Jim Burton opened this issue on Jun 17, 2005 ยท 8 posts
Jim Burton posted Fri, 17 June 2005 at 7:16 PM
Attached Link: http://poserpros.daz3d.com/forums/viewtopic.php?t=32683&postdays=0&postorder=asc&start=0
A bunch of 'em, actually. To be honest, I bought Poser 6 to get Jessi, and I guess you know what I did with Jessi. But I though, what the heck, lets actully use it, do some renders. I thoght I'd do one of my patented mirror shots, as I think they are sorta nifty, and they let you see the back of what I'm selling. First thing I did was to open 3 figures (who will remain nameless here, lest this gets moved, it isn't about them anyway, it is about Poser 6). I opened them in order, then opened all the clothing in order, just in case, but I didn't see any obvious cross-talk problems. First thing to do was to set up a mirror, a real one in this case, not one of my faked ones (which are actully much easier to do). I dimily remembered how to do that from Poser 5, so I used the boz, suitably scaled as the mirror, and applied a shader to it and turned on Raytrace and all that stuff... Only I couldn't get it to work. After about 3 tries I finally gave up and loaded my triple mirror, which has a (real) Poser 5 version, and that worked O.K. Next problem was to get all the girls and the mirror and the lights and the cameras in the right place, Oh My, that isn't easy! The idea was to get the reflections in the space beteeen the girls, so I was trying to get a prettyy exacting result, and it boils down to rendeing it 100 times to get it right. Seems to me they do real-time reflections in games, don't they? Why can't Poser 6 doa low-res reflection in Preview, or at least some kind of fast render? I gather you can do an area reander, but that wasn't working (I've since loaded the SR1, it seems to work now), the only way to spped things up at all was fo 1/4 size renders. Let me suggest if you do something like this that you don't waste your time waiting for renders to complete 100 times- do something else, raed a book, minimize Poser and run another program, anything but stare dumbly at the screen trying to figure the next thing you have to change to get it closer to being correct. ;-) Anyway, I finally got it done, took most of yesterday's morning, though. While I was waiting I wrote all my read-mes and sales pages, too! It also became apparent that Poser 6 DOES need the FIGs, here is a link to the docs on all that stuff, plus a copy of the Universal Null, which Poser 4 and ProPack also need. I wound up doing 4 different poses for the three figures and it actually worked, no crosstalk, JCM worked correctly, both in the figures and the clothing. Amazing! ;-) I also noticed Poser 6's raytracer has a LOT of problems with showing hair in the reflections. I touched it up in the promo pics (I'm not selling the hair, I can do that! ;-) ), I left it alone here to show the problem.Jim Burton posted Fri, 17 June 2005 at 7:23 PM
While I was at it, I noticed the Metal, Gold Foil preset, and a couple of other don't work, anybody else notice that? I had first set up a material using it (Gold Foil) in Poser 5, I was sort of suprized when it wouldn't work in Poser 6. I wound up starting from scratch.
Actually setting up the MAT wasn't very hard though, I even saved a PNG and resized it to make the thumb, my first ever non-rsr thumb, hot DAM!
I might even like Poser 6 when they squash all the bugs.
Message edited on: 06/17/2005 19:24
stallion posted Fri, 17 June 2005 at 9:34 PM
WOW Jessie looks great Jim nice JOB (as always)
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Jim Burton posted Sat, 18 June 2005 at 8:22 AM
Thanks, stallion! I want to try and do some hair fitters for her, I noticed the conforming Jessi hair in Poser 6 doesn't work right (I have no idead why), if I get them done I think I'll make a "Free" product at CP with them. Now that she is finished I can clean up the odds and ends like this.
cedarwolf posted Sat, 18 June 2005 at 9:34 AM
Ah....one of the Elder Ghodz of Poser has awakened...and peformed yet another miracle for all to behold! Mr. Burton, I have been in awe of your work since I found Poser, and this just reestablishes your position in the pantheon to me. Incredible, just incredible. Oh, btw, is there an update for your high heels pose/morph for V3 somewhere? I absolutely adore your high heels.
Jim Burton posted Sat, 18 June 2005 at 11:26 AM
Thanks Cedarwolf!- I've never had a free high-heel morph for V3, only what I include in the sets. The one in the "Stiletto" set is different from the one in the Day-Life set, though, rather tighter fit on the feet. The Stilletto set is my new standard, it is also used in the Day in the Office Sets. I just finished up making fitters for the 3 Kozaburo conforming Jessi hairs, new CR2s ('er, HR2s) in fact. They have conforming collars AND breast parts, too, the later is a first for me. I'll drop a note when I make 'em available, I want to fit some of my hair to her too.
Bobasaur posted Mon, 20 June 2005 at 12:49 PM
You might also try that "area render" feature and render just a small area of the mirror to see if the back of the figure is in the right place..
Before they made me they broke the mold!
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Jim Burton posted Mon, 20 June 2005 at 8:56 PM
Yeah, I tried that, but I hadn't yet put in SR1 when I did these, and that part was broke. After SR1 it works, though, and good thinking. I used to teach computer animation, I was always seeing my students sitting in front of the Macs, watching it render, frame by frame. I used to tell 'em don't waste your time, if one is available even move to another computer and do something else. life is too short!