odf opened this issue on Jun 06, 2005 ยท 16 posts
odf posted Mon, 06 June 2005 at 11:03 PM
Hi all, I've trying to obtain the effect of an extended light source such as a soft box in Poser6. I've tried to use the Shadow Blur Radius setting in the light properties, yet, as I should have expected, only the drop shadows become soft, not the body shadows, i.e., those regions of a model with normals pointing away from the light source. So one needs to emulate a real soft box for that. I know people have done that with an array of spots parented to a box. Not too hard, but somewhat messy and slow, if one goes for accuracy (= many lights). My question: is there any chance one might do this kind of thing with IBL? I don't know much about IBL, but I heard someone mentioning that the position of an IBL light doesn't matter, so one would have to create a light probe that matches the position of the simulated light source. The other thing I heard is that IBL and shadows don't work together, so will this idea be doomed to failure from the start? Or maybe there's some other material room magic that might do the trick? Thanks for any suggestions!
-- I'm not mad at you, just Westphalian.