ashish_s_india opened this issue on May 31, 2005 ยท 88 posts
ashish_s_india posted Tue, 31 May 2005 at 12:00 AM
Well, I have been working with Max R7 with Vray Advanced and Brazil R/S at my college. Just rendered a 10+ Million poly Car a week ago using Brazil(4000X4000, GI n all enabled, see my Gallery). Now I just got Real Jessi for P6 and tried a test render with the following settings.(Ray bounces - 4, Min shadin rate - 0.1, Texture size - 4096 , Post filter size - 2, Post filter Type - gaussian) So I left it on rendering and left it for a whole damn night, and for a 2400X2600 render, it didnt just happen. I just don't get it. I have raytraced way higher poly heads in Brazil (& even Max's scanline) and got better results in less than half the time. Whats wrong, & Where? Plz help. Is there any third party renderer for Poser which is faster. Or do I use gesture max to Rig my files to Max everytime I need to? Or if there is some tradeoff which gives me good renders with lesser time, Plz let me know.
blaufeld posted Tue, 31 May 2005 at 12:19 AM
Please don't compare the Firefly engine to high-end applications, it's just not fair. Perhaps you don't realize that, while you are playing with all your stuff FOR FREE at your school, there are people that have to pay for the progs that are using and simply can't afford more expensive software.
jeffg3 posted Tue, 31 May 2005 at 12:34 AM
Attached Link: http://www.reiss-studio.com
Firefly is a weak renderer.You'll have better luck exporting your stuff to Max.
BodyStudio is a good option.
http://www.reiss-studio.com
Lawndart posted Tue, 31 May 2005 at 1:39 AM
It cracks me up how people come into this forum calling the software a piece of crap and then want advice. Amazing...
kuroyume0161 posted Tue, 31 May 2005 at 1:40 AM
I agree with blaufeld. You are discussing the difference between $5000 software and $300 software. Do you make similar comparisons between NotePad and Microsoft Office Professional? ;) With that said, I also agree with jeffg3. For $300, you don't get Renderman Pro, you get what you pay for. Export, import, render in the better app of your dreams, repeat and rinse.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Dimension3D posted Tue, 31 May 2005 at 1:54 AM
Attached Link: http://www.e-frontier.com/article/articleview/1406/1/323/
Of course Firefly is less powerful and slower than renderers of 3D-programs that have far higher prices than Poser. But with a bit tweaking, you can get it to render good images in an acceptable time. (And with area render, you can even spend several nights to render one image.) If you use raytracing, you should install SR1, if you have not yet. For your render settings, a shading rate of 1 or 0.5 is usually enough, 0.1 just wastes rendering time. In any case, you have to try a bit to find render settings that give a good result without too long render times. See the attached link for tips from E-Frontier. The Auto-Settings in Poser 6 give you a hint about how the settings affect rendering time.Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D
Plugins, and more
ashish_s_india posted Tue, 31 May 2005 at 1:57 AM
Well, Playing around with stuff for free sure doesn't let you realize that Brazil, Vray, etc are high end...and beyond the reach of mere mortals like us. The best part is I have Gesture Max(College has it, Not me), so importing stuff into max is a breeze. But the mesh is really very high res and bugs up Max. And the render I was talking to you about completed in 2hrs, 7 mins in Brazil. The materials had to be tweaked a bit. The hair came up even better than it does in Poser. And with Material Editor, Refs and Refracs are a breeze, so Eyes look a bit more real. Would complete even faster if not better in Vray. And my friends who have taken up the course in Maya also get to work with Pixars PRman. Unfortunately, we with max don't get to as they is no good translator for Max to Rman. But for stills, MR and Brazil are as good as PRman. Thanks a lot anyways guys. I just can't wait to get some really good scene into Max and see how the results are.
stewer posted Tue, 31 May 2005 at 2:10 AM
You do know that Poser can export to PRMan? It's in "File/Export/RIB..."
kuroyume0161 posted Tue, 31 May 2005 at 2:58 AM
This is one of the downsides of a polygon only software. In order to get good deformations and morphs, the geometry has to have high polygon counts. The same problem will occur in any software into which you import Poser figures/scenes. The power of the higher-end software is in use of procedural objects and deformations (NURBS, HyperNURBS, SPDs, and so on). Shameless Plug: If you can wait a few months, I'm working on a Cinema 4D plugin that works similar to Gesture Max/Greenbriar Studios CR2Loader+Conformer+MorphSystem. Except that I intend on supporting Poser JP deformations (including buldges) so that, pardon my French, sh!tty vertex map weightings don't restrict to the point where the translation is mostly useless - among other features.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
ashish_s_india posted Tue, 31 May 2005 at 4:05 AM
Well stewer, It supposedly does. But its useless. Tried it.
stewer posted Tue, 31 May 2005 at 4:47 AM
Attached Link: http://www.stewreo.de/poser/poserman.html
Care to elaborate on why it's useless? If you want an alternative, there's also my take on a RenderMan exporter, which I wrote a) to learn RenderMan, b) to render dynamic hair.-Timberwolf- posted Tue, 31 May 2005 at 5:10 AM
"It cracks me up how people come into this forum calling the software a piece of crap and then want advice."---------I think people paid for the software so it's their right to complain.
stewer posted Tue, 31 May 2005 at 6:06 AM
"The power of the higher-end software is in use of procedural objects and deformations (NURBS, HyperNURBS, SPDs, and so on)." Blame the content creators - FireFly supports micropolygon displacement and Bezier patches (Polygon smoothing). You'd have to cut compatibility with P4, but then you can get fully detailed figures without high poly counts. Displacments can be animated and joint-controlled, so you don't loose flexibility.
stonemason posted Tue, 31 May 2005 at 6:34 AM
" Displacments can be animated and joint-controlled," joint controlled displacement?..what do you mean by that? sounds interesting :)
maxxxmodelz posted Tue, 31 May 2005 at 7:29 AM
"Unfortunately, we with max don't get to as they is no good translator for Max to Rman."
Yes, there is. It's called MaxMan by AnimalLogic. Costs around $1000 to purchase though.
"Well stewer, It supposedly does. But its useless. Tried it."
I officially declair that you:
;-) Message edited on: 05/31/2005 07:32
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
stewer posted Tue, 31 May 2005 at 7:57 AM
joint controlled displacement?..what do you mean by that? sounds interesting :) ERC works for any parameter, including animated materials. When you enable animation for displacement strength, you can control it via ERC just like you would control a morph. Or you could animate a blending node that blends between multiple displacement maps.
