Forum: Poser - OFFICIAL


Subject: problem enlarging hands

LonRanger opened this issue on Jun 07, 2005 ยท 6 posts


LonRanger posted Tue, 07 June 2005 at 8:10 PM

I am trying to create a caricature, and of course, caricatures deal with exageration -- in this case, I want to have a man with large hands (large relative to the rest of his body). But when I enlarge my M3's hands and fingers (to the same size, maybe 150%), some of the fingers no longer fit correctly into the hand. Any suggestions?


kuroyume0161 posted Tue, 07 June 2005 at 11:04 PM

This is a problem of no propagating scale. Scale the hand, the fingers are not scaled. Two solutions:

  1. Scale all of the finger parts similarly. (not the best solution as you will see)

  2. Change the hand Scale to propagatingScale in the CR2 (copy of course).

Message edited on: 06/07/2005 23:06

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


LonRanger posted Tue, 07 June 2005 at 11:16 PM

I did try suggestion #1, but the fingers still did not fit well with the hand. But I found a solution. Instead of enlarging the hands, I enlarged the whole body, then, part by part, reduced the size of everything except the hands and fingers. Now the hands and fingers look fine.


kuroyume0161 posted Wed, 08 June 2005 at 12:54 AM

I thought about that (since almost always the BODY has propagatingScale), but it is some work (think if you were doing this for the toes, you'd have to do it for each and every finger part as well as the other body parts - like 50 times for the entire body - yikes!). :) Do the fingers look good, joint wise, doing it this way?

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


LonRanger posted Wed, 08 June 2005 at 12:57 AM

yes!


kyraia posted Wed, 08 June 2005 at 2:58 AM

>Change the hand Scale to propagatingScale in the CR2 (copy of course).

That's really interesting. Thanks.