Forum: Bryce


Subject: 5.5 can import Poser animations............to a point :)

Aldaron opened this issue on Jun 02, 2005 ยท 17 posts


Aldaron posted Thu, 02 June 2005 at 9:33 PM

At least it can do it easier than 5.0 thanks to the intergration to D/S. You still have to do the frame by frame thing but I think if DAZ would add the autmation that Susanna and Natural Pose used we would have 1 click rendering of the animation once it was all setup.
  1. Open Bryce 5.5 and setup any Bryce/Imported object animations, make sure the fps in both Bryce and D/S are the same.

  2. Enter D/S and animate your figure, make sure frame is at zero then go back to Bryce.

  3. Set the time scrubber to frame zero.

  4. Go to render animation and set it to bmp sequence, enter the frame you are on in both the start and end then click the check. This will render only that frame and automatically name it sequentially.

  5. Return to D/S and advance the frame, then return to Bryce.

  6. When you get back to Bryce the frame may be reset to zero, just advance it to the corresponding frame from D/S.

  7. Repeat setps 4-6 until finished.

  8. Use another program to put the individual frames together into a movie.

Since the code is there then it should be easy for DAZ to create a macro/subroutine to automatically do the mouseclicks, etc. thus essentially importing Poser animations easily into Bryce and once the Bryce side of the animation is ready a simple click to "render poser animation" should do.

The attached GIF (sorry for the size but at 60 frames it was the biggest I could get it and stay under 200K) was made using the above method. The ball and cone are Bryce primitives.

Message edited on: 06/02/2005 21:35