Forum: 3D Modeling


Subject: What do you like/dislike in a interface

Dann-O opened this issue on Jun 13, 2005 ยท 12 posts


Dann-O posted Mon, 13 June 2005 at 6:25 PM

Sort of geting down to what do we actually like in an interface. Some things I like. 1. A large work area. Meaning not so much of the screen taken up with assorted menus. 2. Text interface Icons are confusing if you use a program enough they become second nature but if ther eis text instead the leaning curve for me is halved.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


Moebius87 posted Mon, 13 June 2005 at 6:47 PM

I too like an uncluttered modeling interface... something that can have simple (configurable) menus that pop-up or appear in context to what your are doing. I would prefer a modeling interface that naturally spreads itself out over two monitors. I like an interface that allows you to easily manipulate views of what you are doing. I dislike garish colors in a modeling interface (magenta, lime and cyan are positively hideous as a color combination), simply because I want my colors to be reserved for any surfacing work. I like a fast interface with very few input windows/boxes, but still enough of them that there is some numeric or parametric control. And I would like one that remembers user default settings for specific tools. Interesting thread. :o) Cheers! M

Mind Over Matter
"If you don't mind, then it don't matter."


ShawnDriscoll posted Mon, 13 June 2005 at 9:23 PM

I like interfaces that let you drag toolbars around your workspace and allow you to add/remove icons from those toolbars.

www.youtube.com/user/ShawnDriscollCG


pauljs75 posted Tue, 14 June 2005 at 2:00 AM

Likes...

Dislikes... -

That sums it up for the moment.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Hawkfyr posted Tue, 14 June 2005 at 3:34 AM

You pretty much just described Cinema 4D. 8 )~ Tom

“The fact that no one understands you…Doesn’t make you an artist.”


pearce posted Tue, 14 June 2005 at 4:18 PM

One vital feature as far as I'm concerned is being able to rotate the perspective view around whatever you've selected. If you're working on a tiny bit of the mesh and need to track around to see what you've done, that feature saves so much pissing about and cursing. m.


Jaqui posted Tue, 14 June 2005 at 11:28 PM

likes: four pane views by default small buttons in toolbars "slider" controls over "dial" controls dislikes: open up poser and amapi and bryce. you won't find one thing I like in them.


ysvry posted Thu, 16 June 2005 at 7:46 PM

You pretty much just described blender 3d. uncluthered and user cofigurable. :)

for some free stuff i made
and for almost daily fotos


ysvry posted Thu, 16 June 2005 at 7:47 PM

why isnt blender in the forum banner links btw?

for some free stuff i made
and for almost daily fotos


Jaqui posted Thu, 16 June 2005 at 9:13 PM

cause for a while blender wasn't available. also, isn't there a blender foum? those that have thier own forums don't get listed here.


ysvry posted Thu, 16 June 2005 at 10:14 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12460&Form.ShowMessage=2235939

there is a wings forum too smart head. here is my latest work in blender you can see its a great modeler.

Message edited on: 06/16/2005 22:15

for some free stuff i made
and for almost daily fotos


pearce posted Fri, 17 June 2005 at 5:08 AM

That church will look terrific once it's textured. Does it have interior space as well? I like the gargoyles :) Mick.