Forum: Poser - OFFICIAL


Subject: mirror mirror on the wall....

dayjo opened this issue on Jun 05, 2005 ยท 10 posts


dayjo posted Sun, 05 June 2005 at 2:52 PM

Can someone please tell me how to make reflective surfaces in Poser 5. I have dloaded svdl's mirror from free stuff and I can't get it to reflect. Also I have dloaded a couple of tutorials but they seem hard to follow. Pleeeeeeeeeeeeeeeeeease help me Dr Geep if you can hear me heeeeeeeeeeeeeeeeeeelp!!


KarenJ posted Sun, 05 June 2005 at 3:09 PM

Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=202

Have you done mobius's tutorial (link attached)? I find that the easiest to follow. Then when you've got the reflection set right, save it to your materials library so that you can use it again in future, tweaking slightly if necessary for different effects. Hope that helps :-)

"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan Shire


Lz2483 posted Sun, 05 June 2005 at 3:31 PM

I set this up in Poser 5...haven't tried it in Poser 6 though. In the Materials Room select the object, then select the material on the object that you want to be reflective. Then create the nodes outlined in the screen capture, IMPORTANT: MAKE SURE RAYTRACING IS TURNED ON Sorry for yelling, render time will probably double or triple depending on how many raytrace bounces you use, but it should come out alright.

Lz2483 posted Sun, 05 June 2005 at 4:01 PM

I just tried this out in P6 with no problem. This is just a quick setup with infinite lighting, 4 raytrace bounces and 300ppi. Overall a fairly high quality render so you can see how this looks before you go to all the trouble of setting it up. Personally I just got it set up and saved it to my Library pallete so its there whenever I need it. Oh, sorry about the nudity...she's a difficult woman to dress.

mrsparky posted Sun, 05 June 2005 at 4:34 PM

For Poser 5: http://www.cocs.com/poser/reflectp5.htm And A little cheat for P4 users :) http://www.cocs.com/poser/reflect.htm

Pinky - you left the lens cap of your mind on again.



geep posted Sun, 05 June 2005 at 8:14 PM

Hi dayjo, Sorry 'bout that ... others beat me to it ... and with very good responses I might add. ;=] cheers, (anyway) dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Rothrock posted Sun, 05 June 2005 at 9:24 PM

Lz2483 I'm so not getting that effect with the values you've shown in your screen shot. If I reduce the softness in all the reflect nodes to 0 or some other very low numbers, then I get it. Anybody else? Or do I just have a crazy backwards version of Poser?


Lz2483 posted Mon, 06 June 2005 at 7:56 PM

Rothrock, I probably should have clarified that the above node setup is only intended as a starting point, since there are so many variables involved in setting up a reflection, what works in one scene may not work as well in another, although it should be pretty close. In addition to node set ups your render settings, lighting and materials used can all affect the result. As an example, here is another node set up that is very different but provides similar results.

Lz2483 posted Mon, 06 June 2005 at 7:57 PM

Here is the render from these settings

nruddock posted Mon, 06 June 2005 at 9:21 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2193249#7

I think that you can simplify the way you've got this setup.

First, you only really need one Reflect node, which can be plugged into muliple inputs on the PoserSurface (if you really need to).

Second, I'm not sure why you're plugging a Reflect node into the Reflection_Value input.
This can be just left at 1.0, no node required.

The linked thread shows that only one Reflect node is really necessary.