Robo2010 opened this issue on May 27, 2005 ยท 17 posts
Robo2010 posted Fri, 27 May 2005 at 9:00 AM
nruddock posted Fri, 27 May 2005 at 10:05 AM
Try importing some of the primative Prop .OBJ files into to Wings and see if you get the same problems ?
Also as you originally made the object in Wings, compare the .OBJ you export, with the one from Wings and see what the difference is (just import and export immediately from Poser).
Robo2010 posted Fri, 27 May 2005 at 10:27 AM
K..I exported a Primitive from Poser into Wing3D, and it did the job fine. I dunno what is different about this building I made from Wings3D.
The file size is 145kb smaller, (exported from Poser) with no changes made.
Message edited on: 05/27/2005 10:37
Robo2010 posted Fri, 27 May 2005 at 10:52 AM
Robo2010 posted Fri, 27 May 2005 at 10:54 AM
Message edited on: 05/27/2005 10:56
nruddock posted Fri, 27 May 2005 at 11:46 AM
Glad you sorted it out.
Robo2010 posted Fri, 27 May 2005 at 4:56 PM
nruddock posted Fri, 27 May 2005 at 5:01 PM
This is caused by double sided polygons.
Add a very small displacement to each material by connecting a Simple Color node set to white nad the displacement value to something very small (say 0.0001).
(Do a search for displacement and you should find a few threads where the problem / solution is better explained).
Little_Dragon posted Fri, 27 May 2005 at 8:17 PM
Or try the new Normals_Forward option on each material's root node in the Material Room.
byAnton posted Sat, 28 May 2005 at 2:12 AM
Wings does not like openings. Wings prefers everything be closed skinned. If it encounters an opening like, say half a sphere with an open middle, it will close it with one big polygon. This might be what you are encoundering. It is trying to make your prop a continuous closed mesh. Regards, Anton www.byanton.com
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Robo2010 posted Sat, 28 May 2005 at 2:01 PM
Robo2010 posted Sat, 28 May 2005 at 2:02 PM
BazC posted Sat, 28 May 2005 at 2:15 PM
Either drag after clicking intrude to give the walls some thickness or instead of intruding assign the hole material to the polygon on the bottom. That poly will then be deleted when you export from Wings. - Baz
Robo2010 posted Sat, 28 May 2005 at 3:20 PM
I move the mouse just a tad, and the whole mesh becomes more hollow. So how much in numbers can I do this?
BazC posted Sat, 28 May 2005 at 3:42 PM
I've no idea, I always judge it by eye!
Robo2010 posted Sun, 29 May 2005 at 9:04 PM
The helipad will be down scaled.....To big. Rendered in Poser 6. :-)
Message edited on: 05/29/2005 21:06
FranOnTheEdge posted Mon, 30 May 2005 at 5:10 AM
It's turned out very nice. I'd like to see it in the final image.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)