Magik1 opened this issue on May 26, 2005 ยท 19 posts
Magik1 posted Thu, 26 May 2005 at 3:14 PM
RHaseltine posted Thu, 26 May 2005 at 3:34 PM Online Now!
What about if you are in the Hair room?
Magik1 posted Thu, 26 May 2005 at 3:47 PM
nruddock posted Thu, 26 May 2005 at 4:36 PM
Does the hair item your trying to load have a pre-calculated simulation, i.e. a .DYN file ?
Try loading one of the P6 hairs (doesn't matter for which figure).
If you can load the P6 hair, then I think the problem is due to a change in format of the .DYN files.
To confirm this save a copy of the item and the .DYN file(s), then edit the hair file to remove any "hairCacheFile" lines, and then try to load.
If the item loads, calculate the simulation, save, close Poser and try reloading.
xoconostle posted Thu, 26 May 2005 at 4:42 PM
This appears to be the case with pre-SR1 dynamic cloth sims as well. I've lost a lot of work to SR1. :-( I haven't yet tried running brand new sims yet but will tonight.
nruddock posted Thu, 26 May 2005 at 4:51 PM
Checking now to see if it's the same change.
Magik1 posted Thu, 26 May 2005 at 5:02 PM
ynsaen posted Thu, 26 May 2005 at 5:09 PM
The hair cache file problem was in P5 as well. When I found it, all of the P5 hair at RDNA was updated to reflect that. In general, any dynamic hair file needs to have the lines removed.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
nruddock posted Thu, 26 May 2005 at 5:52 PM
Yep, it the same small change in the .DYN files.
It's easily fixable, so anyone want to be a Guinea Pig when I get a script done ?
nruddock posted Thu, 26 May 2005 at 8:35 PM
It will create a modified copy of .DYN file, which will be written to a file of the same name but with .FIX appended.
You'll then need to rename / move the original .DYN and rename the .FIX to .DYN
Do NOT use the modified files with an unupdated P6 (I'm sure it will confuse it or worse).
Jim Burton posted Thu, 26 May 2005 at 10:07 PM
Incidently, did they change Jessi at all, did anyone notice?
mamba-negra posted Thu, 26 May 2005 at 10:31 PM
Is that dynamic hair? I've never even tried using that, lol. That looks great though! Will have to look into those P6 dynamic hairs... I noticed that one of my MAT pose files caused pose 6 sr1 to wander off into never never land...I'm not sure what it was about that file, but P6 didn't like it. eric
Netherworks posted Fri, 27 May 2005 at 12:57 AM
Jim, from the install log it doesn't appear to any figure changes. Just some face room tweaks maybe? From logfile: Copied File: d:poser 6RuntimeheadsJessiHighResjessiTransparency.png Copied File: d:poser 6RuntimeheadsJessiHighResJessiHiRes_eag_t.ph5
.
originalkitten posted Fri, 27 May 2005 at 8:11 AM
blonde moment here.....how do i apply the script to p6?
"I didn't lose my mind, it was mine to give away"
RHaseltine posted Fri, 27 May 2005 at 10:00 AM Online Now!
The readme says no content changes at all.
nruddock posted Fri, 27 May 2005 at 10:25 AM
If your having not problems after updating don't bother with the script.
It's also not clear whether the problem was due to the change in format, or just a missing .DYN file, so I'd suggest you only use it when a cloth or hair sim that was Ok before the update isn't working after it.
If you decide you want to use it, save the script file (right click on link) and rename it "FixDyn.py" (can be anything so long as it's .py)
There are two ways to actually run the script :-
File menu, select Run Python Script.
or add it to a button in the Python Palette, Windows menu, select Python Scripts, click on a spare button (this will assign the script to that button until you close Poser).
When you run the script you get a file dialog, select the file to modify.
The script will write a new file in the same directory.
(E.g. if you select abc.dyn, you will get abc.dyn.fix)
Now rename abc.dyn to (say) abc.dyn.orig, and rename abc.dyn.fix to abc.dyn (sorry about the manual renaming, I'll probably update the script if the problem is confirmed as the change of format).
You can now load the item or scene that the .DYN belongs to.
You can always return to the original .DYN file by deleting the new one and renaming the copy.
nruddock posted Fri, 27 May 2005 at 10:32 AM
But the ReadMe also says
....
- Dynamic cache files are now cross platform compatible even for large objects
....
This had me worried as it might have affected something I'm doing at work, so I looked into it.
I don't know what the extra 8 bytes are for, but they were the same for all the hair and cloth sim files I compared between the original and updated versions.
originalkitten posted Fri, 27 May 2005 at 10:35 AM
thanks.....will keep this incase I need it....many thanks
"I didn't lose my mind, it was mine to give away"
Magik1 posted Fri, 27 May 2005 at 11:42 AM
Hey, this sound's like tech'y stuff to me but i'll see if i can't follow your direction's. Thank's Noel