Dsan opened this issue on Jun 17, 2005 ยท 3 posts
Dsan posted Fri, 17 June 2005 at 3:57 PM
Hello everyone! I am not entirely sure what Maya Doll V3 UV EXACTLY means..but I have been thinking that it means that the textures from V3 are formed onto the Maya Doll... well taking that hint I tried to use one of my V3 textures on Maya Doll and all I got was the face of Maya Doll to have the V3 texture..there was no eye texture or body texture... has anyone experienced the same problems? Can anyone help me to figure out how to get the eyes of Maya Doll and body of Maya Doll a V3 texture as well? Thanks for looking!
lmckenzie posted Fri, 17 June 2005 at 5:30 PM
I assume you're using a V3 MAT pose file and clicking on it to load the texture. I just tried it and got the same result. Apparently the MD_V3UV figure has all the V3 materials and the old Maya Doll materials as well (I'm assuming that's what they are, don't remember). Anyway, what's happening is that the MAT pose is applying the textures to the V3 materials but not any of the Maya Doll ones unless the names are the same. So, SkinHead works fine but V3 has SkinTorso, SkinNeck, etc. Maya Doll has SkinBody. Go into the material room and look. You'll see that SkinBody is blank. You have to add the textures to those Maya Doll materials yourself. The special materials like the OuterNipple and Gen still use Maya Doll textures. You could use MatPoseEdit from freestuff to create MD/V3 MAT files. I havent tested it well but I took a Maya Doll Mat into MPE and changed the head and body texture entries to V3 Textures, left the eye, outer nipple and genital textures as Maya Doll textures, saved under a new name and and it seems to work OK. I'm not sure if the lashes need to be V3 or Maya Doll.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Dsan posted Fri, 17 June 2005 at 5:44 PM
Thank you~!