richardson posted Tue, 31 May 2005 at 10:06 AM
Back to your post. Uncheck filtering and it should rock. If filtering was used for hair, try to use a hair that just needs displacement. Minimum shading rate (1.0-2.0)would help too
Message edited on: 05/31/2005 10:08
stallion posted Tue, 31 May 2005 at 10:12 AM
True it is there's do do or say as they please but when you complain that your mini cooper do not get the same performance numbers as a Ferrari Enzo then your complaint is without merrit a better title would be " How can I get my firefly renders to look more like rendererA, rendererB or rendererC" because a mini will never match a Ferrari not without about $575K worth of upgrades and a rocket motor tied to the roof. ;)
You might as well PAY attention, because you can't afford FREE speech
ashish_s_india posted Tue, 31 May 2005 at 10:38 AM
Well, Heard about Maxman. It does not support Max R7 I guess. Does it? Don't know Plz tell. And its no good using it if you have to rewrite all your shaders and all. PaxRendus is a better choice if you wanna go through all the trouble. Well, all these cost a wallop though and it would take me months, if not years to save for these. Something like MTOR (RAT) would really rock for Max. Though at my level of work, you can use Vray, or even POVRay and the final results don't differ much to cuss about or needing to spend a few thousand bucks here and there. The renderer doesn't matter much unless you are working for ILM or Pixar :). But the time it takes to render does. My Prof was telling me that PRman at normal res and stills is just as good as V-ray, though at anims its way better. V-ray I think is my renderer of choice. Quick n cheap. And I just posted a Poser test scene to Max via GestureMax. And set it up to render with V-ray, GI N all :) Lets see how it turns up. A final word needed: Which is better for Poser to Max, Reiss BodyStudio or Gesture Max. Anyone who has used 'em plz tell. Thanks
odeathoflife posted Tue, 31 May 2005 at 10:46 AM
KBOC posted Tue, 31 May 2005 at 10:48 AM
Why would anyone buy 3DSmacks anyway? If you're going to spend moneey, why not get MAYA?
stewer posted Tue, 31 May 2005 at 11:04 AM
I'm still waiting for some advancements on vray.exe (the standalone version of VRay). It would be interesting to see if it could be tied to Poser, but the web site hasn't been updated in almost a year.
geep posted Tue, 31 May 2005 at 11:08 AM
Max?
Yeah ... Let's all run right out and buy it.
It's only ... Windows Physical Shipment ($3,495.00)
Hmmm, can't I buy about 20 boxes of Poser for that amount?
;=]
Edited to remove all nudity, violence, cuss words, bad stuff, TOS violation, and TOP SECRET material.
Message edited on: 05/31/2005 11:15
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
odeathoflife posted Tue, 31 May 2005 at 11:09 AM
I used max (r3 and 5) for a number of years, I so much like the interface and what not, I have the maya PLE but havn't devoted anytime to reallly learn the program, the UV's in Maya seem top knotch though as well as the native dynamics system, but if I had the money I would get a Max seat rather then a Maya one as it is the one I am most familiar with...I am a devote trueSpace user now though ;)
♠Ω Poser eZine
Ω♠
♠Ω Poser Free Stuff
Ω♠
♠Ω My Homepage Ω♠
www.3rddimensiongraphics.net
XENOPHONZ posted Tue, 31 May 2005 at 11:21 AM
......I must have strayed into the MAX forum by mistake......
Comparing firefly to max?
While we're at it, let's compare a nice Chevrolet Corvette to a Lamborghini......
Only a few people drive Corvettes. Very few people drive Lamborghini's.
I wonder why that could be?
*Max?
Let's all run right out and buy it.*
Yes. Let's.
Especially the 90% or so of us that do this for fun, and not for profit. Or to make a living at it.
My wife would understand $15,000-$25,000 or so being spent in one chunk on high-end apps to support my hobby. You bet.
geep posted Tue, 31 May 2005 at 11:24 AM
Yup, ............. mine, too! ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
XENOPHONZ posted Tue, 31 May 2005 at 11:27 AM
I might convince myself to buy Lightwave one of these days......great renders, and without the need for expensive add-ons like 3DS seems to require. At least Lightwave is under $2,000. The problem would be finding a way to import P6 scenes into it. Oh, well.....cross that bridge when I come to it. If I ever do.
maxxxmodelz posted Tue, 31 May 2005 at 11:51 AM
"Why would anyone buy 3DSmacks anyway? If you're going to spend moneey, why not get MAYA?" Please. Stop feeding the fire of ignorance. :-( The only purpose this thread has served is to expose how little some people actually know about "high end" renderers, and the applications they are associated with. Give Firefly network rendering capability and perhaps some tweaks to raytrace speed/efficiency, and I'd be happy to show any of you that it CAN be used to produce pro-level video output to rival almost any renderer in most rendering situations. No, it doesn't have "true" GI/HDRI, but, my friends, that's something which is still often avoided in production anyway, and very similar results can be achieved without it. Even Blur Studios, who used the Brazil renderer for the acclaimed cinematics in Warhammer 40K only used a skylight with AO pass (no GI) on the characters, not the environment. Please... everyone... get your facts straight if you're going to argue about renderers and "high end" applications. Firefly is capable of high quality output in most situations. The only thing actually holding it back from being a production-capable renderer is network rendering. For stills, it does as good a job as any, with a little more effort required. Just takes some time, skills, and knowledge in the material room to achieve results.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
maxxxmodelz posted Tue, 31 May 2005 at 11:56 AM
"And its no good using it if you have to rewrite all your shaders and all."
Contact Animal Logic, and ask them if they have updated it for Max 7.
Here's a quote from their page:
"Native 3DS MAX materials are supported through MaxMan's Magic Shaders mechanism, whereby custom RenderMan shaders are written on the fly to match your complex MAX material hierarchies. RenderMan shaders (including Pixar's Looks) are supported. They can be applied from within MAX just like any other material. You can edit their parameters and view their samples from within the MAX material editor."
That should answer your question. :-) Message edited on: 05/31/2005 11:57
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
maxxxmodelz posted Tue, 31 May 2005 at 12:01 PM
Attached Link: http://www.vray.info/
***"I'm still waiting for some advancements on vray.exe (the standalone version of VRay). It would be interesting to see if it could be tied to Poser, but the web site hasn't been updated in almost a year."*** Stewer, go to the link above to keep updated on the progress of the Vray plugin as well as any announcements about the standalone product. There's also a support forum at vrayrender.com, which updates frequently about the progress of the renderer, and it's many incarnations. You might have to swim through the overwhelming threads about the 3ds plugin to find more info on the standalone version's progress.. Last I heard, they were working on version 1.5 for Max, and the Maya plugin fist, but things might have changed.Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
geep posted Tue, 31 May 2005 at 12:05 PM
For the money ...
Poser ROCKS !!!
IMVHO
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
lanaloe77 posted Tue, 31 May 2005 at 12:07 PM
Money aside, poser6 sucks. IMVHO ;=]
geep posted Tue, 31 May 2005 at 12:08 PM
Opinions vary.
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
XENOPHONZ posted Tue, 31 May 2005 at 12:15 PM
P6 SR1 takes the prize for what it does.....hands down.
Even when compared with other "free" programs.
Maybe someday somebody will come up with a better program in the same price range as Poser.
But not today. And not for some time to come -- if ever.
Message edited on: 05/31/2005 12:15
geep posted Tue, 31 May 2005 at 12:17 PM
Amen.
Question:
(rhetorical)
Why is it that ... those who have not posted a single render using Poser like to bash Poser the most?
