Robo2010 opened this issue on Jun 16, 2005 ยท 13 posts
Robo2010 posted Thu, 16 June 2005 at 9:27 AM
Message edited on: 06/16/2005 09:27
stonemason posted Thu, 16 June 2005 at 9:39 AM
inverted normals..what did you make it in?
Robo2010 posted Thu, 16 June 2005 at 10:01 AM
Made in Wings3D
Fazzel posted Thu, 16 June 2005 at 10:35 AM
Try setting normals forward in the material room.
They still won't show up in preview mode but they
will when you render the scene.
That's assuming you are using Poser 6.
Message edited on: 06/16/2005 10:36
Robo2010 posted Thu, 16 June 2005 at 11:27 AM
Robo2010 posted Thu, 16 June 2005 at 11:29 AM
Robo2010 posted Thu, 16 June 2005 at 11:30 AM
Robo2010 posted Thu, 16 June 2005 at 11:31 AM
Thanks guys for the help. I will be using your advice. :-)
stonemason posted Thu, 16 June 2005 at 11:50 AM
the sattelite dish looks cool..very sci-fi :) you might also want to split the vertices on the obj to take care of that over smoothing..or set the 'crease' dial down to a low number Stefan
Robo2010 posted Thu, 16 June 2005 at 4:49 PM
"you might also want to split the vertices on the obj to take care of that over smoothing..or set the 'crease' dial down to a low number" Umm..what building? What did you notice? Where and how?...hehe.. :-)
stonemason posted Thu, 16 June 2005 at 9:35 PM
the first two pics you posted have bad shading on the faces,especially under the windows,..what almost look like shadows but aren't. split the verts or lower the creasing angle for the object & you should see what I mean. hope that helps Stefan
nomuse posted Fri, 17 June 2005 at 12:24 AM
Niiice. I do like that dish, esp with that cool platform. By the by, you can split faces in UVmapper too.
Robo2010 posted Fri, 17 June 2005 at 10:19 AM