FranOnTheEdge opened this issue on May 26, 2005 ยท 12 posts
FranOnTheEdge posted Thu, 26 May 2005 at 12:38 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Thu, 26 May 2005 at 12:39 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
JenX posted Thu, 26 May 2005 at 1:21 PM
This came up elsewhere today, and I believe that it may have to do with the colour of your diffuse channel. I wouldn't be able to answer directly here, because I have limited knowledge of how things work in Bryce, however, I'm going to move this thread to the Bryce forum, and someone there may have an answer for you. MS D|S Mod.
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jroulin posted Thu, 26 May 2005 at 1:26 PM
Seems there were no lights in Daz Studio. This made the Dragon darker. If you add a distant light it will be as faded as in Bryce. So next time you prepare your work in Daz add lights. For the work you already did you can adjust the ambient and diffusion in Bryce. ( set low value )
lordstormdragon posted Thu, 26 May 2005 at 4:09 PM
Hmm, I've only used DAZ a few times, and it crashed every time I used it... Looks like a simple material problem. Don't even bother texturing it in DAZ, just do all that in Bryce! Much easier, and more reliable...
Dann-O posted Thu, 26 May 2005 at 6:16 PM
I have used poser in the past. (guess noone in the poser area has any tech knowledge) You have to change the color of the texture map in photoshop or another program and save it. If you just change the color in DAZ or poser when you export to bryce it will call for the same texture map. If you want to keep the original change the name and remember to load the new one. After all is said try what LSD said there are lots of shaders in Bryce you can use your new skills in the DTE. (I read your posts from time to time a laern a few things I have used Bryce for over 10 years)
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
lordstormdragon posted Fri, 27 May 2005 at 2:26 AM
Aye, I generally end up using Poser-style bump maps with the Millenium dragon, and then using DTE shaders in the Diffusion and Ambience channels... Works pretty well!
FranOnTheEdge posted Fri, 27 May 2005 at 9:23 AM
LSD, I tried doing it in the DTE - I can change the overall colour but then I loose all the texture. (Tried it with the wing membrane) Dann-0 Don't understand your suggestion, don't use PhotoShop, never done it before, don't know how to even start. What are "shaders" in Bryce? dunno where they are.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
FranOnTheEdge posted Fri, 27 May 2005 at 9:40 AM
And what are "Poser-style bump maps" and how do you use them?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
pakled posted Fri, 27 May 2005 at 10:15 AM
all I can tell you is that they're sometimes .bum extensions (must go over real well in the UK) and they simulate a rough 3d surface on a material. Kinda like grit in the paint..;) I could be wrong, tho..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
lordstormdragon posted Fri, 27 May 2005 at 10:21 PM
Fran, what I meant by "Poser style bumps" is that the bump map for the Millenium dragon is a 8-bt (256 shades of grey) "image map", UV-mapped to fit the dragon's geometry. It will be in the textures folder, so, - Poser/Runtime/Textures/DAZ/Animals/MilDragon - is the path, after you find your Poser folder. The texture maps for the MilDragon are quite varied, though. Use a thumbnail view and check them out sometime...
FranOnTheEdge posted Sun, 29 May 2005 at 4:04 PM
Um... I still don't understand what to do - I know next to nothing about Daz so I don't know what you're saying I should actually do. LSD, your explanation may be fine but it's just too technical for me. I'm just completely flummoxed.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)