Robo2010 opened this issue on Jun 17, 2005 ยท 14 posts
Robo2010 posted Fri, 17 June 2005 at 7:47 PM
Robo2010 posted Fri, 17 June 2005 at 7:49 PM
Message edited on: 06/17/2005 20:01
Robo2010 posted Fri, 17 June 2005 at 7:50 PM
KimberlyC posted Fri, 17 June 2005 at 8:16 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12421&Form
You may also want to post this in the Texturing Forum as well. Someone there maybe able to help as well.. :) Ryuslilangel Poser, Art Theory, & Texturing Moderator
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xantor posted Fri, 17 June 2005 at 8:35 PM
It might be the double sided polygon problem, poser 5 and 6 need objects and figures to have single sided polygons or strange effects happen on the surfaces.
Robo2010 posted Fri, 17 June 2005 at 8:47 PM
How can I fix this, without redoing the whole building.
xantor posted Fri, 17 June 2005 at 9:07 PM
Loading it into uvmapper and resaving it without exporting normals should fix the problem, without affecting your mapping.
Starkdog posted Fri, 17 June 2005 at 9:08 PM
Hey Robo2010, Try adding just a touch of displacement, as that seems to remedy those strange artifacts. Don't ask me how, but I know it happens with the double-sided polygons. Just out of curiousity, what did you use to model the building, MAX, Maya, Silo, etc. Sometimes, when exporting, normals can get messed up. I just noticed this in your material room pic, PLEASE check the Normals_Forward box. That might just do it. -The Starkdog
Robo2010 posted Fri, 17 June 2005 at 11:49 PM
Made in Wings3D, for P6. Will see about your guys suggestion. All the effort I put into this, I do not want to start all over, and pass this by
Message edited on: 06/17/2005 23:50
Fazzel posted Sat, 18 June 2005 at 12:01 AM
At the very bottom of your materials settings, right after ToonD, there is a setting named Normals_Forward. Right now you have it unchecked. Try checking it and see what happens.
Starkdog posted Sat, 18 June 2005 at 12:55 AM
Robo2010 posted Sat, 18 June 2005 at 3:46 AM
Robo2010 posted Sat, 18 June 2005 at 3:48 AM
ziggie posted Sat, 18 June 2005 at 11:44 AM
Regardless of the texture problem (which I hope you overcome) that set you are doing looks awesome! I particularly like the big Sat dish. Persevere... I am sure you will get the textures sorted out :-)
"You don't have to be mad to use Poser... but it helps"