Forum: Bryce


Subject: OK, what am I doing wrong now???

bandolin opened this issue on May 30, 2005 ยท 13 posts


bandolin posted Mon, 30 May 2005 at 9:13 AM

The above render is: One Bryce Cube (on the left) One Obj Cube from Wings (on the right) Both have the identical material and settings applied (see below). Why doesn't the material apply on the Obj.

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bandolin posted Mon, 30 May 2005 at 9:15 AM

Here are the settings

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shinyary2 posted Mon, 30 May 2005 at 9:38 AM

Set it to "Object Cubic" instead of "Parametric". This seems to fix it for me (works on non-cubic objects too).


bandolin posted Mon, 30 May 2005 at 10:05 AM

Yeah, that did the trick. Thanks shinyary2. I wonder why that is?


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shinyary2 posted Mon, 30 May 2005 at 11:18 AM

No clue.


danamo posted Mon, 30 May 2005 at 12:12 PM

You will run into this with most imported objects, unless they are UV mapped. If you UV map a Wings made cube and then import it into Bryce, it will accept parametric mapped textures just like a native Bryce cube primitive.


Rayraz posted Mon, 30 May 2005 at 12:22 PM

Parametric is there for use of UV maps on meshes, maybe wings exports objects strangely when it comes to UV's (or lack of UV's).

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shinyary2 posted Mon, 30 May 2005 at 3:03 PM

Hmmm... that could serve to explain why Wings objects are imported into Bryce solid white...


UVDan posted Mon, 30 May 2005 at 5:01 PM Forum Moderator

Where a rectangular object refuses to texture correctly on all sides using parametric. Take it into UV Mapper Classic, or Pro and give it cubic mapping. Save it back out. You do not need to save the map if you are using Bryce textures instead of painted ones. Now import it into Bryce an apply your procedural textures in Parametric mode and they will tile perfectly on all sides.

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foleypro posted Mon, 30 May 2005 at 9:46 PM

Sweet...


tjohn posted Tue, 31 May 2005 at 8:37 AM

Shinyary2: Try giving an object's polys a material in Wings, then give it diffuse and ambient colors before exporting. It may still be bright, but it will be the color you set in Wings.

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shinyary2 posted Tue, 31 May 2005 at 11:41 AM

tjohn: Thanks, but I'm not entirely sure that's really necessary. After all, the colors/diffuse/ambient are set in Bryce, so I can just change those directly in Bryce. Unless of course I need to get the uvmapped textures from Wings to Bryce. That would be a whole different story. Although Bryce doesn't import the textures with the model; I've already tried imported a uvmapped model from Wings to Bryce and still bright white, no textures.


decadence posted Wed, 01 June 2005 at 12:03 PM

I found I had to run the obj through the uv mapper to get the texture to turn up in bryce. However I also noticed some differences in ambience that drove me nuts. Once you uv mapped the obj you may have to play around with the ambience and other controls to achieve the same result. Wings is a bit wierd in that respect.