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 12:19 PM
Epilog: Perhaps those folk should try using Poser before bashing it, nay? ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
maxxxmodelz posted Tue, 31 May 2005 at 12:21 PM
"Why is it that ... those who have not posted a single render using Poser like to bash Poser the most?" Probably because they press "render", and think it should be a magic button for photorealism. I think some people just expect $5000 results for under $300. With NO effort on their part. ;-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
lmckenzie posted Tue, 31 May 2005 at 12:36 PM
I played with Poser and BMRT back when it was available so the .rib export does work on some level. The priblem with any of these things is that you need a CS degree to use them. POVRay can produce great results and with PoseRay, the basics are easy. Go beyond that and I'd have to learn another programming language. Nice little GUIs like Poser 6 are cute but you're still left to IMO needlessly complex manipulation. Give me a library of real world lights, materials and environments and a render button. I'll gladly leave the tinkering to those who enjoy it. I think that if 3D is ever going to emerge from a niche, someone will have to create that type of rendering functionality.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
maxxxmodelz posted Tue, 31 May 2005 at 12:56 PM
"I think that if 3D is ever going to emerge from a niche" Emerge from a niche? There will always be some people who like to create video games, for instance, and some who just enjoy playing them. Even if photorealistic rendering ever did become as easy as pressing a button, some people would still want to take it past that normalcy and do things others aren't doing. Then, there will be those vast numbers of individuals who still couldn't care less about making their own 3D videos or pictures, and would rather just enjoy the creations of others.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
lmckenzie posted Tue, 31 May 2005 at 1:58 PM
"Even if photorealistic rendering ever did become as easy as pressing a button, some people would still want to take it past that normalcy and do things others aren't doing." I agree entirely. I'm comparing the relative niche status of 3D development, not using the content. Think in terms of the evolution from early motion pictures to home 8mm to today's desktop video. Ditto for the printing press to the typewriter to now ubiqutous software for newsletters, greeting cards, etc. I've said many times that I think 3D creation is poised on the cusp of that type of widespread use. Poser was a tremendous step forward but it's still not quite there. Indeed, one could argue that it's moving in the opposite direction by becoming more like the high-end, high learning curve applications. OTOH, products like the RealSkin shader are (probably--haven't used them) an example of packaging complecity to make it more accessible to those who want more realism but don't want to spend hours tweaking shader nodes. There will always be a range of skills and desires, from the 'make every polygon yourself' 3DCG elite to the 'make art button' crowd. Poser is kind of like a manual 35mm SLR. You can get decent snapshots easily or reallly nice results if you fiddle with all the knob and dials. It's not a modern auto focus, auto everything camera that can produce the results of the previous generation without the 'hassle.' The latter is a large part of the (potential)user base IMO. As I've often said, give me a white stucco wall, a wool dress, a 70W Sylvania bulb, etc. These aren't mysteries, the properties are known. God bless those who want to tweak the nodes to get the nap of wool from a particular strain of Merino sheep, I'll settle for generic :-)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
stewer posted Tue, 31 May 2005 at 2:17 PM
"Stewer, go to the link above to keep updated on the progress of the Vray plugin as well as any announcements about the standalone product. There's also a support forum at vrayrender.com, which updates frequently about the progress of the renderer, and it's many incarnations. You might have to swim through the overwhelming threads about the 3ds plugin to find more info on the standalone version's progress.." Well, on vray.info, the latest entry I could find about the standalone version is from July 04 - just like on vrayrender.com, which is where I was looking. I emailed them last year about an SDK or file format description, but didn't get any answer :( Judging by the number of threads like these, I assume that there is a market for 3rd party render plugins for Poser (heck, isn't this what most P6SE customers use Shade for?).
Hawkfyr posted Tue, 31 May 2005 at 2:33 PM
"It's a poor craftsman who blames his tools"
“The fact that no one understands you…Doesn’t make you an artist.”
geep posted Tue, 31 May 2005 at 2:43 PM
re: " ... "Even if photorealistic rendering ever did become as easy as pressing a button ..." It has. It's called a ............... camera. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
unzipped posted Tue, 31 May 2005 at 2:50 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2240461
"Or if there is some tradeoff which gives me good renders with lesser time, Plz let me know."Hey ashish, there are tons of threads posted in this form addressing this topic.Here's a link to a thread that contains references to other threads in this forum that discuss the renderer in depth. Lots of good information in these, I hope they help. Other people who know much more than I can give you more particulars about bucket sizes, shader rates and all the other things that go into determining the quality and length of time for renders in firefly. Also you might check out the manual which gives some basic explanations of these things.
Kudos to the others in this thread who actually tried to help out, jeers to all you Poser gods and fanbois who blasted this Poser newbie for having the audacity to compare firefly to other more expensive renderers and sniggering about how silly it is to expect equal performance from apps that cost very different amounts of money. Sure his topic title and some of his comments are inflamatory, but that doesn't mean we have to return the favor. The guy's asking for help, focus on that.
Unzipped
Message edited on: 05/31/2005 14:53
XENOPHONZ posted Tue, 31 May 2005 at 3:13 PM
jeers to all you Poser gods and fanbois who blasted this Poser newbie for having the audacity to compare firefly to other more expensive renderers and sniggering about how silly it is to expect equal performance from apps that cost very different amounts of money. Sure his topic title and some of his comments are inflamatory, but that doesn't mean we have to return the favor. The guy's asking for help, focus on that.
We should all take this lesson to heart.
The next time that someone approaches you by saying:
"Hey, dummy -- you're not as good as me on a Sunday afternoon, and my dog is prettier than yours -- but I need for you to give me a buck so that I can buy myself a soda........now, GIVE!"
......the next time that this happens, you're to smile politely and answer:
"Why certainly, Sir! And I'm sorry that I didn't realize that you needed a buck in advance of your wonderful request! Here it is! Have a nice day, Sir!"
Speaking for myself: I'll answer him that way.
You bet.
unzipped posted Tue, 31 May 2005 at 3:23 PM
"Hey, dummy -- you're not as good as me on a Sunday afternoon, and my dog is prettier than yours -- but I need for you to give me a buck so that I can buy myself a soda........now, GIVE!......the next time that this happens, you're to smile politely and answer: Why certainly, Sir! And I'm sorry that I didn't realize that you needed a buck in advance of your wonderful request! Here it is! Have a nice day, Sir!" Actually, when something similar happened to me, I went into the gas station convenience store and bought a premade sandwich and a drink and gave them to the guy. I figure if I just gave him money he might use it for alcohol or drugs, but he could do little to harm himself with the food. He was pretty happy about it. You'd be surprised how his attitude switched when someone was nice to him for a change. True story. Unzipped
maxxxmodelz posted Tue, 31 May 2005 at 3:27 PM
"jeers to all you Poser gods and fanbois who blasted this Poser newbie for having the audacity to compare firefly to other more expensive renderers and sniggering about how silly it is to expect equal performance from apps that cost very different amounts of money. Sure his topic title and some of his comments are inflamatory, but that doesn't mean we have to return the favor. The guy's asking for help, focus on that." I don't think anyone really "blasted" him. Straight talk is not blasting. The name-calling and "blasting", as you put it, seemed to be coming much more from the other direction. Perhaps the jeers are better focused at the handful of people who decided to make vague, unfounded claims about Poser's renderer using words like "sucks" and "useless", without providing any factual information. I feel it was a rather light-hearted little thread. ;-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
XENOPHONZ posted Tue, 31 May 2005 at 3:52 PM
I haven't seen anyone be particularly hard on this guy.
Pointing out a flaw in someone's reasoning isn't an attack.
But coming into a forum and taking a slap at the software that the forum is based around is an attack. And should be dealt with accordingly.
You'd be surprised how his attitude switched when someone was nice to him for a change.
Sorry, but a guy that's using the latest high-end 3D apps in school probably isn't hard up.
True story.
This is OT.......but your true story reminds me of another true story.......
Another true story from just a few years ago......
A wino was sleeping on a sidewalk outside of the entrance of a restaurant in downtown Chicago. The restaurant's owner called the police, complaining that the homeless man was bothering his customers.
The cops showed up -- and it turned out that the man on the sidewalk had died.
For 3-4 days after that incident, the local papers screamed about the unfairness of it all......and about how heartless that restaurant owner had been. If only someone had cared about him.......!!!!! That selfish restaurant owner should have offered him a free meal......!!!!!
Well......someone happened to look into the wino's background and personal history.
It turned out that the "street bum" had a personal net worth of over $4,000,000 in the bank. Money that he hadn't touched.
He was the son of an extremely wealthy southern California family. He had long-standing drug & drink abuse problems.
Several times, he had been admitted to very expensive treatment centers -- the type of places where rich folks go.
Each time, he had gotten dried out -- gone home for a couple of weeks -- and then hit the street again.
He CHOSE to live that way. It wasn't society's fault; it wasn't his family's fault; and it wasn't the restaurant owner's fault.
He died as he chose to live.
His choices. Not someone else's.
fls13 posted Tue, 31 May 2005 at 4:56 PM
It does puzzle me that there are freeware renderers available that, I think, are better than Firefly. I'm very happy with: http://www.povray.org/ And the poser coversion tool, also freeware: http://user.txcyber.com/~sgalls/
Lawndart posted Tue, 31 May 2005 at 5:36 PM
XENOPHONZ: Here's an interesting OT that you reminded me of. My friends well-to-do brother-in-law had a bum hanging out on his New York City stoop outside of his house. He had given him a few dollars on a few different occasions. Now this guy is back there with 2 of his friends. They won't leave. The Brother-in-law doesn't know what to do. He didn't want to call the cops on them. He just wanted them to go away. You can be nice but this was getting to be a little bit too much. So he comes out one morning and as usual, they were there with there hands out. He stopped and looked at the original stoop sitter and says in a calm friendly voice "Hey, where's that $3.00 you owe me? I know you have it and I want it". He came home from work later and they were gone. They never showed up again. The moral of the story is: If you ever want to get rid of someone, loan them some money. :)
Hawkfyr posted Tue, 31 May 2005 at 5:40 PM
"The moral of the story is: If you ever want to get rid of someone, loan them some money. :) " I did that with a "friend"of mine that kept coming over all drunk and getting on me and my familys' nerves. Once he asked for 20 bux,and I loaned him 10 and said "I must have it back tommorrow". Never saw him again,and it was money well spent. Tom
“The fact that no one understands you…Doesn’t make you an artist.”
Fazzel posted Tue, 31 May 2005 at 5:44 PM
Love these hit and run posters. Posts a message, gets literally 51 responses, and never shows up to respond to a single one. An obvious troll.
geep posted Tue, 31 May 2005 at 5:52 PM
Hmmm, must've been a "troll" gate. It appears there are only 4 (photos but no renders, per se) in the aforementioned person's gallery, also. Doth we smell something ............. Hmmmmmmmmm? ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 5:54 PM
BTW - Anyone who has to send to a South American country to render a 10 million poly.......... what's that you say? Nevermind. ;=[
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
lanaloe77 posted Tue, 31 May 2005 at 6:07 PM
geep by the # of your posts in this thread you are the only troll. Are you trying to make people fight? By your style of writing and your assumptions it is as if you are in love with yourself. Why do you always post twice in a row? Are you answering yourself?
Message edited on: 05/31/2005 18:09
unzipped posted Tue, 31 May 2005 at 6:20 PM
"Posts a message, gets literally 51 responses, and never shows up to respond to a single one. An obvious troll." I don't know what thread you're looking at but it appears he actually responded 3 times. Looking back, blasted is overracting on my part. But it does seem like the tones of many of the replies have been a bit more snippy than they needed to be. I can understand him not wanting to continue to post in this thread as a result. The guy's obviously new to poser, I don't think he's a troll as he's posted a number of topics which relate to trying to understand how to use Poser: http://www.renderosity.com/messages.ez?Form.ShowMessage=2257474 http://www.renderosity.com/messages.ez?Form.ShowMessage=2259606 http://www.renderosity.com/messages.ez?Form.ShowMessage=2263595 http://www.renderosity.com/messages.ez?Form.ShowMessage=2259166 http://www.renderosity.com/messages.ez?Form.ShowMessage=2259166 http://www.renderosity.com/messages.ez?Form.ShowMessage=2280703 http://www.renderosity.com/messages.ez?Form.ShowMessage=2280803 etc... He's probably just frustrated with Poser right now and wasn't exactly diplomatic in his choice of expressing it here. I just figured that being the case it might be more beneficial for responders to explain to him why firefly and Poser do indeed not suck and how to achieve results with it. Some people did that, others focused on the negativity of the guy's original post - and I'm frankly surprised/dissapointed with a couple of posters who seemed to be better than that.. Seems to me the former is more productive than the latter. Cut the guy a break for now at least. If he keeps up with the badmouthing, then yeah he's probably a troll. "Sorry, but a guy that's using the latest high-end 3D apps in school probably isn't hard up." Who said he was? What has this got to do with answering his questions? Seems to me you've confused the whole handout topic you brought up with the guy's actual problems. Unzipped
Netherworks posted Tue, 31 May 2005 at 7:23 PM
Well, it seems to me the moral of the story is to learn to use the tools at your disposal, whatever they may be. Make sure the fundamental flaw isn't instead in you. It could be that you're not as familiar with things in program "X" as you could be or your approach is skewed. That applies not only to Poser but any application out there that has multiple choices and approaches. hawkfyr said it well, I think.
.
Mattb posted Tue, 31 May 2005 at 7:26 PM
Uh Oh!! Someone called Dr. geep at troll.:O
If you do a search of posts by geep you will
find plenty of consecutive posts, such as.....
http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2280990&Reply=2281042#3
geep a troll? I think not.
Matt
geep posted Tue, 31 May 2005 at 7:34 PM
Hi Lana, Yup, I'm da big bad troll! ;=] And, yes, ... you can ask anyone here ... I am ALWAYS trying to get peeps to fight. And, yes, I am in love with myself ... it's hard to be humble when you're perfect, ya know. And, I ALWAYS post twice to make sure that people see and read what I've posted because what I say is very impotent. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 7:34 PM
Hi Lana, Yup, I'm da big bad troll! ;=] And, yes, ... you can ask anyone here ... I am ALWAYS trying to get peeps to fight. And, yes, I am in love with myself ... it's hard to be humble when you're perfect, ya know. And, I ALWAYS post twice to make sure that people see and read what I've posted because what I say is very impotent. cheers, dr geep ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 7:35 PM
Thanks Matt. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 7:36 PM
Thanks Matt. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 7:36 PM
How's that Lana, 5 in a row!!!!! ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
maxxxmodelz posted Tue, 31 May 2005 at 7:36 PM
"geep by the # of your posts in this thread you are the only troll. Are you trying to make people fight? By your style of writing and your assumptions it is as if you are in love with yourself. Why do you always post twice in a row? Are you answering yourself?" I don't think there is a single person in all of the Poser community who helps more people "understand" Poser as Dr. Geep. To quote the original poster's own words: "I just don't get it. I have raytraced way higher poly heads in Brazil (& even Max's scanline) and got better results in less than half the time. Whats wrong, & Where?" Then he says later: "The best part is I have Gesture Max(College has it, Not me), so importing stuff into max is a breeze. But the mesh is really very high res and bugs up Max." Sounds a bit contradictory, no? He then asks: "Is there any third party renderer for Poser which is faster." To which, he receives an answer from Stewer about exporting as RIB files to other renderers, which he all but totally dismisses. The rest of what he says is basically a sales pitch for 3dsMax, which doesn't really belong in this forum. To me, it sure seems like "someone else" was trying to start a fight... and apparently succeeded. Bye. :-)
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
geep posted Tue, 31 May 2005 at 7:42 PM
Thanks Maxxx. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 7:45 PM
Yes, it's just you ............. apparently. IMVHO ..... ICBW. ;=] ;=] <----------------------- a 2nd one ............. just for Lana
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
momodot posted Tue, 31 May 2005 at 8:16 PM
Smoochy smoochy... I am always happy to hear from geep.
