Since SR1 came out, I been really busy in Poser6, and Wings3D. So when I like to take a break, I tend to play with the lights. I am impressed with the new lighting in P6. So, today playing with IBL's, their is a lot to learn. I mean a lot. Not that basic, even using characters like V3 with textures. Then lighting in the material Room (Contrast, color, resolution..etc), then light properties in the pose room (Map size, shadow, AO strength, Raytrace...etc). Then if you add one more light and make it infinite, position it (behind, side top (L/R). Do a render..then to bright, or dark. You have to go through procedures again, and check which one is in need of changing, or delete or add another. All has to balance out. So, tonight made this sample to get me through and I found a new problem. The "hair". If you look at the top of her hair where it is parted, she is sorta losing hair. Can see her scalp. You add one more IBL, it gets worse. Why another IBL..I dunno. So I deleted it.