AmbientShade opened this issue on Jun 09, 2005 ยท 7 posts
AmbientShade posted Thu, 09 June 2005 at 1:04 AM
I'm wondering if anybody knows if there is a script or utility available that allows you to randomise the injection morphs of the mil figures - m3, v3, steph, david, etc. it could be as simple as a function that just randomly spins all the dials, or maybe a bit more complex where you decide what dials are spun and which are left out, so you don't get frankenstein mixed with an alien or monkey. perhaps being able to set a max value for dials too. If i knew how to write scripts I'd write one myself but I haven't the slightest clue how its done. hopefully something similar already exists? E.D.
Fazzel posted Thu, 09 June 2005 at 1:17 AM
DAZ has something called Morphos that might do what you want.
geoegress posted Thu, 09 June 2005 at 1:38 AM
Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=24826
here- this does what you want :) works great! http://market.renderosity.com/softgood.ez?ViewSoftgood=24826lmckenzie posted Thu, 09 June 2005 at 1:39 AM
If you know a bit of Excel, you can copy and paste the dial settings into a spreadsheet and then the sky's the limit on what variations you can produce. Just copy and paste the results back into Poser. I'm assuming copy and paste work in 5 & 6 the way they do in 4.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
DCArt posted Thu, 09 June 2005 at 7:29 AM
There is a built-in Randomize Morphs script in the Poser Python Palette in P6 (and Peter Piper picked a peck of pickled peppers, too!) It randomly spins all of the face morph dials.
To select it, choose Window > Python Scripts. From the main screen in the Python Scripts palette, click Geom Mods. Then Randomize Morphs. What you can do to limit the effect is to inject only the morphs you want to randomize and go from there.
Message edited on: 06/09/2005 07:33
AmbientShade posted Thu, 09 June 2005 at 11:50 AM
Thanks Deecey, but i use P5. :( I will look into the other suggestions people have made tho. Thank you for the replies. E.D.
Rothrock posted Thu, 09 June 2005 at 2:03 PM
Speaking of facial morphs for Millenium characters... I have just recently started working with Poser (version5sr4) and even more recently started working with Michael. It seems that there are no morphs to substantially change his facial proportions. Is this correct? I've injected all the head morphs and get a bunch, but there don't to seem to be ones that allow me to make his eyes wider, closer, the left a bit higher, etc. They seem to allow for a lot of variation, but really not change the underlying structure in the way the face room does for the stock figures.