momodot posted Tue, 31 May 2005 at 8:17 PM
Smoochy smoochy... I am always happy to hear from geep.
geep posted Tue, 31 May 2005 at 8:26 PM
Awwwwwwwwwwwww ..............
blush
;=]
Awwwwwwwwwwwww ..............
blush
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
hauksdottir posted Tue, 31 May 2005 at 8:52 PM
uh-oh! Dr Geep is a troll. Dr Geep has a wife. That's going to mean only ONE thing. Lots of little trolls. Besides the proverbs such as "honest as a troll" (trolls are incapable of lying and recognize falsehoods instantly), being hard-working (the women are always cooking or doing laundry, and the men are plowing or hunting), and other good qualities... trolls do have one quality which gets them in trouble. They like human children, especially blond princesses, and will trade their babies for the human ones. They don't steal the kids, that would be bad. They make a fair trade. Now, if you notice that your baby is suddenly acting strangely: hair won't comb, throws tantrums, and won't stop shrieking... you might have a "changling". The way to tell is to boil water in an eggshell. Never fails. The troll baby has to make a comment. Of course, at that point you have another problem. Either you put your talking troll baby on TV or you try to find the parents. Carolly
kaveman posted Tue, 31 May 2005 at 9:13 PM
Wow, what an echo in this thread.... thread.... thread....
ashish_s_india posted Tue, 31 May 2005 at 10:17 PM
"Why is it that ... those who have not posted a single render using Poser like to bash Poser the most?" Coz some people only like to post stuff they have made themselves. And not texture / shade someone else's model in a new way and perhaps light it up wonderfully and post it as "Test Render / Relism ? etc etc". And it takes a damn lot time to make a top notch model. :)
ashish_s_india posted Tue, 31 May 2005 at 10:33 PM
And you guys are pros anyway, and i'm sure ya know that. But I'm just learning modeling now. And they decided to use 3Ds to teach us that. And thats what i'm looking for...i'm sure everyone likes to see his models come up relly well in renders. And if a high end renderer(even if i don't own a pwersonal copy), can show me it was relly worth spending 3 damn days to build a car, with only 2-lights and give me decent results...Its cool.
And If I came accross as "Poser ? Firefly sucks", oops! My poor communication sklls! Sorry.
Coz these apps are great anyway. They let you have a personal copy of your own(without having to mortgage your house) to play with. The content's affordable, and the users too are very accessible.
Well, coming back to the thread. If there are some ways to take poser's output out to a third party renderer, we guys here might just mod POV ray for it.
Now that would be good. It won't be that useful and all, but still worth a shot.
Thanks! And fls13 link is great. Although i'm sure ya guys have already seen it. And oops, but i picked up the two msgs in a row habit too. sorry. One final request plz. Can Maxmodelz / Mer. geep or anyone else post a .pz3 file for me to see. I will see it in poser, your morphs, face setup, lights, material. Thats all. I won't steal ya work. Won't use it for commercial renders. And If i can get your kind of results...I would be more than happy. Thanks. Plz tell me if you can upload it on the net/mail me: at ashish_s_india@indiatimes.com or ashish_s@email.com or colmukesh@dataone.in Thanks a ton.
Message edited on: 05/31/2005 22:46
maxxxmodelz posted Tue, 31 May 2005 at 10:36 PM
"Coz some people only like to post stuff they have made themselves. And not texture / shade someone else's model in a new way and perhaps light it up wonderfully and post it as "Test Render / Relism ? etc etc".
LOL! Interesting. :-)
Message edited on: 05/31/2005 22:40
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
geep posted Tue, 31 May 2005 at 10:54 PM
Yes, and ... It, also, makes one wonder if they only use PCs that they have put together from integrated circuits that they have fabricated from silicon that they manufactured from sand that they ... Well, you get the idea. Hey maxxx ......... ditto! ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Hawkfyr posted Tue, 31 May 2005 at 10:54 PM
Let me get this straight. You don't want to render other peoples models yet you want a third party renderer for Poser. Why would you want Poser at all if you don't want to render other peoples models? Why not just render in Max? Tom
“The fact that no one understands you…Doesn’t make you an artist.”
geep posted Tue, 31 May 2005 at 10:56 PM
One .pz3 file ... comin' up ... let me see if I can find one ... I think I had one around here somewhere. rummage, rummage, rummage These 2 postrs in a row brought to you courtesy of geep and dedicated to Lara. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
LostinSpaceman posted Tue, 31 May 2005 at 10:57 PM
.
