MarkBremmer opened this issue on Feb 08, 2001 ยท 7 posts
MarkBremmer posted Thu, 08 February 2001 at 12:29 AM
Changed service providers and inadvertently deleted all the stuff that I had in the Free Stuff section in the process. The only one that I still had the upload files for was the Eye Shader. I'll slowly post them again as time permits. Guess I shouldn't do this stuff late at night! :) Mark
willf posted Thu, 08 February 2001 at 12:55 AM
Mark, I just recently looked at the shader list for that eyeball & what a list! That has to be one of the most elegant & complicated shaders I've seen. Did you come upon the inspiration for this by chance or did you plan it from the outset?
MarkBremmer posted Thu, 08 February 2001 at 6:05 AM
What I really enjoy about this forum is the things that are shared and posted that I never would have thought of by myself. Quite a few posts back, Litst posted the beginnings of an eye type of shader. We went back and forth making suggestions and showing results on how to improve the results. Well, the one in the Free Stuff section is what I came up with in the end. Man, I get a lot of inspriation from this forum. People post questions or an image and I think, "Now how would I do that?" Then I sit down and mess around for awhile. Mark
willf posted Thu, 08 February 2001 at 9:31 AM
willf posted Thu, 08 February 2001 at 12:43 PM
MarkBremmer posted Thu, 08 February 2001 at 1:04 PM
Yep, speed is king. Should you want to mess around later, this is a perfect use for terrains in Bryce. Turn your art into a grayscale and then a lattice/terrain. Reimport into Carrara and apply a parametric shader that is a t-map of your artwork that you made the terrain from, and presto: finsished art. :)
willf posted Thu, 08 February 2001 at 4:42 PM
Thanks, the terrain looks good (havn't used Bryce for so long I'd forgot that idea). Only problem is, my file increased by ten-fold. Guess I'll have to break down & get a new CPU one of these days.