Jim Burton opened this issue on Jun 17, 2005 ยท 8 posts
Jim Burton posted Fri, 17 June 2005 at 7:16 PM
Attached Link: http://poserpros.daz3d.com/forums/viewtopic.php?t=32683&postdays=0&postorder=asc&start=0
A bunch of 'em, actually. To be honest, I bought Poser 6 to get Jessi, and I guess you know what I did with Jessi. But I though, what the heck, lets actully use it, do some renders. I thoght I'd do one of my patented mirror shots, as I think they are sorta nifty, and they let you see the back of what I'm selling. First thing I did was to open 3 figures (who will remain nameless here, lest this gets moved, it isn't about them anyway, it is about Poser 6). I opened them in order, then opened all the clothing in order, just in case, but I didn't see any obvious cross-talk problems. First thing to do was to set up a mirror, a real one in this case, not one of my faked ones (which are actully much easier to do). I dimily remembered how to do that from Poser 5, so I used the boz, suitably scaled as the mirror, and applied a shader to it and turned on Raytrace and all that stuff... Only I couldn't get it to work. After about 3 tries I finally gave up and loaded my triple mirror, which has a (real) Poser 5 version, and that worked O.K. Next problem was to get all the girls and the mirror and the lights and the cameras in the right place, Oh My, that isn't easy! The idea was to get the reflections in the space beteeen the girls, so I was trying to get a prettyy exacting result, and it boils down to rendeing it 100 times to get it right. Seems to me they do real-time reflections in games, don't they? Why can't Poser 6 doa low-res reflection in Preview, or at least some kind of fast render? I gather you can do an area reander, but that wasn't working (I've since loaded the SR1, it seems to work now), the only way to spped things up at all was fo 1/4 size renders. Let me suggest if you do something like this that you don't waste your time waiting for renders to complete 100 times- do something else, raed a book, minimize Poser and run another program, anything but stare dumbly at the screen trying to figure the next thing you have to change to get it closer to being correct. ;-) Anyway, I finally got it done, took most of yesterday's morning, though. While I was waiting I wrote all my read-mes and sales pages, too! It also became apparent that Poser 6 DOES need the FIGs, here is a link to the docs on all that stuff, plus a copy of the Universal Null, which Poser 4 and ProPack also need. I wound up doing 4 different poses for the three figures and it actually worked, no crosstalk, JCM worked correctly, both in the figures and the clothing. Amazing! ;-) I also noticed Poser 6's raytracer has a LOT of problems with showing hair in the reflections. I touched it up in the promo pics (I'm not selling the hair, I can do that! ;-) ), I left it alone here to show the problem.