geep posted Tue, 31 May 2005 at 10:57 PM
Naughty, naughty Tom ... yer not susposed to axe ? like that, are you? ;=] There, now I have 2 in a row ... just for Lara. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 10:58 PM
Dang it ... someone is always interruptin' my duals. ;=[
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 11:03 PM
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max 100000
trackingScale 0.1
keys
{
static 0
k 0 25.4
sl 1
spl
sm
}
interpStyleLocked 0
}
hither hither
{
name hither
initValue 0.0156
hidden 0
forceLimits 4
min 0
max 1e+006
trackingScale 0.005
keys
{
static 0
k 0 0.0156
sl 1
spl
sm
}
interpStyleLocked 0
}
translateZ dollyZ
{
name GetStringRes(1028,27)
initValue 1.285
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 1.285
sl 1
spl
sm
}
interpStyleLocked 0
}
translateY dollyY
{
name GetStringRes(1028,26)
initValue 0.217
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 0.217
sl 1
spl
sm
}
interpStyleLocked 0
}
translateX dollyX
{
name GetStringRes(1028,25)
initValue -0.048
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 -0.048
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleZ zScale
{
name GetStringRes(1028,8)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleY yScale
{
name GetStringRes(1028,7)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleX xScale
{
name GetStringRes(1028,6)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
scale scale
{
name GetStringRes(1028,5)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
rotateZ roll
{
name GetStringRes(1028,41)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
}
rotateX pitch
{
name GetStringRes(1028,39)
initValue -25
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 -25
sl 1
spl
sm
}
interpStyleLocked 0
}
rotateY yaw
{
name GetStringRes(1028,40)
initValue -23
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 -23
sl 1
spl
sm
}
interpStyleLocked 0
}
}
endPoint 0 1 0
origin 0 0 0
orientation 0 0 0
displayOrigin 0
displayMode USEPARENT
customMaterial 0
locked 0
port 0 1 0 1
cameraModel poser
}
camera POSE_CAMERA
{
name GetStringRes(1025,5)
off
bend 1
dynamicsLock 1
hidden 0
addToMenu 1
castsShadow 1
includeInDepthCue 0
parent UNIVERSE
channels
{
focal focal
{
name GetStringRes(1028,15)
initValue 25.4
hidden 0
forceLimits 4
min 0
max 100000
trackingScale 0.1
keys
{
static 1
k 0 25.4
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 25.4
}
hither hither
{
name hither
initValue 0.0156
hidden 0
forceLimits 4
min 0
max 1e+006
trackingScale 0.005
keys
{
static 0
k 0 0.0156
sl 1
spl
sm
}
interpStyleLocked 0
}
translateZ dollyZ
{
name GetStringRes(1028,27)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 1
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 0
}
translateY dollyY
{
name GetStringRes(1028,26)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 1
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 0
}
translateX dollyX
{
name GetStringRes(1028,25)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 1
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 0
}
scaleZ zScale
{
name GetStringRes(1028,8)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 1
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 1
}
scaleY yScale
{
name GetStringRes(1028,7)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 1
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 1
}
scaleX xScale
{
name GetStringRes(1028,6)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 1
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 1
}
scale scale
{
name GetStringRes(1028,5)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 1
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 1
}
rotateZ roll
{
name GetStringRes(1028,18)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 1
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 0
}
rotateX pitch
{
name GetStringRes(1028,16)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 1
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 0
}
rotateY yaw
{
name GetStringRes(1028,17)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 1
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 0
}
translateZ zOffset
{
name GetStringRes(1028,38)
initValue 0
hidden 1
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 1
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 0
}
translateY yOffset
{
name GetStringRes(1028,37)
initValue 0
hidden 1
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 1
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 0
}
translateX xOffset
{
name GetStringRes(1028,36)
initValue 0
hidden 1
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 1
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
staticValue 0
}
}
endPoint 0 1 0
origin 0 0 0
orientation 0 0 0
displayOrigin 0
displayMode USEPARENT
customMaterial 0
locked 0
port 0 1 0 1
cameraModel poser
}
camera STD_CAMERA
{
name GetStringRes(1025,6)
off
bend 1
dynamicsLock 1
hidden 0
addToMenu 1
castsShadow 1
includeInDepthCue 0
parent UNIVERSE
channels
{
focal focal
{
name GetStringRes(1028,15)
initValue 35
hidden 0
forceLimits 4
min 0
max 100000
trackingScale 0.1
keys
{
static 0
k 0 35
sl 1
spl
sm
}
interpStyleLocked 0
}
hither hither
{
name hither
initValue 0.0156
hidden 0
forceLimits 4
min 0
max 1e+006
trackingScale 0.005
keys
{
static 0
k 0 0.0156
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleZ zScale
{
name GetStringRes(1028,8)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleY yScale
{
name GetStringRes(1028,7)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleX xScale
{
name GetStringRes(1028,6)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
scale scale
{
name GetStringRes(1028,5)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
rotateZ roll
{
name GetStringRes(1028,18)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
}
rotateX pitch
{
name GetStringRes(1028,16)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
}
rotateY yaw
{
name GetStringRes(1028,17)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
}
translateZ dollyZ
{
name GetStringRes(1028,27)
initValue 1.5
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 1.5
sl 1
spl
sm
}
interpStyleLocked 0
}
translateY dollyY
{
name GetStringRes(1028,26)
initValue 0.375
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 0.375
sl 1
spl
sm
}
interpStyleLocked 0
}
translateX dollyX
{
name GetStringRes(1028,25)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
}
}
endPoint 0 1 0
origin 0 0 0
orientation 0 0 0
displayOrigin 0
displayMode USEPARENT
customMaterial 0
locked 0
port 0 1 0 1
cameraModel real
}
camera SIDE_CAMERA
{
name GetStringRes(1025,11)
off
bend 1
dynamicsLock 1
hidden 0
addToMenu 1
castsShadow 1
includeInDepthCue 0
parent UNIVERSE
channels
{
focal focal
{
name GetStringRes(1028,15)
initValue 0
hidden 1
forceLimits 4
min 0
max 100000
trackingScale 0.1
keys
{
static 0
k 0 0
sl 1
spl
sm
}
interpStyleLocked 0
}
hither hither
{
name hither
initValue 0.0156
hidden 0
forceLimits 4
min 0
max 1e+006
trackingScale 0.005
keys
{
static 0
k 0 0.0156
sl 1
spl
sm
}
interpStyleLocked 0
}
translateZ dollyZ
{
name GetStringRes(1028,27)
initValue 100
hidden 1
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 98.01
sl 1
spl
sm
}
interpStyleLocked 0
}
translateY dollyY
{
name GetStringRes(1028,26)
initValue 0.375
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 0.375
sl 1
spl
sm
}
interpStyleLocked 0
}
translateX dollyX
{
name GetStringRes(1028,25)
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.002
keys
{
static 0
k 0 0.00242221
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleZ zScale
{
name GetStringRes(1028,8)
initValue 1
hidden 0
forceLimits 0
min 0.001
max 100000
trackingScale 0.004
keys
{
static 0
k 0 1
sl 1
spl
sm
}
interpStyleLocked 0
}
scaleY yScale
{
name GetStringRes(1028,7)
initValue 1
Edited to remove all nudity, violence, dirty words, TOS violations, and TOP SECRET information. Message edited on: 05/31/2005 23:18
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 11:04 PM
