raz opened this issue on Jun 01, 2005 ยท 6 posts
raz posted Wed, 01 June 2005 at 5:21 AM
anyway to make it's last frame in an animation the same as the first for "looping"? I understand about the 15 frame leeway beforehand to get it to settle first... But, after that, I'd like to keep it a smooth transaction... for a looping sequence. Thanks Im using Genesis hair V3.. awesome! cant believe it's free.. anyways, i deleted the hair and scalp 2.. just using the 1..
kirwyn posted Wed, 01 June 2005 at 10:12 AM
Attached Link: http://www.renderosity.com/artistdownload.ez?fileid=19621&key=35508
In my haste to get this up, I made a walk cycle that does not work very well in making a loop. Download the revised walk cycle at the link (V3-Walk 2), and use it for the tutorial instead. When you are ready to render your animation, render frames 93-125, and you should have a relatively smooth, continuous walk.kirwyn posted Wed, 01 June 2005 at 10:19 AM
raz, I forgot to add a thank you for the kind comments.
raz posted Wed, 01 June 2005 at 11:26 AM
Well deserved comments I'll add. I gotta ask, is there a "proxy" model for the entire V3 body too? or just the torso... that thing is awesome for setting up anims... and viewing in realtime..
kirwyn posted Wed, 01 June 2005 at 12:41 PM
When I realized that a low-polygon proxy figure could be used to speed-up simulation time, I actually started out making whole figures. But because the idea was about speed and simplicity, I decided to reduce the polygonal count by deleting those areas of the figure that rarely come into contact with the hair. Of course, the hands are an exception to this, but I was never quite satisfied with the way in which they collided. The torso and hip could be added for longer hair. But here again, my results haven't been very good. Besides slowing down the simulation, there is noticeable penetration of the hair into the body. There is no doubt quite a bit more to find out about dynamic hair, and maybe one of these days.......
sudi posted Wed, 01 June 2005 at 6:41 PM
Briliant idea ... V3 is beautifull model , but mesh density make your computer blow up even powerfull machine DAZs V3 Reduced resolution , not much help , but Kirwyn
s proxy give alternative way to make animation with V3 Full figure proxy would open the possibilities