This is a very basic scene file to familiarize Daz Studio users with Displacement Maps. Displacement Maps affect the geometry of the mesh during the rendering of the scene, much like Bryce and other landscape programs have Terrains where the image driving the Terrain works by a bright pixel value equating to a high point in the Terrain mesh, and a dim pixel value equating to a low point in the Terrain mesh, Displacement maps will do the same. Where they differ is the Displacement Map will not work its magic until you render, and most impotantly, they do not increase the poly count of the mesh they are applied on. Bottom line; your mesh will remain the same number of polygons, but the Displacement Map will add in a lot of detail to the mesh, making it look as if it had a very high amont of polys.
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