translateZ dollyZ { name GetStringRes(1028,27) initValue 100 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 100 sl 1 spl sm } interpStyleLocked 0 } translateY dollyY { name GetStringRes(1028,26) initValue 0.375 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 0.375 sl 1 spl sm } interpStyleLocked 0 } translateX dollyX { name GetStringRes(1028,25) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } scaleZ zScale { name GetStringRes(1028,8) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scaleY yScale { name GetStringRes(1028,7) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scaleX xScale { name GetStringRes(1028,6) initValue 1 hidden 1 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scale scale { name GetStringRes(1028,5) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } rotateZ zrot { name zrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateY yrot { name yrot initValue 90 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 90 sl 1 spl sm } interpStyleLocked 0 } rotateX xrot { name xrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } } endPoint 0 0 0.6 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 port 0 1 0 1 cameraModel poser } camera TOP_CAMERA { name TOP_CAMERA off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 0 parent UNIVERSE channels { focal focal { name GetStringRes(1028,15) initValue 0 hidden 1 forceLimits 4 min 0 max 100000 trackingScale 0.1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } hither hither { name hither initValue 0.0156 hidden 0 forceLimits 4 min 0 max 1e+006 trackingScale 0.005 keys { static 0 k 0 0.0156 sl 1 spl sm } interpStyleLocked 0 } translateZ dollyZ { name GetStringRes(1028,27) initValue 100 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 97.04 sl 1 spl sm } interpStyleLocked 0 } translateY dollyY { name GetStringRes(1028,26) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } translateX dollyX { name GetStringRes(1028,25) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0.00305122 sl 1 spl sm } interpStyleLocked 0 } scaleZ zScale { name GetStringRes(1028,8) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scaleY yScale { name GetStringRes(1028,7) initValue 1 hidden 1 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scaleX xScale { name GetStringRes(1028,6) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scale scale { name GetStringRes(1028,5) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1.70184 sl 1 spl sm } interpStyleLocked 0 } rotateZ zrot { name zrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateY yrot { name yrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateX xrot { name xrot initValue -90 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 -90 sl 1 spl sm } interpStyleLocked 0 } } endPoint 0 0 0.6 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 port 0 1 0 1 cameraModel poser } camera BOTTOM_CAMERA { name GetStringRes(1025,17) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 0 parent UNIVERSE channels { focal focal { name GetStringRes(1028,15) initValue 0 hidden 1 forceLimits 4 min 0 max 100000 trackingScale 0.1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } hither hither { name hither initValue 0.0156 hidden 0 forceLimits 4 min 0 max 1e+006 trackingScale 0.005 keys { static 0 k 0 0.0156 sl 1 spl sm } interpStyleLocked 0 } translateZ dollyZ { name GetStringRes(1028,27) initValue 20 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 20 sl 1 spl sm } interpStyleLocked 0 } translateY dollyY { name GetStringRes(1028,26) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } translateX dollyX { name GetStringRes(1028,25) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } scaleZ zScale { name GetStringRes(1028,8) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scaleY yScale { name GetStringRes(1028,7) initValue 1 hidden 1 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scaleX xScale { name GetStringRes(1028,6) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scale scale { name GetStringRes(1028,5) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } rotateZ zrot { name zrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateY yrot { name yrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateX xrot { name xrot initValue 90 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 90 sl 1 spl sm } interpStyleLocked 0 } } endPoint 0 0 0.6 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 port 0 1 0 1 cameraModel poser } camera FRONT_CAMERA { name FRONT_CAMERA off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 0 parent UNIVERSE channels { focal focal { name GetStringRes(1028,15) initValue 0 hidden 1 forceLimits 4 min 0 max 100000 trackingScale 0.1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } hither hither { name hither initValue 0.0156 hidden 0 forceLimits 4 min 0 max 1e+006 trackingScale 0.005 keys { static 0 k 0 0.0156 sl 1 spl sm } interpStyleLocked 0 } translateZ dollyZ { name GetStringRes(1028,27) initValue 100 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 76.8496 sl 1 spl sm } interpStyleLocked 0 } translateY dollyY { name GetStringRes(1028,26) initValue 0.375 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0.254974 sl 1 spl sm } interpStyleLocked 0 } translateX dollyX { name GetStringRes(1028,25) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.001 keys { static 0 k 0 0.0163414 sl 1 spl sm } interpStyleLocked 0 } scaleZ zScale { name GetStringRes(1028,8) initValue 1 hidden 1 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scaleY yScale { name GetStringRes(1028,7) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scaleX xScale { name GetStringRes(1028,6) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scale scale { name GetStringRes(1028,5) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 0.487586 sl 1 spl sm } interpStyleLocked 0 } rotateZ zrot { name zrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateY yrot { name yrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateX xrot { name xrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } } endPoint 0 0 0.6 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 port 0 1 0 1 cameraModel poser } camera BACK_CAMERA { name GetStringRes(1025,16) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 0 parent UNIVERSE channels { focal focal { name GetStringRes(1028,15) initValue 0 hidden 1 forceLimits 4 min 0 max 100000 trackingScale 0.1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } hither hither { name hither initValue 0.0156 hidden 0 forceLimits 4 min 0 max 1e+006 trackingScale 0.005 keys { static 0 k 0 0.0156 sl 1 spl sm } interpStyleLocked 0 } translateZ dollyZ { name GetStringRes(1028,27) initValue 20 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 20 sl 1 spl sm } interpStyleLocked 0 } translateY dollyY { name GetStringRes(1028,26) initValue 0.375 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 0.375 sl 1 spl sm } interpStyleLocked 0 } translateX dollyX { name GetStringRes(1028,25) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } scaleZ zScale { name GetStringRes(1028,8) initValue 1 hidden 1 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scaleY yScale { name GetStringRes(1028,7) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scaleX xScale { name GetStringRes(1028,6) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } scale scale { name GetStringRes(1028,5) initValue 1 hidden 0 forceLimits 0 min 0.001 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } rotateZ zrot { name zrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateY yrot { name yrot initValue -180 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 -180 sl 1 spl sm } interpStyleLocked 0 } rotateX xrot { name xrot initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } } endPoint 0 0 0.6 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 port 0 1 0 1 cameraModel poser } camera FACE_CAMERA { name GetStringRes(1025,12) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 0 parent UNIVERSE channels { focal focal { name GetStringRes(1028,15) initValue 25.4 hidden 0 forceLimits 4 min 0 max 100000 trackingScale 0.1 keys { static 1 k 0 25.4 sl 1 spl sm } interpStyleLocked 0 staticValue 25.4 } hither hither { name hither initValue 0.0156 hidden 0 forceLimits 4 min 0 max 1e+006 trackingScale 0.005 keys { static 0 k 0 0.0156 sl 1 spl sm } interpStyleLocked 0 } translateZ dollyZ { name GetStringRes(1028,27) initValue -0.92 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 -0.92 sl 1 spl sm } interpStyleLocked 0 } translateY dollyY { name GetStringRes(1028,26) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } translateX dollyX { name GetStringRes(1028,25) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateZ roll { name GetStringRes(1028,18) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } rotateX pitch { name GetStringRes(1028,16) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } rotateY yaw { name GetStringRes(1028,17) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } translateZ zOffset { name GetStringRes(1028,38) initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } translateY yOffset { name GetStringRes(1028,37) initValue 0.64 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 1 k 0 0.64 sl 1 spl sm } interpStyleLocked 0 staticValue -0.64 } translateX xOffset { name GetStringRes(1028,36) initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } } endPoint 0 1 0 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 port 0 1 0 1 cameraModel poser } camera LHAND_CAMERA { name GetStringRes(1025,13) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 0 parent UNIVERSE channels { focal focal { name GetStringRes(1028,15) initValue 25.4 hidden 0 forceLimits 4 min 0 max 100000 trackingScale 0.1 keys { static 1 k 0 25.4 sl 1 spl sm } interpStyleLocked 0 staticValue 25.4 } hither hither { name hither initValue 0.0156 hidden 0 forceLimits 4 min 0 max 1e+006 trackingScale 0.005 keys { static 0 k 0 0.0156 sl 1 spl sm } interpStyleLocked 0 } translateZ dollyZ { name GetStringRes(1028,27) initValue -0.92 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 -0.92 sl 1 spl sm } interpStyleLocked 0 } translateY dollyY { name GetStringRes(1028,26) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } translateX dollyX { name GetStringRes(1028,25) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateZ roll { name GetStringRes(1028,18) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 11:05 PM
