destro75 opened this issue on Jun 09, 2005 ยท 7 posts
destro75 posted Thu, 09 June 2005 at 8:43 PM
I am trying to render an image of a Jedi. The problem is, when I boost the render to include raytracing, it makes the lightsaber look square. Is it possible to disable the raytracing on just the lightsaber? I have a spotlight pointed directly at it. Could I do something with that light to stop the raytracing? I don't really understand the whole raytracing concept yet, so I don't know how to work around this. I want to boost the render, and the shadows look better when I ramp it up, but a square lightsaber looks just plain silly. Thanks in advance!
maxxxmodelz posted Thu, 09 June 2005 at 9:33 PM
I have a feeling your problem isn't raytracing, but instead the "smooth polygons" option. Disable it for the lightsaber by going to the parameter dials palette for the lightsaber, then click on the "properties" tab, and remove the checkmark for "Smooth polygons". Then try a render to see if that helped. PS: you can also disable raytracing for that specific object by unchecking "Visible in Raytracing" in the same location.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
destro75 posted Thu, 09 June 2005 at 10:27 PM
You can see the difference in the attached image. The one on the left is with the first option to raytrace. The one next to it is without raytracing enabled in the firefly engine.
xantor posted Fri, 10 June 2005 at 3:05 AM
It looks like the blade is made using a transparency map and some other setting is affecting it and making the transparency not work properly.
obm890 posted Fri, 10 June 2005 at 3:30 AM
I was pretty sure it was a smoothing issue - the help files call it 'balooning'. But that shouldn't be limited to a raytraced render, I think it would happen anyway. If this problem only kicks in when raytracing kicks in perhaps there's a displacement map causing it?
xantor posted Fri, 10 June 2005 at 3:33 PM
Where did you get the lightsabre? I know that at least one available uses a transmap for the blade.
maxxxmodelz posted Fri, 10 June 2005 at 3:53 PM
Also, if you can take a screencap of the green material used on the lightsabre, it might help.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.