Forum: Poser - OFFICIAL


Subject: Exportin Obj In P6

Robo2010 opened this issue on May 27, 2005 ยท 17 posts


Robo2010 posted Fri, 27 May 2005 at 9:00 AM

In poser 5, I never had problems exporting Obj files, then importing into Wings3D. Now in Poser6, I get errors in Wings3D. I tried other formats (3DS), and the building will end up warpy. I dunno what I am doing wrong. I prefer Obj files. I did this building in Wings3D then imported it into Poser6. Scaled to size, and played around a bit with it. Now trying to export to Obj so I can continue working on it.

nruddock posted Fri, 27 May 2005 at 10:05 AM

Try importing some of the primative Prop .OBJ files into to Wings and see if you get the same problems ?

Also as you originally made the object in Wings, compare the .OBJ you export, with the one from Wings and see what the difference is (just import and export immediately from Poser).


Robo2010 posted Fri, 27 May 2005 at 10:27 AM

K..I exported a Primitive from Poser into Wing3D, and it did the job fine. I dunno what is different about this building I made from Wings3D.

The file size is 145kb smaller, (exported from Poser) with no changes made.

Message edited on: 05/27/2005 10:37


Robo2010 posted Fri, 27 May 2005 at 10:52 AM

Ok...got it. Finally.... This is what I did now, when importing from Wings3D. (Checks marks).

Robo2010 posted Fri, 27 May 2005 at 10:54 AM

Then exported out of Poser6, then into Wings3D. This is the result. All ok now...lost an hour of struggling. Now for other features (Doors, ladders..etc..), as you can see I added a helipad. This is a MechHanger. Will Hold two Mechs inside.

Message edited on: 05/27/2005 10:56


nruddock posted Fri, 27 May 2005 at 11:46 AM

Glad you sorted it out.


Robo2010 posted Fri, 27 May 2005 at 4:56 PM

Ok..new problem. Rendered in Poser. Why is this happening now?

nruddock posted Fri, 27 May 2005 at 5:01 PM

This is caused by double sided polygons.
Add a very small displacement to each material by connecting a Simple Color node set to white nad the displacement value to something very small (say 0.0001).

(Do a search for displacement and you should find a few threads where the problem / solution is better explained).


Little_Dragon posted Fri, 27 May 2005 at 8:17 PM

Or try the new Normals_Forward option on each material's root node in the Material Room.



byAnton posted Sat, 28 May 2005 at 2:12 AM

Wings does not like openings. Wings prefers everything be closed skinned. If it encounters an opening like, say half a sphere with an open middle, it will close it with one big polygon. This might be what you are encoundering. It is trying to make your prop a continuous closed mesh. Regards, Anton www.byanton.com

-Anton, creator of Apollo Maximus
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Robo2010 posted Sat, 28 May 2005 at 2:01 PM

K...found a problem. See in pic. That if I do not intrude. All will be ok.

Robo2010 posted Sat, 28 May 2005 at 2:02 PM

When I intrude, then problems like in Pic (Post #7), will happen. How can I make the building hollow?

BazC posted Sat, 28 May 2005 at 2:15 PM

Either drag after clicking intrude to give the walls some thickness or instead of intruding assign the hole material to the polygon on the bottom. That poly will then be deleted when you export from Wings. - Baz


Robo2010 posted Sat, 28 May 2005 at 3:20 PM

I move the mouse just a tad, and the whole mesh becomes more hollow. So how much in numbers can I do this?


BazC posted Sat, 28 May 2005 at 3:42 PM

I've no idea, I always judge it by eye!


Robo2010 posted Sun, 29 May 2005 at 9:04 PM

I ended up redoing the building project. I couldn't let my idea go away. Took me 5 hours, and used 4 cubes this time instead of 1.

The helipad will be down scaled.....To big. Rendered in Poser 6. :-)

Message edited on: 05/29/2005 21:06


FranOnTheEdge posted Mon, 30 May 2005 at 5:10 AM

It's turned out very nice. I'd like to see it in the final image.

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by the shade it casts.

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