staticValue 0 } rotateX pitch { name GetStringRes(1028,16) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } rotateY yaw { name GetStringRes(1028,17) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } translateZ zOffset { name GetStringRes(1028,38) initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } translateY yOffset { name GetStringRes(1028,37) initValue 0.64 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 1 k 0 0.64 sl 1 spl sm } interpStyleLocked 0 staticValue -0.64 } translateX xOffset { name GetStringRes(1028,36) initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } } endPoint 0 1 0 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 port 0 1 0 1 cameraModel poser } camera RHAND_CAMERA { name GetStringRes(1025,14) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 0 parent UNIVERSE channels { focal focal { name GetStringRes(1028,15) initValue 25.4 hidden 0 forceLimits 4 min 0 max 100000 trackingScale 0.1 keys { static 1 k 0 25.4 sl 1 spl sm } interpStyleLocked 0 staticValue 25.4 } hither hither { name hither initValue 0.0156 hidden 0 forceLimits 4 min 0 max 1e+006 trackingScale 0.005 keys { static 0 k 0 0.0156 sl 1 spl sm } interpStyleLocked 0 } translateZ dollyZ { name GetStringRes(1028,27) initValue -0.92 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 -0.92 sl 1 spl sm } interpStyleLocked 0 } translateY dollyY { name GetStringRes(1028,26) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } translateX dollyX { name GetStringRes(1028,25) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } rotateZ roll { name GetStringRes(1028,18) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } rotateX pitch { name GetStringRes(1028,16) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } rotateY yaw { name GetStringRes(1028,17) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } translateZ zOffset { name GetStringRes(1028,38) initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } translateY yOffset { name GetStringRes(1028,37) initValue 0.64 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 1 k 0 0.64 sl 1 spl sm } interpStyleLocked 0 staticValue -0.64 } translateX xOffset { name GetStringRes(1028,36) initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.002 keys { static 1 k 0 0 sl 1 spl sm } interpStyleLocked 0 staticValue 0 } } endPoint 0 1 0 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 port 0 1 0 1 cameraModel poser } camera SHADOW_CAM_LITE 4 { name GetStringRes(1025,18) off bend 1 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 0 parent spotLight 1 channels { focal focal { name GetStringRes(1028,15) initValue 25.4 hidden 1 forceLimits 4 min 0 max 100000 trackingScale 0.1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } hither hither { name hither initValue 0.0156 hidden 0 forceLimits 4 min 0 max 1e+006 trackingScale 0.005 keys { static 0 k 0 0.0156 sl 1 spl sm } interpStyleLocked 0 } camAutoScale autoScale { name autoScale initValue 1 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0.705152 sl 1 spl sm } interpStyleLocked 0 } scale scale { name GetStringRes(1028,5) initValue 1 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 } translateZ ztran { name GetStringRes(1028,14) initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 -100 sl 1 spl sm } interpStyleLocked 0 } camAutoCenterX autoX { name autoX initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0.0736458 sl 1 spl sm } interpStyleLocked 0 } camAutoCenterY autoY { name autoY initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0.45904 sl 1 spl sm } interpStyleLocked 0 } translateX xtran { name GetStringRes(1028,12) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } translateY ytran { name GetStringRes(1028,13) initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } camAutoFocal AutoFocal { name AutoFocal initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 sl 1 spl sm } interpStyleLocked 0 } } endPoint 0 1 0 origin 0 0 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 port 0 1 0 1 cameraModel depth } doc { dimensions 577 577 screenPlace 316 135 displayMode TEXTURESHADED useLimits 0 headGuides 0 horizon 0 vanishingLines 0 hipShoulder 0 groundDisplay 1 depthCue 0 boxesAlways 0 bgPicOn 0 handLockOn 0 loopInterpolation 0 quatInterpolation 0 doBalance 0 fastTracking 0 groundShadows 0 bendBodies 1 fgColor 0 0 0 bgColor 1 1 1 shadowColor 0.449989 0.429984 0.409995 paperTexture -1 addActor GROUND addActor UNIVERSE addLight spotLight 1 addCamera MAIN_CAMERA addCamera AUX_CAMERA addCamera POSE_CAMERA addCamera STD_CAMERA addCamera SIDE_CAMERA addCamera RIGHT_CAMERA addCamera TOP_CAMERA addCamera BOTTOM_CAMERA addCamera FRONT_CAMERA addCamera BACK_CAMERA addCamera FACE_CAMERA addCamera LHAND_CAMERA addCamera RHAND_CAMERA addCamera SHADOW_CAM_LITE 4 rootActor UNIVERSE rightCamera RIGHT_CAMERA leftCamera SIDE_CAMERA posingCamera POSE_CAMERA faceCamera FACE_CAMERA rHandCamera RHAND_CAMERA lHandCamera LHAND_CAMERA dollyCamera STD_CAMERA topCamera TOP_CAMERA frontCamera FRONT_CAMERA mainCamera MAIN_CAMERA auxCamera AUX_CAMERA useCamera MAIN_CAMERA pickActor spotLight 1 } illustrationParms { combineGradient 0 thresholdGradient 1 combineColor 0 overBlack 0 autoDensity 0 normalSegCutOff 255 bgStyle 8 useUVspace 0 autoSpacing 0.000000 colorBlend 0.000000 liteFactor1 1.000000 liteFactor2 1.000000 liteFactor3 1.000000 fgStrokeParms { lineLength 12 density 0.409963 minRadius 0.010000 maxRadius 0.594529 lineRandomness 0.000000 strokeHeadLength 0.300000 strokeTailLength 0.300000 colorRandom 0.000000 crossHatch 0.000000 opacity 0.377347 totalNormCutOff 70 colorSegCutOff 60 britenessSegCutOff 113 britenessLoSegCutOff 0 coloredLines 0 brushStyle 0 } bgStrokeParms { lineLength 20 density 0.000000 minRadius 0.010000 maxRadius 0.400000 lineRandomness 0.300000 strokeHeadLength 0.200000 strokeTailLength 0.200000 colorRandom 0.000000 crossHatch 0.000000 opacity 1.000000 totalNormCutOff 70 colorSegCutOff 60 britenessSegCutOff 160 britenessLoSegCutOff 0 coloredLines 0 brushStyle 1 } edgeStrokeParms { lineLength 23 density 0.076226 minRadius 0.031222 maxRadius 0.850243 lineRandomness 0.000000 strokeHeadLength 0.378571 strokeTailLength 0.300000 colorRandom 0.000000 crossHatch 0.000000 opacity 0.279388 totalNormCutOff 190 colorSegCutOff 204 britenessSegCutOff 170 britenessLoSegCutOff 0 coloredLines 0 brushStyle 0 } } renderDefaults { Kd 1.000000 Ks 0.700000 Ns 50.000000 antialiasing 1 textureStrength 1.000000 bumpStrength 1.000000 useTexture 1 useBump 1 castShadows 1 renderOver bgcolor toNewWindow 0 newWinWidth 640 newWinHeight 640 newWinDPI 72 } setGeomHandlerOffset 0 0.3487 0 }
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 11:07 PM
Ok, there's yer .pz3 file ... now ... may I ask ... what are you going to do with it? Just curious. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 31 May 2005 at 11:12 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
XENOPHONZ posted Tue, 31 May 2005 at 11:39 PM
ashish_s_india posted Wed, 01 June 2005 at 12:20 AM
Well, Nice. I learnt a lot from it. But thats exactly the point. I'm here to learn, and unlike you I don't have the privil of being perfect. So, I would rather not flame. Just learn. Thanks for the tip anyway. :)
KarenJ posted Wed, 01 June 2005 at 12:38 AM
Are we about done with this? Thank you.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire