
bookmarked Folks, Im at work so I cant download and install it, but I need to know if finally the SR works as all we desired ... ... OR ILL EAT MY HAMSTER !!!!!!!!!!!!!!!!!!!!!!!!!!
CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"
Dimension3D posted Thu, 26 May 2005 at 4:26 AM
SR1 is a step forward, but we definitly will need a SR2. The list of bug fixes and improvements for SR1 is impressive, but there are still enough things to do. I even found new bugs in just a few hours.
The most serious problems for me are at the moment:
Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
DIMENSION_X posted Thu, 26 May 2005 at 6:18 AM
Efrontiers/CL technical support did inform me that the current SR1 would resolve immediate problems faced by users.
Their will be subsequent updates to resolve a number inculding newier issues that have arisen.
However I suspect that Efrontier/CL will have to totally create a entire new version for the next generation of Poser by creating a new Poser engine that faciliates the current and future technologies.
Not as before amending the orginal Poser engine frame work from P3 to P6.
Dave-So posted Thu, 26 May 2005 at 6:23 AM
dot to dot...
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
FishNose posted Thu, 26 May 2005 at 8:07 AM
How does hamster taste with pepper sauce? Maybe try a garlic marinade? Hope the hamster is still fairly young, tastes better if the meat is tender. :] Fish (has a rabbit)
Casette posted Thu, 26 May 2005 at 8:24 AM
Fish, are you saying me that the Infamous SR 1 Also Known As The Licorized Update dont works properly...? (HAMSTER, DONT GO AWAY!!!!! COME HERE!!!!!!!!) (a garlic marinade? My breath would kill anybody...)
CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"
Kristta posted Thu, 26 May 2005 at 8:41 AM
Casette.......Jasper the snake is starving to death....please let him eat the hamster! Ahh.....so the hamster has escaped (grabbing a net and going hamster hunting) he he he. Re-installing this evening along with the SR1....we'll see!
Casette posted Thu, 26 May 2005 at 9:00 AM
Kristta, dont put a nail over my hamster ... a girl with two hamsters with the names of Snake Food 1 and Snake Food 2 cant be friend of mine ... (ROFL) You can made a nice belt with your nextly RIP Jasper :D
CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"
Kristta posted Thu, 26 May 2005 at 10:32 AM
I'm going to have to post a picture of Jasper in my gallery. Actually, Snake Food 1 has been renamed. She has a tumor growing on her nose and I don't want to feed a tumorous hamster to Jasper. Snake Food 2 is now loose in my house thanks to my 12 year old who did not put the lid back on the cage right. Looks like Jasper will be getting 99 cent mice from the pet store..........or maybe another hamster that has been seen lurking in the forum?
Casette posted Thu, 26 May 2005 at 10:51 AM
(ssshhh... Im testing the SR1... and crossing fingers)
CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"
Casette posted Thu, 26 May 2005 at 11:33 AM
Well. Installed the LICORIZED UPDATE ONE. Gosh. Or the 12 years ols scottish was thruly GOOD ... or it was a horrible potion and the programmers wanted to flee soon from the dungeon. Itworksitworksitworksitworksitworks!!!! I have tested it with a nice scene that I created yesterday. The perfect pz3 for testing: reflections, refractions, displacement maps and a nude faerie (yes, kawecki, they still havent installed the ANTI-FAE CONTROL :D ). Yesterday I tried to render the same file and I needed to disable texture filtering and set the max texture size to half one. So ... ... all the setting to maximum quality, crossing fingers and RENDER NOW ... ... the shadow maps and other elements loads faster than before !!! and ... YABBAH-DABBA-DOOOOH, THE MEMORY BUG HAS DISSAPEARED! RENDER FINISHEDDDDDD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! dancing on the ceiling** THANKS, E-F!!!!!!!!!!!!!!!!!!!!!!! :DDDDDD
CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"
uli_k posted Thu, 26 May 2005 at 12:03 PM
Hi all, here's a word regarding the "Out of Memory" message. Let me point out a few things (partially quoted from a statement I made in this forum earlier on): There isn't or wasn't "the" memory bug. There were some problems in Poser 6 before SR1 that made an out of memory message occur even when it shouldn't have. These problems should be fixed now. I'd dare to say that the render engine is fairly solid in SR1. There are also a number of improvements to texture handling and FireFly itself that will enable you to render larger scenes or scenes with more challenging settings. But there certainly is a limit to what is possible. Once you're getting closer to a million polygons or 30 hires textures, you will have to lower the render settings a notch (btw, the FireFly rendering tutorial in the Poser 6 Tutorial manual PDF explains how this often doesn't even affect your final result). The settings labeled as final are very aggressive in terms of resource needs. It is possible that at such render settings, a complex scene consumes more memory than an application can use on a 32 bit Windows system (2 gigabytes). That's why there is a memory check during rendering and that's why there is a message that suggests lowering those settings. This is all normal operation of the application. Please also consult the above mentioned FireFly rendering tutorial for details on this matter. Please render responsibly :-) If you experience that lowering the render settings doesn't help, if your scene is not complex (100,000 polygons or less, no 4k by 4k textures, no texture filtering), then that is not normal and considered a bug. In such a case, please contact e frontier tech support through http://www.e-frontier.com/go/emailtech I if you haven't done so yet. Setting virtual memory to system managed might help in some cases. The more adventurous users can also play with the newly introduced render memory preferences - tweaking the adaption threshold can make FireFly use more or less virtual memory before it reduces the size of a render bucket. Or you can switch off the automatic adaption of the bucket size. If you know the perfect size for your current render, it might render a bit faster because the adaption takes some time when it occurs. Setting the memory limit buffer closer to 0 MB takes FireFly's safety buffer away, squeezing out some extra memory (be careful with the latter two settings, those can affect stability). Hope this helps, Uli
XENOPHONZ posted Thu, 26 May 2005 at 12:51 PM
Thanks for the very helpful information, Uli. I'm assuming that you work for e-frontier.......
;)
There isn't or wasn't "the" memory bug. There were some problems in Poser 6 before SR1 that made an out of memory message occur even when it shouldn't have. These problems should be fixed now.
Hmmmmmmm. I follow what you are saying here.....
But in practical terms: the effect was still the same. Regardless of the precise nature of the root cause.
I'll still fondly remember it as "the memory bug".
In any case, SR1 looks to have fixed many things.
Thanks. It looks like ya done good. Real good.
We should throw a forum party for you guys.......
Casette posted Thu, 26 May 2005 at 1:12 PM
"Please render responsibly :-)" Oh ... then no nudes? no faeries? no mermaids? need I to put a catsuit to my nude hamster? kawecki, where is your burka model? (sorry. It was a joke. Thanks, Uli) ;)
CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"
maclean posted Thu, 26 May 2005 at 3:37 PM
I got an IM from krazik too. He may well work for CL/EF, but I'd suggest that IM-ing folk doesn't exactly inspire confidence. I could pick any name from the list shown when P6 opens and mail people for their S/Ns too. It doesn't mean I work for CL. Anyway, I still can't get the d/l, so I've mailed tori to ask her to help out. mac
krazik posted Thu, 26 May 2005 at 3:41 PM
Tori is out till next week.
You guys are too much.
How exactly do you think I would forge an e-frontier email?
Don't worry about it. I've already gotten sn's from a couple people willing to help.
Message edited on: 05/26/2005 15:47
maclean posted Thu, 26 May 2005 at 3:52 PM
Well, if you check tori's mail, you'll find my S/N too. I don't know about 'too much'. Are you suggesting that we should give out CL S/Ns to whoever, without knowing if they're legit or not? And adding an @efrontier addy doesn't necessary make it legit. There have been far smarter people than me scammed by fake addys. mac
krazik posted Thu, 26 May 2005 at 4:02 PM
I could check Tori's email. But I'm not gonna. No harm in being a little cautious, but I've been on this forum for years, worked for CL/EF for 4. Not so sure how you've never seen me post. You know how to contact me, or you can contact tech support directly, or you can wait till next week for Tori. shrug I'm such a good hacker I can spoof an ef/cl email yet I need to try to fish this forum for a p6 serial? Nevermind that I wrote the serial generator and every CL/EF domain is registered w/ me as the Contact. Anyway the choice is yours. -Rylan
Gareee posted Thu, 26 May 2005 at 4:08 PM
Um.... if you truly DO work for CL I REALLY hope CL-Steve sees this post of yours, and how you represent the company. If not, I hope he goes after you. ... another person who had to re-register to get the patch, but isn't planning on posting his serial to anyone else...
