Forum: Poser - OFFICIAL


Subject: Need help with skin textures goofing up morphs

3DNeo opened this issue on Jun 11, 2005 ยท 4 posts


3DNeo posted Sat, 11 June 2005 at 7:52 PM

I have created a new character with morphs from V3. The problem I'm having is that I was trying to decide between 2 different skin textures, one of which if goofing up my morphs. When the skin texture is applied, it seems to be softening or even almost eliminating some of my facial details. I checked the dials and they are still there, it's just they are less noticable with this skin. Also, I've noticed some skins tend to change the body morphs some as well. This goes for just about any skin out there. Do you just need to go back and re-do some of your morphs for your character when changing skin textures to get the deatil you once had? I have V3MapsHi, some real skin textures from Morris here and some from DAZ. The thing is, if I change between skins I get less detail on some of my figure than what I originally designed. How do you handle this and do I just need to maybe increase/decrease some of my morph dials to adjust to that certain skin? Also, I have an issue with some skin textures having pubic hair. The color doesn't usually match the hair color of my figure. Is there an easy way to edit this in Poser 5 to match my hair color almost perfect or at least very close? What do you do for this? Thanks.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


3DNeo posted Sun, 12 June 2005 at 1:08 PM

Anyone have any thoughts on this?

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


bjbrown posted Sun, 12 June 2005 at 1:14 PM

One guess I have about applying the texture and changing morphs- if you are using a store-bought character pack and using a MAT file to apply the texture, the MAT file may also apply the character morphs. Look for a MAT file that seems to not have morphs, or apply the texture by hand in the material room. If you have Photoshop, you can use it remove pubic hair from a skin texture by using the smudge tool. (I assume other 2D programs have similar features.) Then use the V3 lash/eybrow/pubic map to color in your own color, and apply a transmap to it. (And remember to inject the pubic hair morph into V3 and set it to 1.000.)


bjbrown posted Sun, 12 June 2005 at 1:24 PM

My advice was slightly off regarding the hair. 1. Load the skin texture map into Photoshop (or equivalent) and use the smudge tool to take out the pubic hair. Use your new texture in the material room for V3. 2(a). Set the pubic hair diffuse color in the material room. -or- 2(b). Use the V3 template for eyelashes/eybrows/pubic hair to color in your own pubic hair, and load this into pubic hair in the material room. 3. Load a pubic hair transmap in the material room. 4. Inject the pubic hair morph and set the dial to 1.000.