ghelmer opened this issue on Jun 02, 2005 ยท 9 posts
ghelmer posted Thu, 02 June 2005 at 7:56 PM
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair
ghelmer posted Thu, 02 June 2005 at 8:10 PM
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair
maxxxmodelz posted Thu, 02 June 2005 at 8:35 PM
One problem is that you're using AO on the materials as well as the scene light. Should be either or. Basically, you should use either the AO node on each material (which will allow you to adjust the parameters individually for every object), or you should use it on the diffuse IBL light without any AO nodes on the materials, which would distribute the AO over the entire scene in the same way. Using both is a double whammy, and one is just going to cancel out the other anyway. That said, it looks like a bias problem. Try increasing the bias.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
uli_k posted Thu, 02 June 2005 at 8:44 PM
Good points maxxxmodelz. Don't use both at the same time. One thing that helps to make the decision whether to use AO on a light or on a material surface is knowing that doing it scene wide on a light will require the raytracing engine to compute the effect only once. If you put it on a surface material, Poser will need to compute it for each material separately. That might take much longer, depending on how many surfaces you use the effect. While it looks best on the IBL, any light type will allow you to activate the global AO. Uli
ghelmer posted Thu, 02 June 2005 at 8:49 PM
I tried it with AO off on the material surface as well and still the same result... I'll increase the bias and see what happens!
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair
ghelmer posted Thu, 02 June 2005 at 8:55 PM
Hmmm... not the bias... shadows aren't "on" anyway... this is really weird!
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair
maxxxmodelz posted Thu, 02 June 2005 at 9:24 PM
Does the material have displacement? If not, you might try adding just a touch of displacement, and make sure it's turned on in the renderer. If there's a bump channel, just run a wire from the bump node to the displacement node, and set the value very low.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
uli_k posted Thu, 02 June 2005 at 9:46 PM
ghelmer, you say "shadows aren't "on" anyway..." - does that mean you tried to adjust the shadow bias? If yes, that was not what maxxxmodelz was talking about. He was talking about the Ambient Occlusion bias (hit the 'Scene AO Options' button on the light properties tab). He's right, you might have some self shadowing going on there. Another thing to try on that dialog is to play with the Distance parameter (try lowering it first). Uli
ghelmer posted Thu, 02 June 2005 at 9:54 PM
Ahhh! I get ya!! Dang! I'm glad I asked about this... learning something new here!! Thanks you two!! And maxxx, I gotta tell ya that I love your Princess Orlana gallery pic!! Thanks again guys!! Gonna try the AO options now! G
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair