I was goofing around with P6 and began wondering if it was posible to create the effect of a footprint on the ground plane. So I had a friend make a footprint impression which I then applied to the ground plane as a displacement map. Problem is, it doesn't look natural (see render) I was wondering if anyone had any ideas for making the impression look more realistic. ie:creating a more rounded edge to the displacement and perhaps a little more realism to the shape in the y axis. I have played around a little with magnets, but that gets a little tedious for just playing around. Anyone have any suggestions, tuts, or even a decent joke would do.