Forum: Vue


Subject: More progress on Procedural Skin Material

dburdick opened this issue on Jun 08, 2005 ยท 18 posts


dburdick posted Wed, 08 June 2005 at 11:16 PM

In my never ending quest to find nirvana as it related to procedural skin materials, here is my latest update. I finally figured out how to create a custom color ramp that ties to the vector of the main light source. The function map for this is shown in the next post. I'm still trying to work on subsurface scattering and Blinn specular highlights. I will post this material in free stuff during the next couple of days