linuxkid76 opened this issue on May 26, 2005 · 17 posts
linuxkid76 posted Thu, 26 May 2005 at 1:53 AM
Attached Link: 18 Piece Child's Bedroom Set
I bought this and it doesn't show up on Poser. It doesn't come with any way to make previews or anything. Anyone help me?? I can't use it and I paid for it. http://market.renderosity.com/softgood.ez?ViewSoftgood=20303 I tried emailing elfie but the email bounced right back, said the email box doesn't exsist.Little_Dragon posted Thu, 26 May 2005 at 1:59 AM
These items are in .obj file format, and can be used in many 3D applications. They're not specifically designed for Poser (they won't appear in the library), but you can load them individually via Poser's import function: File menu --> Import --> Wavefront OBJ elfie hasn't visited Renderosity since December. I hope she's okay.
linuxkid76 posted Thu, 26 May 2005 at 3:26 AM
Do I have to tell it anything special? When I did that it popped up a box that you can fill in, do I need to add anything? Thanks for the help, and sorry for my blonde moment, lol I've never dealt with this before. I hope she's okay too.
linuxkid76 posted Thu, 26 May 2005 at 3:33 AM
Ugh when I do that it's just all red, no textures, and I haven't the faintest how to fix it.
hauksdottir posted Thu, 26 May 2005 at 8:28 AM
Textures ought to be in the same folder as the obj in order to load properly. That file usually has an ending .mtl for material. Carolly
wheatpenny posted Thu, 26 May 2005 at 9:34 AM Site Admin
Message edited on: 05/26/2005 09:36
Jeff
Renderosity Senior Moderator
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Evanara posted Thu, 26 May 2005 at 12:48 PM
You could try to load the OBJs in the UVMapper utility. If there are UV coordinates, you'll get a texture template that you can then use to make a proper texture for the objects. Based on the promo picture, it should be possible to give different textures to the elements.
linuxkid76 posted Fri, 27 May 2005 at 3:36 AM
It doesn't let me make it look like that image. It is all one color, with no options to change any other part. Also, I don't know where/how to use a UV Mapper or how to make textures.
Evanara posted Fri, 27 May 2005 at 4:17 AM
You can find a free version of the UVMapper utility here: http://www.uvmapper.com/ (get the Clasic version). Start the program, load one of the objects by using the File/Load model menu and wait until the object is loaded (won't take long). If the object is mapped, the texture template will be displayed. you can then export this template, load it in a picture editing package (like Paint Shop or Photoshop) and use the template as a guide to make a texture for the object. If the object isn't mapped, UVMapper will indicate it. It will allow you to create a new map (there are tutorials here , I believe).
linuxkid76 posted Sat, 28 May 2005 at 12:30 AM
Thanks, I'll download it and try it out. I'm getting really bummed over this though, I have to say.
linuxkid76 posted Sat, 28 May 2005 at 5:38 AM
wheatpenny posted Sat, 28 May 2005 at 9:00 AM Site Admin
That's how it always looks for a model that has never been UV mapped before. Once you get it mapped it won't look like that.
Jeff
Renderosity Senior Moderator
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linuxkid76 posted Sun, 29 May 2005 at 1:06 AM
Ahhh what a nightmare, I can't figure this out. :( Can someone help me? I'll pay for textures.
Evanara posted Sun, 29 May 2005 at 3:28 AM
In UVMapper, can you check what is listed when you use the Select by Group and by Material (under Tools) items of the Edit Menu ? If there is something listed 'by Material' that you don't find from within Poser, you can 'Assign by Material' for each one (Edit menu agin), give each material a new name then save the new OBJ and import it in Poser. You should be able to see each material zone in Poser and assign materials to them. If there are no items that you can select, you'll need to create a new Map (Edit Menu still).
linuxkid76 posted Sun, 29 May 2005 at 6:21 AM
Okay I see a bunch under group, but nothing under material. Do I make a new map for each thing listed under group? There are over 40 in just part 1.
Evanara posted Sun, 29 May 2005 at 7:08 AM
The various items under Group are the object's components. You can indeed map them separately (create a new map for each) but you can also create new groups by selecting some items ,'create a new group' then map the group. You should check the tutorials at uvmapper.com for a step by step explanation. The tricky part, I guess , will be to identify with item is what in the original object. Creating the texture mapping isn't that difficult, but can take some time depending on the object's complexity.
linuxkid76 posted Sun, 29 May 2005 at 7:49 AM
Okay. I sure wish I knew I was going to go through this before I bought it :(