kyraia opened this issue on Jun 05, 2005 ยท 8 posts
kyraia posted Sun, 05 June 2005 at 4:53 AM
If this worked it would be a very easy way to produce a catsuit to any character, even a cat ;-)
Little_Dragon posted Sun, 05 June 2005 at 6:46 AM
Zero the catsuit (via the Joint Editor). Memorize figure (Edit menu --> Memorize --> Figure) Resave to the library.
kyraia posted Sun, 05 June 2005 at 7:56 AM
kyraia posted Sun, 05 June 2005 at 7:57 AM
Fazzel posted Sun, 05 June 2005 at 2:19 PM
DCArt posted Sun, 05 June 2005 at 2:39 PM
It's not pokethrough as much as it is that the catsuit you made from the V3 body is probably the exact same size as the body itself. You'll probably have to scale it (maybe 101-102%), and then reposition it around the body.
AntoniaTiger posted Sun, 05 June 2005 at 2:40 PM
In Poser 5 I'd use a displacement map. Now, here's a thought. Instead of a mesh pattern as a transmap, use it to control the model surface and forget about the catsuit object. That is, feed it into the displacement map input to get the physical thickness, and also use it to control a blender node, which combines the body texture with the material for the mesh suit. You could do the body texturemap as a pre-built texture, using layers in the paint program, but you'd still need the distinct displacementmap texture.
Fazzel posted Sun, 05 June 2005 at 3:42 PM