Megapixel opened this issue on Feb 08, 2001 ยท 11 posts
Megapixel posted Thu, 08 February 2001 at 9:19 AM
Does anyone know how to make a figures eye-brows invisible? Now, since the eye-brows are not actually an object, you cannot set them to "Not Visible". So I tried setting the transparency to maximum on the eye-brows. When I done that and rendered I could still see a flat dull area were the eye-brows are,and there covering the figures texture. How can I make these eye-brows completly invisible?? My first guess is removing the eye-brows section out of the *.obj file. Does that sound right or is there an easier way?? Thanks MegaPixel
Jim Burton posted Thu, 08 February 2001 at 9:51 AM
Which figure? Victoria has a dial to move them inside the head, Michael might too (I'm unsure). On the Posette and the Dork you have to find (or make) a smoothing morph, as the eyebrow is physically part of the head mesh. The above takes care of the mesh, stage 2 in all cases is set the "eyebrow" material to white, so the texture map can paint the right color on this part of the figure.
Megapixel posted Thu, 08 February 2001 at 10:16 AM
The figure I'm using is based on the P4 FEMALE. If I could move the brows into the head that would give me what I need, I don't have a morph for that. The material colors are set right, but it still shows like it's a seperate object, but it's not! I wonder if the TRANS dials would work on the brows, I dought it! What is the best and easiest way the do this?
Marque posted Thu, 08 February 2001 at 10:42 AM
Cool! Jim, I didn't know about that dial to move them inside! Which one is it? That has driven me crazy for the longest time! Marque
nfredman posted Thu, 08 February 2001 at 12:21 PM
Note that Victoria has 2 eyebrow sets! That outer one, that you can dial in, is the one that you can provide a transparency map for, to get fine hairs. It's actually a nice feature that Jaager (i think? perhaps someone else as well) turned me onto. --Nan
Marque posted Thu, 08 February 2001 at 2:16 PM
what dial do you use? I can't find it. Marque
nfredman posted Thu, 08 February 2001 at 3:10 PM
i'm at work & not near my Poser (!sob!) but i think if you select the head, you'll see a morph target dial way down on the list, something like Eyebrows In. It hardly looks like anything on the face until it's rendered, and unless the texture/transmap for the eyebrows is set up, you'll barely see any effect anyhow in Poser. But you would in Bryce when you imported it. On the other hand, if you really want ALL the eyebrows to go away, dial the upper eyebrows to negative numbers, and also go to the texture map and color out the eyebrows. Well, if you want to use the textured/transmapped eyebrows, you'd have to do this anyway, so you wouldn't get double eyebrows. :^)
Marque posted Thu, 08 February 2001 at 3:45 PM
Found it, thanks! Marque
Jim Burton posted Fri, 09 February 2001 at 9:59 AM
Marque- Glad you found it, there are so many dials there it is often tough to find the one you want. I've been thinking about removing all the ones that don't work properly, or I don't like, on SMV, and arranging the rest in a more logical order- maybe even under "dummy" dials with names like "MOUTH" to classify them. I had (have?) a morph that smooths the eyebrows, I may have gotten it from Travler (probably), or I may have made it, I can't recall, but that is what you need for the Posette.
Marque posted Fri, 09 February 2001 at 10:09 AM
Thanks! I found the dial way down toward the bottom, I was looking up in the e section....lol Guess I was being logical. heh Marque
Megapixel posted Fri, 09 February 2001 at 10:14 AM
Hey Jim, please see my post I just sent to Poser forum. I'm begining to think a morph is the only way to do this. but hhrrrrr I don't have one. I was looking in 3DMax lastnight to consider making one and ended up passing out,hahahahaha Can I try yours? my email is "seanmiller@aholdusa.com" Thank you Megapixel