Way too many people take way too many things way too seriously.
maclean posted Thu, 26 May 2005 at 4:09 PM
I'll wait a week, thanks. I've been around here for 7 years and I don't know you from Adam. 'I could check Tori's email. But I'm not gonna' And if that's the level of CL support, you people have a lot to learn. mac
maclean posted Thu, 26 May 2005 at 4:10 PM
X-posted with you, garee. So, I'm not the only one who thinks this sort of treatment in a public forum is bad PR. mac
Dave-So posted Thu, 26 May 2005 at 4:23 PM
well, I've been here pretty much since the getgo and read the forums everyday, and until this thread, have never heard of you. As you may or may not know, even legitmate looking emails from companies are fake, so why should we believe who you are? More professional would be: Please visit our website where we have put up a page where you can give us the details we are requesting ???? ah..now no problem
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
krazik posted Thu, 26 May 2005 at 4:40 PM
I'm the IT Manager and web developer for CL, I'm not customer service, but I was just trying to help you guys get your SR1 update.
Never heard of me???
Here
Here too?
Here too?
Here too?
Here too?
Here too?
Here too?
Here too?
Here too?
Here too?
Here too?
Here too?
Here too?
Here too?
and on. just go search the forums for krazik it goes back well into 2002
I just want to help
Message edited on: 05/26/2005 16:41
XENOPHONZ posted Thu, 26 May 2005 at 4:49 PM
I dunno guys.....
I understand the problem here with requesting serials via IM --
But I also think that krazik is 100% legit.
Personally, I am EXTREMELY gratified to see CL (ef) personnel participating directly in this forum. Answering questions, providing information to us, etc..
I wouldn't be too hard on krazik.
Perhaps he needs to exercise a little more diplomacy in dealing with the public........but he seems to be genuinely trying to directly help out at the same time.
IMO -- I'd rather not scare EF personnel back into semi-permanent lurker mode. The greater their participation around here, the better.
I understand being offended by what looks like an overly brusqe approach. Believe me, I understand.
But it would be helpful to not take it too hard --- point the issue out, sure -- but don't make a federal case out of it.
IMHO.
XENOPHONZ posted Thu, 26 May 2005 at 4:50 PM
I just want to help Thanks for that, krazik. It's very much appreciated.
maclean posted Thu, 26 May 2005 at 5:04 PM
xenophonz, I think krazik is probably 100% legit too. No scammer would be so persistent. But that's not the point. I don't know for a fact that he is who he says he is. And if he works for CL, why the hell doesn't he mail us from work instead of using IMs? But the main reason is I don't like his attitude. He waltzs into this thread and assumes we know who he is, then starts IM-ing pople for a serial number. WTF is that about? And pointing to other threads isn't any sort of validation at all. If CL-steve or katherine IM-ed me, I'd know who they are. Who the f**k is this guy? And what's his status at CL? Is he here to conduct customer service on behalf of CL? He says he's not. So why doesn't he just leave it to the people who should be doing it. Or even better, why doesn't he tell CL-steve that people are having problems and point him to this thread? 'I could check Tori's email. But I'm not gonna' That doesn't exactly add to his credibility as a CL employee, does it? But whatever, I'm sure he works for them in some capacity. But I'll tell you this. I'm not anyone particularly important, but I do make poser content as a full-time occupation. I'm not some newbie who just wandered in. I've been around this place for a long time, and I've seen posts by everyone from larry weinberg down. And this sort of behaviour from a CL employee doesn't impress me in the least. mac PS Sorry. I'm not sounding off at you.
XENOPHONZ posted Thu, 26 May 2005 at 5:15 PM
I know, mac -- I understand. You have some quite valid points.
But at the same time -- I don't want to make the EF people go away again. And I really don't believe that krazik intended any harm. He just got a little snippy, is all.
"Snippy" is actually pretty mild around these parts.
I would urge not letting this one blow up.
Krazik might be able to help us out.
But if some of us formites gang up on him and slap him around enough......we might just be killing the goose that laid the golden egg.
cool cool cool
neotekian posted Thu, 26 May 2005 at 5:18 PM
MAC, this message is for you:
you said at the end of your diatribe:
PS Sorry. I'm not sounding off at you.
Wow, if that's not sounding off about him, what do you call it? And if you weren't, then what is the "sorry" for?
If you'd just empathize and imagine for a second that maybe he was being totally honest and truly only wanted to help, then from his point of view I don't see anything wrong with his posts at all. However a few wise people rightly pointed out you should not just blindly trust someone asking for a serial number until/unless they have been confirmed to be official representatives.
I see the whole thing as benign instance of misunderstanding which is very easy to do in an online forum!
I really felt that your generous use of the F-words and hells in your response above was uncalled for
Message edited on: 05/26/2005 17:21
XENOPHONZ posted Thu, 26 May 2005 at 5:31 PM
PS Sorry. I'm not sounding off at you
neotekian --
If I understood correctly, then I believe that mac was referring to me, and not to krazik. In other words, mac was assuring me that his comments were not pointed in my direction.
IMO -- a little bit of a snappy response from someone who's not normally a PR-type......shouldn't create a major crisis.
We ought to give him some slack, and let it go down......
It's like a thrown pebble starting a war.
Gotta go. I'm supposed to be eating at a nice restaurant tonight.
I suggest doing the same to others.
;)
maclean posted Thu, 26 May 2005 at 5:33 PM
'PS Sorry. I'm not sounding off at you' neotekian, That postscript was to xenophonz. I was partly answering his post, so I wanted to making it clear that I wasn't mad at him. Yes, my use of F-words may have been uncalled for, I agree. But my response was dictated by my annoyance at krazik. If he's a CL employee, he should know better than any of us what piracy, phishing and other scams can do to a software manufacturer. My tone may have been excessive, but I think his sniping was totally unprofessional. I expect more from the people I give my hard-earned money to. If I treated my customers like that, I wouldn't get many return sales. And if you don't see anything wrong with telling a customer, whom you know is having problems, that you could help, but you're not going to, then I think we disagree about how customers should be treated. mac
neotekian posted Thu, 26 May 2005 at 5:37 PM
LOL yea that bit about "but I'm not going to" was not on par. Ok well let's just hope someone else from EF like CL-Steve will come in here and clear it all up soon. By the way, I have Poser 5 - do you guys feel it is worth upgrading to Poser 6 now with the SR1 if what I mostly do are still scenes that I later export to 3D Max as OBJ files?
maclean posted Thu, 26 May 2005 at 5:38 PM
xenophonz, I just saw your post. OK. I apologise to krazik if I've offended him. I don't normally snap at people like that. I was a bit angry at being told that I should know who he is and what he does. I've never heard of him before, so I was naturally suspicious. Honestly, would you all IM him your serial numbers? mac
maclean posted Thu, 26 May 2005 at 5:46 PM
hi neotekian, I've had every poser since P2, and I'd definitely say P6 is the best poser yet. I hated P5. It was (and still is) pretty cranky on my machine. Although, I will say this. P5 is as stable as a rock (after SR4), but P6 has cured a lot of the weird glitches, and it has a lot of new features that make it really usable and interesting. Mind you, if you're exporting to max, I'm not sure how much you'd benefit. But for working within poser, P6 can't be beat. mac
Casette posted Thu, 26 May 2005 at 10:55 PM
Folks, you bored me with stupid discussions. IM yes, IM not ... if you are inside internet, you know the game and play the game. And if anybody fake a CL/EF identity I doubt that he/she would post many posts without a mod action This is a nonsense. The important topic is the SR1. And I have found that Old Memory Bug is still there. Hide, but there. Probably the SR1 have increased the render limits, but the hellish "you havent sufficient memory blahblah" window appeared again. And again I need disable the texture filtering or set a lower texture size... the same old story. And this isnt a theatre full of unimesh people with dynamic wigs. Mayadoll V3 with a texture, Mike3 with a texture, a DM free temple and a dynamic cloth square. Nothing too much difficult. But ... THE BUG again Shit :(
CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"
Khai posted Thu, 26 May 2005 at 11:24 PM
"The settings labeled as final are very aggressive in terms of resource needs. It is possible that at such render settings, a complex scene consumes more memory than an application can use on a 32 bit Windows system (2 gigabytes)." Bingo. exactly what I was saying. thanks for the confirmation there.
Casette posted Thu, 26 May 2005 at 11:42 PM
Fantastic. So I need a 2 Gb RAM to working 100% with Poser6. And if my motherboard dont allow more than 1 Gb RAM Im pissed Soon a nice add at the EF site with the message: " ... and REMEMBER that for ENJOY all the NEW FEATURES of Poser6 you PROBABLY need TO BUY a NEW computer!!!" I hadnt uninstalled my Poser5. I was waiting the end of the memory bug to it. Obviously, Im still waiting ... Hey, whats about a SR2? :(
CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"
Casette posted Thu, 26 May 2005 at 11:48 PM
No more 12 years old scottish for them. Only coffee made with washing-floors-dirty-water for them. And without filtering it :(
CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"
JamesRoden posted Thu, 26 May 2005 at 11:48 PM
I concur with Casette here...the memory bug is here and is even active when trying to use the Poser 4 render engine from within Poser 6. Using all the "new features". Heh, right now I am having difficulty using some of the old.
I am considering strongly stepping up to 2 gigs of ram from the 1 gig that I have now...but what if that still doesn't solve the problem?
Sigh...
Message edited on: 05/26/2005 23:53
Requiem "...angels
fall from grace, and sometimes heroes die."
Tunnelrunners --The Complete Archive
Khai posted Thu, 26 May 2005 at 11:49 PM
" Fantastic. So I need a 2 Gb RAM to working 100% with Poser6. And if my motherboard dont allow more than 1 Gb RAM Im pissed" erm no. you can reach 2GB right now. the Limit mentioned is Phyisical RAM + Virtual = Windows Total Ram. if your MB has 1GB and you set your Virtual to 1GB you'll have 2GB of RAM for a program.
XENOPHONZ posted Fri, 27 May 2005 at 12:39 AM
Don't know, guys.
With SR1, it's working great for me -- so far.
But, as already mentioned -- that's with 2G of physical memory. Not just virtual memory.
Casette posted Fri, 27 May 2005 at 4:34 AM
Okay. This afternoon at home Ill try to update the virtual memory to fix the bug. But my hamster is horrorifyed ... I promised that if SR1 didnt work I would eat him ...
CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"
Gareee posted Fri, 27 May 2005 at 6:12 AM
The bottom line for all of this might just be if you want more state of the art rendering ability, that you'll need to upgrade. That's no different then all the new games that come out every year, or many 3d applications. Yeah, they'll work with less, but they are designed to push tech to it's limits. And I'd much rather have the option to have lots of bells and whistles and the ability to upgrade to them easily, then not have them at all. I've read many MANY times of people using Lightwave, Max, Maya and Vue running 2-4 Gig or ram. And when you really push hard with large photoshop images, lots of ram is a must have. I've only got 1 gig here, and I've been trying to decide if it's ime to upgrade my system (2.5 yrs old), or if more ram will be enough to keep me happy with it another year.
Way too many people take way too many things way too seriously.
uli_k posted Fri, 27 May 2005 at 12:35 PM
Hi all,
some more detail on the "memory bug" issue: when I was referring to the 2 gig limit, I meant the maximum amount of virtual & physical memory that a process can allocate on a 32 bit Windows system. You don't have to have 2 gigs of physical RAM for Poser to use 2 gigs of RAM. Setting your virtual memory to system managed while having sufficient hard drive space will do (I run 1 gig of physical RAM).
That said, if you do very heavy renders on a regular basis, 2 gigs of physical RAM will be help, because access to virtual memory is slow and it is not guaranteed that Windows will give the memory requested to an application when all physical is maxed out.
If Poser is denied more memory by the operating system, it will present the error message that I think some people call "the memory bug". I personally wouldn't call it a bug, since the alternative to presenting the error message and stopping the render would be freezing or crashing.
If you want to know for sure whether or not you're trying to render a heavy scene, you can flip a little switch in Runtime/prefs/Poser.ini. Changing 'WRITE_MEMORY_LOG 0' to 'WRITE_MEMORY_LOG 1' will make Poser 6 SR1 leave a log file behind in the location where it is installed (i.e. where the 'Runtime' folder is located). The log file will present you a detailed listing of memory available at the start of a render and how much memory is needed for loading textures.
Uli
P.S.: XENOPHONZ, yes, I work for e frontier. Sorry for camouflaging.
Message edited on: 05/27/2005 12:36
XENOPHONZ posted Fri, 27 May 2005 at 5:05 PM
XENOPHONZ, yes, I work for e frontier. Sorry for camouflaging.
Your posts contain very helpful information. Thank you.
And, no -- I didn't think that you were "camouflaging".
But you spoke with a certain amount of authority -- i.e. - you sounded like you knew what you were talking about.
Therefore I concluded that you worked for CL.....uh, I meant to say EF.
Thanks!
;)
neotekian posted Fri, 27 May 2005 at 7:10 PM
Just a quick follow up -- I went ahead and upgraded to Poser 6 and I must say it really is a huge improvement over Poser 5 on my system. Thanks for the advice earlier people!
Casette posted Tue, 31 May 2005 at 7:47 AM
Thanks for the last tip, Uli. Ill try it :)
CASETTE
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"Poser isn't a SOFTWARE... it's a RELIGION!"