Forum: Poser - OFFICIAL


Subject: Be careful what square you use.

Fazzel opened this issue on Jun 07, 2005 ยท 8 posts


Fazzel posted Tue, 07 June 2005 at 11:26 PM

I see a lot of questions asking about strange effects when you render, I think a lot of the problem is people are using the Square prop instead of the One Sided Square prop. Here is an example, One Sided Square on the left, Square on the right.



Fazzel posted Tue, 07 June 2005 at 11:31 PM

However this is fixable by adding a tiny amount of displacement to the texture in the material room and clicking Use displacement maps in the render settings. Again One Sided Square on the left, Square on the right.



xantor posted Wed, 08 June 2005 at 12:10 AM

This problem has been known for quite a while, poser 5 and 6 "don`t like" double sided polygons.


Fazzel posted Wed, 08 June 2005 at 12:44 AM

Yes, but it keeps popping up all the time here in the forum. So obviously a lot of people don't know about it. I was just talking to someone about it in another thread. This should probably go in the FAQ or something.



kyraia posted Wed, 08 June 2005 at 2:09 AM

However this is fixable by adding a tiny amount of
displacement to the texture in the material room

There is a render option "remove backfacing polygons" which can be used instead.
By the way, are these black spots some kind of secret message from Mars? Or from the Firefly renderer ...


stewer posted Wed, 08 June 2005 at 6:50 AM

In Poser 6 SR1, you can use either square. Just make sure that you check "normals_forward" for it's material.

kenyarb posted Wed, 08 June 2005 at 8:50 PM

Ok. I admit it: I'm a nerd. That pattern looks very similar to the "Aztec" patterns on Enterprise starships.


Fazzel posted Thu, 09 June 2005 at 1:09 AM

Thanks for the tip, stewer, I had an animal ear prop I made and I kept getting an odd black area on the inner part of the ear. I kind of suspected it was due to a normals problem, so I checked normals forward on the ears and the black area went away.