Forum: Poser - OFFICIAL


Subject: Reflection doesn't render as it should

kyraia opened this issue on Jun 14, 2005 ยท 13 posts


kyraia posted Tue, 14 June 2005 at 12:12 AM

As you can see from the image, the wave looks very odd. The reflection, however, existst.

kyraia posted Tue, 14 June 2005 at 12:14 AM

This is the result when I turn "reflection" off. The wave looks very nice. Of course, there is no reflection any more.

kyraia posted Tue, 14 June 2005 at 12:15 AM

The wave is a one sided square with this shader node. So, where could be the problem?

mateo_sancarlos posted Tue, 14 June 2005 at 1:15 AM

Normals forward?


kyraia posted Tue, 14 June 2005 at 2:00 AM

Normals forward?

Thanks, but no, that doesn't make any difference. The ground with the wave is a single sided polygon and its normal already pointed to the camera direction. Maybe it has something to do with the lights ... ?


shogakusha posted Tue, 14 June 2005 at 6:47 AM

Looks like a visual effect of the shadows. You could try turning shadows off for a test render, adding another light or two to soften your shadows. You might also try adding something more to the scene to reflect (think sky dome) Just a thought, Shogakusha


richardson posted Tue, 14 June 2005 at 8:20 AM

Attached Link: http://www.renderosity.com/freestuff.ez?Form.Contrib=Ajax&Topsectionid=0

Try some of ajax's (P5)nodework on this.

Mec4D posted Tue, 14 June 2005 at 9:36 AM

reflection render correct but the effect you want is not it... see the image above for water, here you can change the color of the water but the reflection will stay always actual, if you put in a plane with clouds textures above the scene and set the reflection node to black it will give you wonderful reflections of the sky ball with the displacement waves effect. Hugs! Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


Mec4D posted Tue, 14 June 2005 at 10:11 AM

the effect above will works with Poser5 and Poser6 in Poser5 you will not get AO but still the water effect will be the same. Hugs! Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


justpatrick posted Tue, 14 June 2005 at 10:45 AM

Awesome water, Mec4D!! It looks REAL! How did you get the skydome to look so real? All the ones I have map the clouds not very realistic. Yours seems to map the clouds nicely on the horizon like they should be, showing us "distance". The domes I have been using, the clouds have no distance, they're the same size over the whole dome. Is your dome different than just a big sphere or hemisphere?


Mec4D posted Tue, 14 June 2005 at 11:21 AM

you can use sphere, a time ago I buy a product for Maya, and based on this I try to do something for poser that works and it works.. poser5 have some problems with the light but now Poser6 with IBL is perfect for that. I used 360 degrees panorama photos for the textures that why the distance looks so nice.. I scalled the sphere to max so you can't see it when you open the scene and using nice focal you get more deep effect of it. Search the forum for Mec4D Universe you will find the post I did about one year ago when I started with this project. Cath

_________________________________________________________

"Surrender to what it is - Let go of what was - Have faith in what will be "


justpatrick posted Tue, 14 June 2005 at 10:00 PM

Thank you, Mec4D! Your works are inspirational!


kyraia posted Wed, 15 June 2005 at 12:10 AM

Hm, so that's how it is done. Thank you very much.