Forum: Poser - OFFICIAL


Subject: Mesh Problems

Robo2010 opened this issue on Jun 16, 2005 ยท 13 posts


Robo2010 posted Thu, 16 June 2005 at 9:27 AM

What makes parts of a Mesh dissapear? I can never figure this out. Most parts of a Mesh is ok, but then other parts are invisible. Depending on camera angles, they appear, and go invisible. Can it be fixed?

Message edited on: 06/16/2005 09:27


stonemason posted Thu, 16 June 2005 at 9:39 AM

inverted normals..what did you make it in?

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Robo2010 posted Thu, 16 June 2005 at 10:01 AM

Made in Wings3D


Fazzel posted Thu, 16 June 2005 at 10:35 AM

Try setting normals forward in the material room.
They still won't show up in preview mode but they
will when you render the scene.

That's assuming you are using Poser 6.

Message edited on: 06/16/2005 10:36



Robo2010 posted Thu, 16 June 2005 at 11:27 AM

Yes, I am using P6. Realized grouping helps to. I grouped that part and later when did all my grouping, exported it, then UVmapped. I imported it back into P6 and the problem was solved. Odd..

Robo2010 posted Thu, 16 June 2005 at 11:29 AM

This is what I been working on.

Robo2010 posted Thu, 16 June 2005 at 11:30 AM

Top View. Still grouping building on right. Just playing with textures, that I am also working on. Just did a check. (Months work)

Robo2010 posted Thu, 16 June 2005 at 11:31 AM

Thanks guys for the help. I will be using your advice. :-)


stonemason posted Thu, 16 June 2005 at 11:50 AM

the sattelite dish looks cool..very sci-fi :) you might also want to split the vertices on the obj to take care of that over smoothing..or set the 'crease' dial down to a low number Stefan

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Robo2010 posted Thu, 16 June 2005 at 4:49 PM

"you might also want to split the vertices on the obj to take care of that over smoothing..or set the 'crease' dial down to a low number" Umm..what building? What did you notice? Where and how?...hehe.. :-)


stonemason posted Thu, 16 June 2005 at 9:35 PM

the first two pics you posted have bad shading on the faces,especially under the windows,..what almost look like shadows but aren't. split the verts or lower the creasing angle for the object & you should see what I mean. hope that helps Stefan

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nomuse posted Fri, 17 June 2005 at 12:24 AM

Niiice. I do like that dish, esp with that cool platform. By the by, you can split faces in UVmapper too.


Robo2010 posted Fri, 17 June 2005 at 10:19 AM

I have trouble locating the problem. But I did go into Wings3D looking for the problem. I high lighted the vertices to see if that is the location your saying. I never did split vertices or set the crease dial down to low. Unable to find the dial. Never did this before.